but now this same thing happens in fobs.
i have seen this in many maps and its happend often.
i played yesterday qwai river and there was fob vs fob fight going and first it was nice to have that situtiation while defending bridge objective but after 20 minutes it was just annoying.
that was just massacre to the both sides.
i think that if in real-life some force have operation base and they troops keeps dying there,there should be orders from the "top" to fallback from there.
someone might say that dont spawn there,but i have to cos there is flag what our team must cap.
thats why we dont wanna spawn to the otherside of the map.
if it possible give fob limited amount of spawn and then it dissapears.
maybe 30-40.
and often if player gets wounded at the fob,he push give button cos he has spawnpoint just there.
its better way to destroy enemy fob than being rambo-ninja with knife.
just fight better than other team and you get your victory.
"EDIT="ALERT" next is bad english and bad explanation.
"and second thought was that maybe fob should take damage when player who spawns there gets killed.
and you can repair fob after that"
what i meant that there should be way to reload the fobs resources.
so,players are like ammos of the fob...when they dry out,you are in deep ****
of course you can destroy fob and build it again to get more "ammo".
just like other deployables gets destroyed when ammos are low.





