AIM-90 are just to dam good. (Air to Air)
-
Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
AIM-90 are just to dam good. (Air to Air)
Now I know this was discussed in .87 And back then I said I was happy with it. But I have come around to the point that it is just no fun at all. I Feel it is time to re open this issue and again ask for "Flairs/Counter measures" that work.
Now it was stated back in .87 that it was realistic with even a video to prove it. But I have always said that it was to much. There is no chance for dog fighting of any kind. And even if you see a jet on your tail and you start to flairs/Counter measure to stop a lock in the 1st place. The boogie on your tail can just "Snap shot/Spam" all 4 AIM-90s at you and 1 will hit %100 of the time. %80 of the time that I get shot down. I Have seen the boogie and I am already flaring and trying to dodge and get out of the kill zone. I Can last up 15 seconds before I am dead again a good pilot that knows how to "Snap-Shot". A Noobish pilot I may even get away. But if I get behind a jet. %90 of the time, the jet is dead in 2 seconds. My fastest kills was (and I am guessing) was 1/4 of a second. He was on my screen for only that long.
Again. This maybe realistic. But there is no fun in it. There is no satisfaction. There is no thrill in the chase. I Would like to ask that the DEVs tweak the AIM-90s so that they will %100 of the time always go for flairs if they are in the missiles flight path. This will have the knock on effect of making CAS work with ground crew AA-Stingers/AAVs. Because if your flares work. Then you have time to fly to a zone that may have friendly AA. Right now. You just don't have that time.
Now it was stated back in .87 that it was realistic with even a video to prove it. But I have always said that it was to much. There is no chance for dog fighting of any kind. And even if you see a jet on your tail and you start to flairs/Counter measure to stop a lock in the 1st place. The boogie on your tail can just "Snap shot/Spam" all 4 AIM-90s at you and 1 will hit %100 of the time. %80 of the time that I get shot down. I Have seen the boogie and I am already flaring and trying to dodge and get out of the kill zone. I Can last up 15 seconds before I am dead again a good pilot that knows how to "Snap-Shot". A Noobish pilot I may even get away. But if I get behind a jet. %90 of the time, the jet is dead in 2 seconds. My fastest kills was (and I am guessing) was 1/4 of a second. He was on my screen for only that long.
Again. This maybe realistic. But there is no fun in it. There is no satisfaction. There is no thrill in the chase. I Would like to ask that the DEVs tweak the AIM-90s so that they will %100 of the time always go for flairs if they are in the missiles flight path. This will have the knock on effect of making CAS work with ground crew AA-Stingers/AAVs. Because if your flares work. Then you have time to fly to a zone that may have friendly AA. Right now. You just don't have that time.
-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: AIM-90 are just to dam good. (Air to Air)
Not possible really, though you can tweak other things.Oddsodz wrote: I Would like to ask that the DEVs tweak the AIM-90s so that they will %100 of the time always go for flairs if they are in the missiles flight path.
Last time I was in a jet I only ever saw 1 for half a second, yet I shot down 4, all by just hearing tone and firing blindly.
Its not just the missiles at fault here but there is no point in going over it again.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: AIM-90 are just to dam good. (Air to Air)
Yeah, I about gave up flying because if I even so much as here a tone on me I know im dead even if i spam flares. Ive had times im not even in the air for more than 10 seconds and ive gained a tail and find myself staring at the dead screen.
MA3-USN Former
クラナド ァフターストーリー
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
-
fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: AIM-90 are just to dam good. (Air to Air)
AA missiles might be realistic but the maps are far from it on jet operation perspective. 4x4x4km with under 1km visibility is just too little for realistic jet and AA models, hence there is no fun in jet fighting anymore.
-
PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: AIM-90 are just to dam good. (Air to Air)
If a player can be bothered to sit in an AA I think it's correct that aircraft are 'wary' to overfly. Most of the time AA are manned for five minutes until the player gets bored.
If as a pilot you're getting locked ask, beg or order some infantry to get a laze on the AA position before you do anything else.
