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Some vegetation as dynamic object

Posted: 2010-04-27 03:25
by Archerchef
since vietnam was a mostly jungle war, how about we make some of the trees and bushes a dynamic object? you can use your flamethrower to burn through them or machete to cut through them? this increases realism and should be too hard on the hardware if we dont add too much. perhaps on a small map wheres its mostly infantry combat?

Re: Some vegetation as dynamic object

Posted: 2010-04-27 03:53
by Rabbit
One Problem, so many destructibles would cause lag, I would expect a lot of levels to have a much higher object count due already to the fact of the vegetation in vietnam. Adding that would lag out most players.

Re: Some vegetation as dynamic object

Posted: 2010-04-27 04:16
by Archerchef
thats why on small infantry maps only. on a big map, it would matter less because of vehicles and your moving around more

Re: Some vegetation as dynamic object

Posted: 2010-04-27 13:15
by sweedensniiperr
yes would be awesome small maps, jungle only :P

Re: Some vegetation as dynamic object

Posted: 2010-04-27 14:03
by Rudd
we limit the number of dynamic objects in order to avoid server crashes :) I'm afraid I don't see your suggestion happening.

Re: Some vegetation as dynamic object

Posted: 2010-04-28 05:19
by Archerchef
not all the trees but like every 10?

Re: Some vegetation as dynamic object

Posted: 2010-04-28 05:40
by DankE_SPB
Archerchef wrote:not all the trees but like every 10?
this kills the whole point of dynamic objects and still to many to handle for engine

Re: Some vegetation as dynamic object

Posted: 2010-05-08 16:40
by killonsight95
300 max destroyable objects