Hey I am making a mod, mostly vanilla stuff right now, and I am trying to figure out how pick up kits (not the standard kits but spawned kits) work. I searched the maps on and guess they use some kind of object for it, but I can find that object when I search the rest of the server and client files. Same with PR, but I noticed PR uses the same name to spawn a pickup kit as the name of the kit. I tried this method on some kits I had and I get a CTD with no info on the error log, so I can only assume that BF2 will not spawn a bare kit via kit name and needs some sort of static object to act as a kit spawner?
Thanks you devs and modders for your time and patience!
[?] Help with Drop Kits
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [?] Help with Drop Kits
just place some objectspawners (hmmwvs for example) then go to the GPO.con and replace the vehicle with the exact kit name for example us_at , or us_assault

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yuyoia
- Posts: 8
- Joined: 2010-04-06 22:26
Re: [?] Help with Drop Kits
Ah you can spawn kits!
It seems the CTD was caused by a missing collision mesh.
Does any know how AIX managed to have random boxes to spawn a range of kits?
IE: support box that spawns different support kits.
Does any know how AIX managed to have random boxes to spawn a range of kits?
IE: support box that spawns different support kits.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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yuyoia
- Posts: 8
- Joined: 2010-04-06 22:26
Re: [?] Help with Drop Kits
After more understanding and some dissection, it looks like my memory was incorrect. AIX does not have a random kit spawner, per say, but they do have kits spawned. I think I was confused when the spawner's control changed and the kit changed to the other team, and I assumed it was a randomized kit spawner.
So now I just have to place a variety of kits on my maps to make my concept work.
So now I just have to place a variety of kits on my maps to make my concept work.
