Suicide Bombers

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Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Suicide Bombers

Post by Charliesierra-RCR »

I did look, and i know it was suggested, but i couldnt find the post to read about it.

Chances are this has already been talked about to death, but why arent Suicide Bombers in the game? Could dress them like Civilians, but give them a small detail difference so the trained Eye could see the difference between them and a Civilian.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Suicide Bombers

Post by Adetter »

i got a strange feeling this will get locked....
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Suicide Bombers

Post by Redamare »

lol been suggested many times and every time i support the idea :) ( make it a special kit like the Arty IED kit / engy kit ) UNLESS it cant be done .....

Way it Could be done is the suicide bomber Has a normal kit with Dynamite around his waste and chest with a trigger in his hands.

BUT instead of coding in a bunch of things to make it work Jussst right.... give him an invisable Fast acting granade that can only be thrown at his feet ( there we go ) like a normal fast actinggrande if you right click it drops and blows up RIGHt at your feet.

big boom minimal coding and it looks as its an actual suicide bomb (inserting a larger explosion of course )... except for the grande throwing animation lolol you would have to disable the Long throwing function of a normal granade...


( DEVS Read and consider )
Last edited by Redamare on 2010-04-24 16:12, edited 1 time in total.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Suicide Bombers

Post by killonsight95 »

i'm sure the DEV's have concindered this they just don't wnat to implement it for several reasons
and i'm sure if you used the search function you'd find something:

Project Reality Forums - Search Forums
here are some links after seacrhing suicide bombers:
https://www.realitymod.com/forum/f18-pr ... s-kit.html

https://www.realitymod.com/forum/f10-pr ... -vest.html

https://www.realitymod.com/forum/f18-pr ... eople.html

i know some of them are unrelated but i think the DEV's do know about suicide bombers.
The only problem is with this idea is thatf rist you'd need to get close to the enmy without being suspicous which is impossible since there are no actualy civies controlled by AI, however i do still think the idea is very good

please do not lock and please implement sometihng along these lines
Last edited by killonsight95 on 2010-04-24 16:23, edited 2 times in total.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Suicide Bombers

Post by Dude388 »

I already use Civie's as suicide bombers in-game.

Have a teammate go civie and have the go into an open area with a lot of enemy traffic with their hands up.

Place an IED at their feet, and wait for an enemy to come close, once you see the enemy commit to arresting/investigating the civie have them go prone over the IED. If your lucky you'll get a squad or enemy vehicle to try and run them over.

Detonate your IED and volia...suicide bomber.

I know that this results in a TK...but against an armored unit or squad it very very effective. Just don't waste the IED on one enemy.
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Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: Suicide Bombers

Post by Charliesierra-RCR »

the biggest problem i saw in those threads, was that they were afraid of large numbers of suicide bombers running around... but now we have limited kits.. just like the HAT and sniper kits.. only so many per team.. make it like, 2 per team or so...
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Suicide Bombers

Post by Saobh »

lockety locked.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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