What does the PR team need help with?
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
What does the PR team need help with?
Looking through the community modding i found that there may be somthing that they need..
what is it the most that they are lacking , Mappers?, Modelers? , just support over all? ...
im not 100% sure how the system works but is it on the lines of a bunch of Devs getting togeather working on differnt projects?.
If more people knew how to model / map there would be alot more participation.
I wouldnt mind learning my self how to Map. I have a pretty goood idea how important balance is on a map and how to create a sucesful objective plan.
as of right now i am taking an Autocad course i am not quite sure what program is most used by the Dev team.
If you are a Dev or if you have any experiance please give some imput on how the rest of the community could help out.
what is it the most that they are lacking , Mappers?, Modelers? , just support over all? ...
im not 100% sure how the system works but is it on the lines of a bunch of Devs getting togeather working on differnt projects?.
If more people knew how to model / map there would be alot more participation.
I wouldnt mind learning my self how to Map. I have a pretty goood idea how important balance is on a map and how to create a sucesful objective plan.
as of right now i am taking an Autocad course i am not quite sure what program is most used by the Dev team.
If you are a Dev or if you have any experiance please give some imput on how the rest of the community could help out.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: What does the PR team need help with?
The way PR work as you know is the community is the mod. But only the community the works on the mod. The only difference between you and I (Dev's) is we stepped up and participated.
You ask what can you do. Well anything really. We always need more people do do things. To start a good thing would be to join the testing team as you get to see what goes on and we get to see what your dedication is.
I'll give you my Dev story. I started out just like everyone else a play. I tried to do a map a few times and failed. Then I had some time on my hands and laid down what I..not PR wanted in a map. And started working on it.
Here is the original link for Korengal and you can read through the progress (wasent a dev then): https://www.realitymod.com/forum/f354-c ... eased.html
And thats how I ended up becoming a Dev. I didnt start working on PR I started working on my own project the PR just happen to like it
You ask what can you do. Well anything really. We always need more people do do things. To start a good thing would be to join the testing team as you get to see what goes on and we get to see what your dedication is.
I'll give you my Dev story. I started out just like everyone else a play. I tried to do a map a few times and failed. Then I had some time on my hands and laid down what I..not PR wanted in a map. And started working on it.
Here is the original link for Korengal and you can read through the progress (wasent a dev then): https://www.realitymod.com/forum/f354-c ... eased.html
And thats how I ended up becoming a Dev. I didnt start working on PR I started working on my own project the PR just happen to like it
Last edited by CodeRedFox on 2010-02-24 20:01, edited 3 times in total.

"apcs, like dogs can't look up" - Dr2B Rudd
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: What does the PR team need help with?
*following is my personal opinion*
it must be interesting for you in the 1st place, it might not be the top wanted skill for team, but if you're not interested in what you do, you will end up with getting bored half-way and drop the projects you started
and there is always something to do in all departments
it must be interesting for you in the 1st place, it might not be the top wanted skill for team, but if you're not interested in what you do, you will end up with getting bored half-way and drop the projects you started
and there is always something to do in all departments
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: What does the PR team need help with?
:O not a bad idea where can i sign up to be a tester? since i have 0 knowlege or know how on "creating"
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: What does the PR team need help with?
Testing applications are currently closed, due to the fact that a build was just released.Redamare wrote: :O not a bad idea where can i sign up to be a tester? since i have 0 knowlege or know how on "creating"

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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: What does the PR team need help with?
okays sounds good ill keep my eyes out for anything cose to the time of the next release thenn.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: What does the PR team need help with?
Well before you just jump to the tester team (which I think is full) everything you want to know about mod, code, mapping is on this site and if not here we have links to. take some time in the community mod section. It comes down to you being proactive about it.
Modding is not easy...hell its not fun half the time but the results is what its all for.
Modding is not easy...hell its not fun half the time but the results is what its all for.

"apcs, like dogs can't look up" - Dr2B Rudd
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: What does the PR team need help with?
what is fun>?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: What does the PR team need help with?
Really do some basic research on all the areas and see what takes your fancy. Testing isn't really a option tbh, everyone wants to "become" a tester so we have no shortages of that so looking into something that will help us more by crating something is far better.
Some areas you might want to look into:
Modelling - Basically crating the 3D object in a program like 3DsMax.
3D modeling - Wikipedia, the free encyclopedia
Texturing - Basically applying an image to a 3D Model, giving it colour, detail and even shape to some degree.
Texture mapping - Wikipedia, the free encyclopedia
Exporting - Basically taking the 3D Model, texture etc and getting it ingame and working (also see coding)
Coding - Basically coding something to work, can be normal BF2 engine code where you define how many mags a weapon has, how many rounds per min it can fire etc or something less limited like Python code.
Animation - Getting 3D objects moving ingame when triggered like a reload animation of a weapon.
2D Art Work - Basically crating things like HUDs, menu images etc. Basically pretty pictures for the most part
Mapping - Basically crating a level in which the player can play, everyone knows this one and most likley has the easiest learning curve (at least for BF2) with all the tutorials available now.
Think thous are the main areas.
Some areas you might want to look into:
Modelling - Basically crating the 3D object in a program like 3DsMax.
3D modeling - Wikipedia, the free encyclopedia
Texturing - Basically applying an image to a 3D Model, giving it colour, detail and even shape to some degree.
Texture mapping - Wikipedia, the free encyclopedia
Exporting - Basically taking the 3D Model, texture etc and getting it ingame and working (also see coding)
Coding - Basically coding something to work, can be normal BF2 engine code where you define how many mags a weapon has, how many rounds per min it can fire etc or something less limited like Python code.
Animation - Getting 3D objects moving ingame when triggered like a reload animation of a weapon.
2D Art Work - Basically crating things like HUDs, menu images etc. Basically pretty pictures for the most part
Mapping - Basically crating a level in which the player can play, everyone knows this one and most likley has the easiest learning curve (at least for BF2) with all the tutorials available now.
Think thous are the main areas.
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weixman
- Posts: 88
- Joined: 2009-07-20 10:22
Re: What does the PR team need help with?
Thanks for the laughrushn wrote:what is fun>?
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: What does the PR team need help with?
Testing positions are closed for now and will probably not open up again for some time.Redamare wrote: :O not a bad idea where can i sign up to be a tester? since i have 0 knowlege or know how on "creating"

