Mumble options not listed in L4gi's poll

General discussion of the Project Reality: BF2 modification.

To VOIP or not to VOIP

Voip ON Mumble two channels
52
51%
Voip OFF Mumble one channel
7
7%
Voip OFF Mumble two channels
8
8%
Voip ON Mumble one channel
35
34%
 
Total votes: 102

SneekyShadow
Posts: 9
Joined: 2009-05-05 23:05

Mumble options not listed in L4gi's poll

Post by SneekyShadow »

So here are some options as far as Mumble and Voip go.

If we turn off Voip it will decrease the number of non-Mumblers on the server, however Squad chat is no more and you then need to be close or type more often.

I really want to know what you guys think as I don't really know of any server that has No VOIP and is Mumble only.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Mumble options not listed in L4gi's poll

Post by Jigsaw »

VOIP is absolutely essential for squad cohesion and teamwork within your squad. It is also essential for direct SL -> CO comms. Turning it off would be the biggest mistake a server could possibly make and would serve absolutely zero purpose.

Why would you decrease the communications options that are available? Mumble is about increasing communication options, not pushing away those who choose not to use it. Doing so would do nothing to help your new server. Instead put your efforts into teaching those who do not have it about the benefits of using mumble.

Also, FYI the reason you don't know of any other servers that do it is because it does not work.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Mumble options not listed in L4gi's poll

Post by Oskar »

I totally agree with Jigsaw. Disabling in-game VOIP is not the way to go, however much I love Mumble.
There is still a need for CO-SL comms, and a radio channel for the squad. Like Jigsaw says, Mumble is simply an extension of the in-game radio. It should not be used universally.
I love the way it is on PMC so far, with the two channel Mumble system. Keep that for some time and then decide what you want to do, is my advice. As for me, I'd be the first person to leave if you turn VOIP off.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Mumble options not listed in L4gi's poll

Post by Arnoldio »

VoIP OFF Mumble One Channel

But ONLY in case there is a whispering option in mumble, otherwise with VoIP ON.

So for now, with on, when possibility, off...
Image


Orgies beat masturbation hands down. - Staker
Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: Mumble options not listed in L4gi's poll

Post by Koroush47 »

IMO: Two channel is lame.


If the server is a mumble server, and people aren't using it... they should be booted.
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: Mumble options not listed in L4gi's poll

Post by Kirra »

One channel IMO.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mumble options not listed in L4gi's poll

Post by Rudd »

I've played without VOIP with mumble on

it is very very hard, and I don't think it would work with pubbers who you constantly have to shepherd.

but it is alot of fun :)
Image
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Re: Mumble options not listed in L4gi's poll

Post by Twisted Helix »

It would work if we simulated squad voip in mumble
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Mumble options not listed in L4gi's poll

Post by Dev1200 »

I voted one channel /w voip, but meant two.


If you had one channel, other people on the other team could hear you.. and that would be lamesause.
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Mumble options not listed in L4gi's poll

Post by Brummy »

I don't see how people think one channel is more realistic? Really, being able to hear all enemies in a 70m is realistic now?

Anyway, it'd be awesome if we could have squad channels in mumble, where you could force centre. However it'd take lots of hassle ingame to switch channels, etc.
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: Mumble options not listed in L4gi's poll

Post by Himalde »

[R-DEV]Twisted Helix wrote:It would work if we simulated squad voip in mumble
Ye with the new 1.2.2 you can and still have SL communications iirc. So keep working on the mumble 1.2.x. But anyway it would be a lot of work switching channels between every squad.

Before this all can be done automatic VOIP is a must in PR.
Image
Get PR-Mumble 1.0

RealityTeamwork
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Mumble options not listed in L4gi's poll

Post by Lemon »

Turning VOIP off would make it alot harder. But I think it would add a pretty serious feel to the game since you have to regroup the squad. Make up a plan. Time it right. (Maybe give a signal like when you hear the first grenades go off you move in from the west.) But as Rudd said I dont know if it's going to work on public servers. But I say give it a shot and try it out for maybe three days and see how it goes.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mumble options not listed in L4gi's poll

Post by gazzthompson »

I would like to see a test done tho, locked server of course, without mumble. could be a good laugh. would mean ur squad would need to stick VERY close. maybe a community event someone?
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Mumble options not listed in L4gi's poll

Post by AnimalMother. »

gazzthompson wrote:I would like to see a test done tho, locked server of course, without mumble. could be a good laugh. would mean ur squad would need to stick VERY close. maybe a community event someone?
gazz you're fail.


VOIP + 2 channels
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mumble options not listed in L4gi's poll

Post by gazzthompson »

haha yeah, epic fail. im not gunna change it tho... cause im hardcore. no voip and no mumble FTW !!! .......
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Re: Mumble options not listed in L4gi's poll

Post by Twisted Helix »

Himalde wrote:Ye with the new 1.2.2 you can and still have SL communications iirc. So keep working on the mumble 1.2.x. But anyway it would be a lot of work switching channels between every squad.
Well it wouldn't , because we could do it clientside. Mumble already reads your positional information from in game, and the maker of that plugin , Snares, is working on extracting more information such as server IP, team and squad. It would be quite simple to then send a call to mumble to switch channel, just like the user had done it themselves.

BUT I must add ... this is all at experimental stages at the moment ... and there is a lot of work to do, and we don't yet know how much lag there will be (as it has to be instant really). However if it all pans out, then we will have a very tight integration between mumble and BF2 ... so much so , that I hope the point will come when we can say , switch off the BF2 voip (which is laggy as hell anyway .. good couple of seconds sometimes ... can mean the difference between a live APC and a toasted APC).
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Mumble options not listed in L4gi's poll

Post by l|Bubba|l »

@[R-DEV]Twisted Helix
Why should it lag? Doesn't these plugins just read the already incoming data-stream from the bf2 server?

Btw:
Could you guys alternate the plugin in this way that it sends default coordinates to mumble when it can't read any positional data from the server?
That would be a great solution to avoid unlinked people talking to all linked people in the channel but the unlinked guys could still talk to each other.
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Re: Mumble options not listed in L4gi's poll

Post by Twisted Helix »

l|Bubba|l wrote:@[R-DEV]Twisted Helix
Why should it lag? Doesn't these plugins just read the already incoming data-stream from the bf2 server?

Btw:
Could you guys alternate the plugin in this way that it sends default coordinates to mumble when it can't read any positional data from the server?
That would be a great solution to avoid unlinked people talking to all linked people in the channel but the unlinked guys could still talk to each other.
I rather think you misunderstand the entire way Mumble works. All the information is derived client side, there is no information coming from the server. Each person logged into the murmur server contains a packet of information which gives their location in the game ... this is pulled from the client that the player is playing on. The players mumble client then processes this information and derives the positional audio.
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: Mumble options not listed in L4gi's poll

Post by Nehil »

I'd like to try VoIP off with one mumble channel, just to experiment some, but I wouldn't force it on others.
Image
In game name: NateBlack0
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Mumble options not listed in L4gi's poll

Post by killonsight95 »

Nehil wrote:I'd like to try VoIP off with one mumble channel, just to experiment some, but I wouldn't force it on others.
imagine a close quaters battle and people jhust shouting going "arrgggggh"
"for alah"
"my mum is stealing your telly"
and such what not
Image
Locked

Return to “PR:BF2 General Discussion”