Arming distance of AT4 M136?

Post your feedback on the current Project Reality release (including SinglePlayer).
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Arming distance of AT4 M136?

Post by Nehil »

Hi there, I'm not sure about this but ingame, the arming distance of the AT4 is something like 60-80 meters right? Can't remember it because I haven't been trying to rocket jump lately with it.

Anyways, found a sauce that says it's actually 10 meters. FM 23-25 CHAPTER 2 (M136 AT4, OPERATION AND FUNCTION ) <- Sauce

If the arming distance is about 10m ingame, forget about this thread, lock it and throw away the key.
Image
In game name: NateBlack0
DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: Arming distance of AT4 M136?

Post by DrugKoala »

Nehil wrote: Can't remember it because I haven't been trying to rocket jump lately with it.
Ok, seriously, what the fuck? What are you trying to say, mate?

Notice: User warned for Vulgar language and a general lack of diplomacy when posting
Last edited by Mongolian_dude on 2010-04-17 18:32, edited 1 time in total.
Reason: Notice
Image
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: Arming distance of AT4 M136?

Post by Nehil »

I was just saying that I haven't fired it at a close target.
Image
In game name: NateBlack0
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Arming distance of AT4 M136?

Post by Drunkenup »

Oddly enough I was playing Jabal as MEC using the LAT, which I believe is coded the same as the AT4 is. Came under fire, knew I was going to die so I decided to fire the rocket at my feet. Whattya know, it exploded, armed immediately, and killed me. So who knows if they do arm at that range. Will have to look at the code.
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: Arming distance of AT4 M136?

Post by Nehil »

I think all form of explosive projectiles explode on contact with immovable objects like the ground, houses and things like that. But they 'phase' armored targets.
Image
In game name: NateBlack0
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Arming distance of AT4 M136?

Post by Smiddey723 »

Im sure they dont have an arming distance. a few days ago i was walking around a corner with my AT4 weilded and there was a MEC officer so i fired it at my feet and blew both of us up
.:2p:.Smiddey
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Arming distance of AT4 M136?

Post by killonsight95 »

sig size??????? Smiddey723

i've never fired a LAT at anythign under 10m
and if it doesn't explode under 10m whats the point of it since it can't be used in close combat
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Arming distance of AT4 M136?

Post by Kim Jong ill »

Yeah what possibly could be the point of a light anti tank weapon that isn't useful in CQB :o ops:
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Arming distance of AT4 M136?

Post by Qaiex »

Maybe he wants to fire it through windows and doors to clear buildings.
Use the LAT for Light Armoured Vehicles, it's not some sort of long range grenade or a bazooka you can just use to kill infantry.
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: Arming distance of AT4 M136?

Post by Nehil »

Well, there was this one time where my squad got steamrolled back in 0.874 from a BTR-60 on Jabal. He was on the mountain road approaching us double quick. We got into cover but by the time my AT4 was ready he was about 20 meters away from us. I took my chances, fired. It phased right through him.

Also, this is project reality. If it arms after 10 m IRL, it should do so ingame.
Image
In game name: NateBlack0
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Arming distance of AT4 M136?

Post by sakils2 »

qaiex wrote:Maybe he wants to fire it through windows and doors to clear buildings.
Use the LAT for Light Armoured Vehicles, it's not some sort of long range grenade or a bazooka you can just use to kill infantry.
It is used against infantry in real life and I have used it in PR. AT4 is an effective weapon not only against light armoured vehicles, APC's, but against infantry, as well.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Arming distance of AT4 M136?

Post by dtacs »

I agree with Sakils, many a time its come in useful for clearing rooms out on Asad Khal, of balconies on Muttrah.

But I'm sure if you fire an AT4 at your feet IRL the missile is going to explode from the impact?
Nimble
Posts: 514
Joined: 2007-03-02 11:58

Re: Arming distance of AT4 M136?

Post by Nimble »

I have a few deaths in PR that can attribute to the fact that the AT4 and other light AT kits arm just as soon as they hit the wall infront of my face.
ediko
Posts: 41
Joined: 2010-02-13 22:26

Re: Arming distance of AT4 M136?

Post by ediko »

Nehil wrote: Also, this is project reality. If it arms after 10 m IRL, it should do so ingame.
I think the mod should be renamed to Project Teamwork. Just sayin.

And I think the at4 arms itself immediately after launch. I tested it in coop maybe its different in mp.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Arming distance of AT4 M136?

Post by mangeface »

ediko wrote:I think the mod should be renamed to Project Teamwork. Just sayin.

I like. But I think the name should stay. There are things that piss me off too, like the Hueys with no door guns, but that's going to be resolved when GPMG are made, i.e. the M240.
zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: Arming distance of AT4 M136?

Post by zenarion »

From what my army instructors told me the swedish version of the AT4, or the original Pansarskott m/86 arms after 30 meters, and is effective to up to 200. That is also what the SoldR Mtrl Vapen book says.

That same webpage also says that the USMC and Global Security teach that the effective firing ranges are 10-300 meters. I would trust that the arming of the round is definetly done after 30 meters, and hopefully done after 10. Would like it to behave in-game as irl, where it isn't armed directly after launch.

Source: Pansarskott m86 pskott p-skott
Wo0Do0
Posts: 103
Joined: 2009-03-23 22:04

Re: Arming distance of AT4 M136?

Post by Wo0Do0 »

Nehil wrote:I was just saying that I haven't fired it at a close target.
This is PR, not team fortress 2, wrong forums.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Arming distance of AT4 M136?

Post by badmojo420 »

This would also help when you accidentally kill yourself by hitting the balcony railing you're standing behind.
Darknecron
Posts: 40
Joined: 2009-12-21 00:48

Re: Arming distance of AT4 M136?

Post by Darknecron »

Nehil wrote: Also, this is project reality. If it arms after 10 m IRL, it should do so ingame.
Agreed. Project REALITY should be as close to REALITY as it can get.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Arming distance of AT4 M136?

Post by lucky.BOY »

Darknecron wrote:Agreed. Project REALITY should be as close to REALITY as it can get.
Not at all costs. It is also a videogame, and it should entertain people, and that shouldnt be forgotten.
Post Reply

Return to “PR:BF2 Feedback”