If you are getting 'hassle' from enemy aircraft ask, beg or order your friendlies to man an AA and draw him into the kill zone. Or get a spotter/sniper to target the guy in the AA.
This is another reason why building and manning the most forward FOB is vital for effective teamwork.
For example on Muttrah I and my squad will perma man the AA positions until the Attack Huey and Cobra are down, it can get dull if the pilots are good but IRL soldiers would not advance unprotected into a zone patrolled by these two.
I often man AA pads and I have a hard time shooting down a good pilot.
If as a pilot you're getting locked ask, beg or order some infantry to get a laze on the AA position before you do anything else.
If you are getting 'hassle' from enemy aircraft ask, beg or order your friendlies to man an AA and draw him into the kill zone. Or get a spotter/sniper to target the guy in the AA.
This is another reason why building and manning the most forward FOB is vital for effective teamwork.
For example on Muttrah I and my squad will perma man the AA positions until the Attack Huey and Cobra are down, it can get dull if the pilots are good but IRL soldiers would not advance unprotected into a zone patrolled by these two.
I often man AA pads and I have a hard time shooting down a good pilot.
-
fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: AIM-90 are just to dam good. (Air to Air)
Back on the topic, how is CA doing nowdays?Hunt3r wrote:Combined Arms, anyone?
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: AIM-90 are just to dam good. (Air to Air)
Combined Arms Forumsfubar++ wrote:Back on the topic, how is CA doing nowdays?

-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: AIM-90 are just to dam good. (Air to Air)
Getting locked on with Jets and Choppers are two different worlds entirely. Choppers pop six flares at once for starters, not to mention most can take a beating wheres a jet can go down even from a near miss. Jets get locked and are dead within seconds. Its near impossible to lure a tailing jet into aa coverage because despite spamming flares you still dead long before you get anywhere near. I can stay up and laugh at AA all round in choppers, but in jets your just in a time bomb waiting to go off.PLODDITHANLEY wrote: If you are getting 'hassle' from enemy aircraft ask, beg or order your friendlies to man an AA and draw him into the kill zone. Or get a spotter/sniper to target the guy in the AA.
This is another reason why building and manning the most forward FOB is vital for effective teamwork.
For example on Muttrah I and my squad will perma man the AA positions until the Attack Huey and Cobra are down, it can get dull if the pilots are good but IRL soldiers would not advance unprotected into a zone patrolled by these two.
I often man AA pads and I have a hard time shooting down a good pilot.
Dont get me wrong I can still bomb ground targets accurately even in hot zones with known AA and never once come in range but an enmy jet gets on your tail and its over.
MA3-USN Former
クラナド ァフターストーリー
-
Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: AIM-90 are just to dam good. (Air to Air)
Here is an idea. How about making the AIM-90 Missiles have a low destructive force. So as to say that it would take 2 AIM-90 Missiles to destroy at jet and not just 1. In my experience. When I snap-shot/Spam my AIM-90s at a enemy jet. Only 1 out of the 4 will hit. Sometimes maybe 2 will hit but not every time. But that is all that is needed. Now, If we was to lower the damage that a AIM-90 Missile can do. This would mean that you would have to wait and make sure you get a good lock before firing. Snap-shooting/spaming all 4 AIM-90 Missiles will still work. But it would not be a %100 kill every time. This would then have the knock on effect of making Air to Air engagements last a bit longer and again as I have said. Give time for a pilot to run home to some (hopefully) manned AA-Stinger/AAv for help.
I Would like to point out that I am not talking about ground based AA-Stingers or AAV's missiles. I like them just as they are. What I am looking for is a way to make Air to Air engagements last a bit longer and not just be a case of "Who sees who 1st". Which is a bit to much down to luck only. And I must point out also that the AIM-120s (Which are the long range ones) are not so good for snap-shooting with and so I don't think need to be looked at.