You miss 100% of the shots you don't take.- Wayne Gretzky
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: What does the PR team need help with?
Help finish the community factions...Redamare wrote:Looking through the community modding i found that there may be somthing that they need..
what is it the most that they are lacking , Mappers?, Modelers? , just support over all? ...
im not 100% sure how the system works but is it on the lines of a bunch of Devs getting togeather working on differnt projects?.
If more people knew how to model / map there would be alot more participation.
I wouldnt mind learning my self how to Map. I have a pretty goood idea how important balance is on a map and how to create a sucesful objective plan.
as of right now i am taking an Autocad course i am not quite sure what program is most used by the Dev team.
If you are a Dev or if you have any experiance please give some imput on how the rest of the community could help out.
If you want to start a new one, me and a couple of guys are wanting to start an Iranian faction. You can help with that.
If anybody is interested PM.
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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
Re: What does the PR team need help with?
Just an example how I got into this:
I started playing PR regularly in 0.5 and noticed a broken reload animation (The SKS was using an AK-like animation although the magazine was fixed to the rifle). At that time I was participating in an animation class at my university which was a bit too theoretical, so I decided to get some practice by trying to improve the animation. The result can be seen in this video. I then helped the PR team by creating a few other animations and fixing a few broken ones.
After the 0.6 release I was becoming aware of the big problem that our documentation was. The wiki was not very structured and often wrong or outdated. Other than that we mainly had some changelogs and use-created guides. I decided to create a manual for PR. Over the time I was less and less interested in the animations and since Chuc has taken over this department with his extremely high output I have ceased my animation work altogether.
Apart from updating the manual and helping aspiring translators I have been looking at several other things when they came up (mainly fixing bugs or looking for improvements to the mod). This always resulted from a combination of a need or problem and an interest in the topic.
If you want to help out the team my recommendation is to simply try out some things you find interesting and see if you want to use those skills to improve the mod. If all else fails you can still donate
I started playing PR regularly in 0.5 and noticed a broken reload animation (The SKS was using an AK-like animation although the magazine was fixed to the rifle). At that time I was participating in an animation class at my university which was a bit too theoretical, so I decided to get some practice by trying to improve the animation. The result can be seen in this video. I then helped the PR team by creating a few other animations and fixing a few broken ones.
After the 0.6 release I was becoming aware of the big problem that our documentation was. The wiki was not very structured and often wrong or outdated. Other than that we mainly had some changelogs and use-created guides. I decided to create a manual for PR. Over the time I was less and less interested in the animations and since Chuc has taken over this department with his extremely high output I have ceased my animation work altogether.
Apart from updating the manual and helping aspiring translators I have been looking at several other things when they came up (mainly fixing bugs or looking for improvements to the mod). This always resulted from a combination of a need or problem and an interest in the topic.
If you want to help out the team my recommendation is to simply try out some things you find interesting and see if you want to use those skills to improve the mod. If all else fails you can still donate

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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: What does the PR team need help with?
Yea i had that in mind iam thinking i may spend some time searching through the Mapping forum ( i had before and couldnt get past the beginging ) setting base dirt layers and such.. im thinking i am going to give it another goKoroush47 wrote:Help finish the community factions...
If you want to start a new one, me and a couple of guys are wanting to start an Iranian faction. You can help with that.
If anybody is interested PM.
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Feriluce
- Posts: 334
- Joined: 2009-03-12 18:35
Re: What does the PR team need help with?
Interesting how you guys have manged to contradict yourself. After the realease of .9 you (the devs) said that you didn't have any testers with a lowend system, because testers were not easy to find.
Now you say that you're completely full on testers, and that they're very easy to find. What did I miss?
Now you say that you're completely full on testers, and that they're very easy to find. What did I miss?
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: What does the PR team need help with?
Feri don't dis the Dev's okay? I can understand where they are coming from... it's easy to get confused at times especially with what they are doing. So don't be so critical.
Killing the enemy sylently
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: What does the PR team need help with?
We have Octo; he's the definition of low-end...
His computer isn't that great either.
His computer isn't that great either.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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Feriluce
- Posts: 334
- Joined: 2009-03-12 18:35
Re: What does the PR team need help with?
You make it sound like the devs are senile old men.sylent/shooter wrote:Feri don't dis the Dev's okay? I can understand where they are coming from... it's easy to get confused at times especially with what they are doing. So don't be so critical.
Just because they happened to make a pretty good mod, doesn't mean that their word is law, and their actions cannot be questioned.
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: What does the PR team need help with?
They definitely don't need more groupies...
Although I'm sure Rhino will deny that.
Although I'm sure Rhino will deny that.


Will Stahl aka "Merlin" in the Squad community

