Silent Eagle Jet out of bounds timer still to low 0.917
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Silent Eagle Jet out of bounds timer still to low 0.917
So in the change log for 0.917 it was said that "out of bound" for jets was fixed. I Am Sorry to say that this is not the case on the map Silent Eagle. It is still far to easy to die from going out of bounds. You just don't have enough time to get back in bounds.
This also means that you can not land the jets from the opposite end of the runways. A very important tactic for avoiding AA base capping.
I Hear by request that the Jets "Out of Bounds" timer be set to the same as the maps "Kashan" and "Battle for Q"
This means that it will never happen because the DEV's never take my ideas on board. But at lest I made it known.
This also means that you can not land the jets from the opposite end of the runways. A very important tactic for avoiding AA base capping.
I Hear by request that the Jets "Out of Bounds" timer be set to the same as the maps "Kashan" and "Battle for Q"
This means that it will never happen because the DEV's never take my ideas on board. But at lest I made it known.
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Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: Silent Eagle Jet out of bounds timer still to low 0.917
+leaving the battlefield in havoc means almost certain death. Timer is set to like 5 or 3 sec(was 30 for choppers in the previous version). Happened to me on NNT server. Not fun.
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mati140
- Posts: 123
- Joined: 2009-06-01 14:35
Re: Silent Eagle Jet out of bounds timer still to low 0.917
In my opinion out of bounds for jets should be compleatly removed.

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Oddsodz
- Posts: 833
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Re: Silent Eagle Jet out of bounds timer still to low 0.917
What? I Would love to see your reason for that remark.mati140 wrote:In my opinion out of bounds for jets should be compleatly removed.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Silent Eagle Jet out of bounds timer still to low 0.917
I'd agree with him since 4k is very small for a jet, a constant circle. the surrounding terrain isn't detailed, but its fine for jets.Oddsodz wrote:What? I Would love to see your reason for that remark.
I'm pretty sure this silent eagle combat area is an oversight rather than an intention.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Silent Eagle Jet out of bounds timer still to low 0.917
bug.... was supposed to be fixed but must have got reverted somehow when someone else updated the map.... stuff like that happens more often than you think 
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Silent Eagle Jet out of bounds timer still to low 0.917
Agreed.mati140 wrote:In my opinion out of bounds for jets should be compleatly removed.
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Arnoldio
- Posts: 4210
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Re: Silent Eagle Jet out of bounds timer still to low 0.917
Dont the jets lose control after a certain distance?

Orgies beat masturbation hands down. - Staker
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Rudd
- Retired PR Developer
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Re: Silent Eagle Jet out of bounds timer still to low 0.917
nope, just if they go too highChizNizzle wrote:Dont the jets lose control after a certain distance?
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: Silent Eagle Jet out of bounds timer still to low 0.917
And so you can hide from the OP4 jets by just picking a side of map to stay in, And it would be really lucky to be found. I Don't wish to see that. And ground based AA would never get a look in. It's a bad idea to get rid of the timer. Need something to keep you in the battlefield. I Just wish that I have time to get back in to bounds.mati140 wrote:In my opinion out of bounds for jets should be compleatly removed.
But Fuzz has said it's due to be fixed soon. Fingers crossed.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Silent Eagle Jet out of bounds timer still to low 0.917
I doubt it would look like that. Ground based AA can lock you only when landing/starting/attacking ground target on low distance (the last one is arguable). And... the nmy jets would go out of bonds as well. ;] The last thing that it wouldn't look like that is the fact that to successful bomb something you have to get in range in time.
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Kim Jong ill
- Posts: 166
- Joined: 2009-06-07 09:36
Re: Silent Eagle Jet out of bounds timer still to low 0.917
Get rid of a death timer for jets leaving then map then just give AA a realistic range. Oh look, we're back where we started...
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: Silent Eagle Jet out of bounds timer still to low 0.917
Was just flying Chinook from Objective 156 to assault Russian main, went inside the DoD, had three seconds, I managed to get out of the DoD but still got hurt enough over the course of a second and died with a full squad still in the back of my chopper.
MA3-USN Former
クラナド ァフターストーリー
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fubar++
- Posts: 248
- Joined: 2007-07-08 17:04
Re: Silent Eagle Jet out of bounds timer still to low 0.917
I don't fully agree because there should always be designated combat area for jets from the high command. Also not sure how it would affect server side but I could imagine some kind of glitches if you could head out of map borders as far as you wish.mati140 wrote:In my opinion out of bounds for jets should be compleatly removed.
However the time limit should be increased significantly, I'd say at least 60 seconds would be a minimum. Same applies to little above 4km sky limit which is way too low, especially the result flying over the limit will be unnatural loose of control and almost certain and fatal drift out of bounds.
64km^3 is just too small box for realistic jet aviation, for any map.
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BabylonCome
- Posts: 709
- Joined: 2008-03-30 02:31
Re: Silent Eagle Jet out of bounds timer still to low 0.917
While looking at the config file for this map, I have noticed a typo, is this effecting the CombatArea settings?
Note line 2 is missing the 'C' from CombatAreaManager.....CombatAreaManager.use 1
ombatAreaManager.damage 0.000000
CombatAreaManager.timeAllowedOutside 5.000000
CombatArea.create CombatArea_0_Default
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 2039.807617/-2042.624390
CombatArea.addAreaPoint -2041.495483/-2042.988403
CombatArea.addAreaPoint -2043.856445/2039.558105
CombatArea.addAreaPoint 2038.728271/2038.240479
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Silent Eagle Jet out of bounds timer still to low 0.917
Or "W" maybe.BabylonCome wrote:Note line 2 is missing the 'C' from CombatAreaManager.....
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ComradeChaos
- Posts: 738
- Joined: 2010-01-27 20:45
Re: Silent Eagle Jet out of bounds timer still to low 0.917
That was pretty awesome right there.Kain888 wrote:Or "W" maybe.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: Silent Eagle Jet out of bounds timer still to low 0.917
lol. Wombat you fools. It a Star Wars thing. lolol
Just like Beggar canyon back home
Just like Beggar canyon back home
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mangeface
- Posts: 2105
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