Some vegetation as dynamic object

Suggestions from our community members.
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Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Some vegetation as dynamic object

Post by Archerchef »

since vietnam was a mostly jungle war, how about we make some of the trees and bushes a dynamic object? you can use your flamethrower to burn through them or machete to cut through them? this increases realism and should be too hard on the hardware if we dont add too much. perhaps on a small map wheres its mostly infantry combat?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Some vegetation as dynamic object

Post by Rabbit »

One Problem, so many destructibles would cause lag, I would expect a lot of levels to have a much higher object count due already to the fact of the vegetation in vietnam. Adding that would lag out most players.
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AfSoccer "I just don't see the natural talent."
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Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Re: Some vegetation as dynamic object

Post by Archerchef »

thats why on small infantry maps only. on a big map, it would matter less because of vehicles and your moving around more
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Some vegetation as dynamic object

Post by sweedensniiperr »

yes would be awesome small maps, jungle only :P
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Some vegetation as dynamic object

Post by Rudd »

we limit the number of dynamic objects in order to avoid server crashes :) I'm afraid I don't see your suggestion happening.
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Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Re: Some vegetation as dynamic object

Post by Archerchef »

not all the trees but like every 10?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Some vegetation as dynamic object

Post by DankE_SPB »

Archerchef wrote:not all the trees but like every 10?
this kills the whole point of dynamic objects and still to many to handle for engine
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Some vegetation as dynamic object

Post by killonsight95 »

300 max destroyable objects
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