When he saw the naked eye, seemed empty hangar. By placing the sight of the weapon, appearing objects.
[0917] Siege of Ochamchira: Hangar
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sykrum
- Posts: 9
- Joined: 2008-12-09 23:18
[0917] Siege of Ochamchira: Hangar
Last edited by sykrum on 2010-04-15 16:17, edited 1 time in total.

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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
re: [0917] Siege of Ochamchira: Hangar
sykrum wrote:When he saw the naked eye, seemed empty hangar. By placing the sight of the weapon, appearing objects.
Fixed that youtube video for you.
Good spot, thanks for reporting.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
re: [0917] Siege of Ochamchira: Hangar
The draw distance of the object is just to low. When you look through a scope you get a higher draw distance and a better lod on all objects.
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
re: [0917] Siege of Ochamchira: Hangar
It is caused by the cull radius being too low. The way that it is fixed is to have the objects cull radius bumped up.bahlye wrote:.
+1.
What is it caused by and whats the fix ?
(have always seen bug reports and have wondered how easy the different kinda issues that are bugs are to fix.,

You miss 100% of the shots you don't take.- Wayne Gretzky
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
re: [0917] Siege of Ochamchira: Hangar
yeah the chem vats were usually inside the chem warehouse from the xpack, so the draw distance was low since you'd usually only see them if you were in the room with them 
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nater
- Posts: 489
- Joined: 2009-01-07 19:35
re: [0917] Siege of Ochamchira: Hangar
Could always angle the hangar doors so that you can only see it while in the room?
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tatne
- Posts: 100
- Joined: 2008-12-06 23:37
Re: [0917] Siege of Ochamchira: Hangar
I have driven a truck inside of one of those babies! I exited truck and I got outside and it was unable to use the truck again (too long range to enter)

