Sniper Dectector

Suggestions from our community members for PR:BF2. Read the stickies before posting.
buckie33
Posts: 44
Joined: 2009-06-17 03:31

Sniper Dectector

Post by buckie33 »

I found that the US Army and prob others have a fire dectector on hunveys and some worn clothed dectectors that can pin point the exact location of enemy fire. This could possibly be put in PR, although it would put more power into the Bluefur side.

YouTube - Sniper Detector Demo

EARS - QinetiQ's Battle-Proven Sniper Detection Solution
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Sniper Dectector

Post by goguapsy »

The voice is very patriotic in the first vid XD

However, I think this won't be needed. Afterall, you can't hide on the terrain in the game at all... Engine limitations I think. Also, snipers are rarely a threat:

Muttrah City - Look at the hills, hotel roof and mosque roof. 9/10 times the sniper will be there somewhere.
Karbala - If you really get pin-pointed by an insurgent (or blufor) sniper, chances are they are on hotel roof, the sniper tower just south of the old US main compound...

You see what I mean, right?
Last edited by goguapsy on 2010-04-20 20:23, edited 1 time in total.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Sniper Dectector

Post by Redamare »

........ I dont think this is a good idea to put in to PR.. its one of those things that IF its possible ... it will destroy gamplay and every one will rage quit lolol .. im not a fan of the idea :)
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Sniper Dectector

Post by Ccharge »

gameplay > realism

Even though this would be cool (no clue how it would work) i doubt it would make much diffrence, and it takes away from gameplay.
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Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Sniper Dectector

Post by Beowulf2525 »

Cool concept, but probably not possible with the game engine and I'm not disappointed with that. While it's a neat system, it would destroy the gameplay I think.
Squad Leader: "Guys, just shut up and start shooting!"
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Sniper Dectector

Post by rushn »

goguapsy wrote:Also, snipers are rarely a thread:
?

hahaha you mean threat?
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Sniper Dectector

Post by 503 »

I don't think this is needed. It's already quite easy to find out where a sniper is.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Sniper Dectector

Post by Arnoldio »

Meh, dont make PR into MW2 :D
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Sniper Dectector

Post by boilerrat »

This was on futureweapons.

Also, snipers feel very gimped to me so this would make stalking your way slowly into a position feel even less worth the 10 minutes of walking.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Sniper Dectector

Post by alberto_di_gio »

Detecting snipers in PR is only a matter of intention. If you are looking for them you can easily find because they mostly have no camouflage or hide.
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Nimble
Posts: 514
Joined: 2007-03-02 11:58

Re: Sniper Dectector

Post by Nimble »

rushn wrote:
goguapsy;1325307 wrote: Also, snipers are rarely a thread:
hahaha you mean threat?

Snipers are rarely a threat, often do they get threads though. This does seem like more effort than it's worth though, and a 6 man squad seldom has trouble locating a sniper firing on their position.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Sniper Dectector

Post by Cassius »

Like most of americas hardware this one originated in Germany too. It is an old idea. The father of my sisters boyfriend was part of a German unit whose only responsibility was to plant the equipment to detect mortar, Artillery fire. They used microfones and cables at the time, set miles apart from each other.

This must have been in the 60s. I am surprised the Americans did not have such units in Vietnam. But then again at the time they had a whole array of technological booty to plow through with higher priority, like what would later become the b2 bomber.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Sniper Dectector

Post by Bazul14 »

I think that this should be put into PR and also, if someone could design an intermitently flashing red and blue costume for snipers it would be awesome. Those snipers are allwais a tread! I mean a thread!
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Sniper Dectector

Post by goguapsy »

rushn wrote:hahaha you mean threat?
LOL fixed ;)

And what Nimble said, we all opened fire on a sniper at 600m distance with AR and scopes. He never came back ;)
Bazul14 wrote:I think that this should be put into PR and also, if someone could design an intermitently flashing red and blue costume for snipers it would be awesome.
Ressugestion.
Last edited by goguapsy on 2010-04-20 20:40, edited 1 time in total.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Sniper Dectector

Post by Smiddey723 »

I also think all riflemen should get heartbeat sensors because they are realistic :o
.:2p:.Smiddey
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Sniper Dectector

Post by Bazul14 »

What do you mean ressugestion?! i checked the forums and the flashing intermitent red and blue sniper costume is my unique idea, its not a copy. I strongly support my idea. Oh, and if we could have smart bullets, that automatically find and direct to a target, it would make things even better.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Sniper Dectector

Post by goguapsy »

Bazul14 wrote:What do you mean ressugestion?! i checked the forums and the flashing intermitent red and blue sniper costume is my unique idea, its not a copy. I strongly support my idea. Oh, and if we could have smart bullets, that automatically find and direct to a target, it would make things even better.
You know, sometimes the search function doesn't work :roll: Oh well.


And about smart bullets, that's unrealistic. Serisouly. HOWEVUR, smart mini-rockets ARE realistic. Anyone ever read this book/magazine?

Amazon.com: 21st Century Soldier: The Weaponry, Gear, and Technology of the Military in the New Century (9781931933162): Editors of Popular Science, Frank Vizard, Phil Scott: Books

I think the PR DEVs should strongly base-off this book, since we ARE in the 21st century afterall! And everything in that bookazine is "realistic"... :)
Smiddey723 wrote:I also think all riflemen should get heartbeat sensors because they are realistic :o
That's true. Tom Clancy's Rainbow Six is very CLEAR when showing how the Heartbeat sensor works. Should be GREAT in Beirut!

I also think the Mini-maps should be back! Come one! We ALL carry GPSs to war don't we?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Sniper Dectector

Post by Bazul14 »

omg, i can't believe it, i've been posting what i would consider unnecesary LOLs and this guy actually believes me. LOL We need no other improvements on the infy part. No rockets and no GPSes, we're good as we are.
SCE_BloodyStars
Posts: 77
Joined: 2009-03-08 19:52

Re: Sniper Dectector

Post by SCE_BloodyStars »

1st two squads are CAS?.. Well isn't this just going to be a great game..
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