I Would like to point out that I am not talking about ground based AA-Stingers or AAV's missiles. I like them just as they are. What I am looking for is a way to make Air to Air engagements last a bit longer and not just be a case of "Who sees who 1st". Which is a bit to much down to luck only. And I must point out also that the AIM-120s (Which are the long range ones) are not so good for snap-shooting with and so I don't think need to be looked at.
-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: AIM-90 are just to dam good. (Air to Air)
I second this suggestion whole heartedly.Oddsodz wrote:Here is an idea. How about making the AIM-90 Missiles have a low destructive force. So as to say that it would take 2 AIM-90 Missiles to destroy at jet and not just 1. In my experience. When I snap-shot/Spam my AIM-90s at a enemy jet. Only 1 out of the 4 will hit. Sometimes maybe 2 will hit but not every time. But that is all that is needed. Now, If we was to lower the damage that a AIM-90 Missile can do. This would mean that you would have to wait and make sure you get a good lock before firing. Snap-shooting/spaming all 4 AIM-90 Missiles will still work. But it would not be a %100 kill every time. This would then have the knock on effect of making Air to Air engagements last a bit longer and again as I have said. Give time for a pilot to run home to some (hopefully) manned AA-Stinger/AAv for help.
I Would like to point out that I am not talking about ground based AA-Stingers or AAV's missiles. I like them just as they are. What I am looking for is a way to make Air to Air engagements last a bit longer and not just be a case of "Who sees who 1st". Which is a bit to much down to luck only. And I must point out also that the AIM-120s (Which are the long range ones) are not so good for snap-shooting with and so I don't think need to be looked at.
MA3-USN Former
クラナド ァフターストーリー
-
Pirate
- Posts: 145
- Joined: 2009-10-25 22:30
Re: AIM-90 are just to dam good. (Air to Air)
If the damage from those missiles is lessened, I wouldn't mind seeing them incapacitate other jets a lot more rather than outright blo them up. Whether people manage to land their barely working wreck or if they parachute out, both make for great stories.
-
AaronFraher
- Posts: 93
- Joined: 2009-06-04 11:36
Re: AIM-90 are just to dam good. (Air to Air)
FYI, its an AIM-9M. No such thing as an AIM-90. 
-
Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: AIM-90 are just to dam good. (Air to Air)
Finding an enemy jet is, 80% of the time, luck. The 20% is sometimes a squad will call out an enemy jet on mumble/ts channel. You go there, and hopefully tail him. Spamming all your missiles kills a jet, if you aim correctly.
We should make it so you need a positive tone to fire your missiles so they're not used as air-ground missiles or area-of-effect flak guns =\
We should make it so you need a positive tone to fire your missiles so they're not used as air-ground missiles or area-of-effect flak guns =\

-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: AIM-90 are just to dam good. (Air to Air)
imo for all lock on munitions there should be a 1.5s hold down click time before it fires to compensate for the somewhat random nature of missles that are blind fired.We should make it so you need a positive tone to fire your missiles so they're not used as air-ground missiles or area-of-effect flak guns =\
-
Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
-
Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: AIM-90 are just to dam good. (Air to Air)
How about we give the jets radar, and make the missiles all automatically go "dumb" if fired without lock, and additionally, flares should block the heat target of the jet. Also, WVR combat should mean that even if someone gets on your tail, you should still be able to maneuver so that you can still win.

-
Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: AIM-90 are just to dam good. (Air to Air)
or at least get away, but getting em is better XD
Derpist
-
Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: AIM-90 are just to dam good. (Air to Air)
You know what? I had a brain fart last night. and it dawned on me that one of the reasons the "Snap-shot" is so good maybe due to the fact the the flairs "Drop" out the back and not "Fire" out the back. If they was to "fire" out the back. Then maybe they would work better. As the spread should lead the missile away. Ideas anyone?
-
Kim Jong ill
- Posts: 166
- Joined: 2009-06-07 09:36
Re: AIM-90 are just to dam good. (Air to Air)
Standard procedure for deploying countermeasures is usually to pop flares and/or chaff and then perform a major evasive manoeuvre, you're not supposed to just pop them and then think everything will be fine and dandy...

