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Undergrowth change

Posted: 2010-05-01 13:15
by Arnoldio
I skipepd throught this topic

https://www.realitymod.com/forum/f18-pr ... grass.html

But instead of deraling his thread i created a separate one, wich is indeed more question than suggestion.

First of all, is it possible to change the drawing distance of the undergrowth?

If not, then you have the bottom suggestion instead.

Second is, is it possible to change LODs on the undergrowth like on the models?

If both are possible then you could implement the ArmA grass system, close up, normal grass like now, further away the LOD changes to a flat texture, raised from the ground just a bit higher than the grass.

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Second idea would be the the same ArmA system, but "reversed", so primary there is undergrowthg covered with the "low poly" fields with wich the primary LOD would be actually nothing, but on the border when undergrowth doesnt draw, it would appear as a raised low poly flat dome (so it isnt rectangular), serving the same function as the suggestion above, though this one requires the mapper to do some hard work.

That would be all, i hope you get what i want to say. :D

Re: Undergrowth change

Posted: 2010-05-01 13:25
by Rudd
undergrowth doesn't really work like that, thats how overgrowth works. If you look at a tree from far away you see the low detail version, close up you see the high detail version, look how the overgrowth fields work :)

undergrowth is beautification, overgrowth is gameplay as well as looks, at least thats how I understand it.

Re: Undergrowth change

Posted: 2010-05-01 13:35
by Rhino
yes its possible to increase undergrowth draw distance and no undergrowth dose not have "LODs" and the ARMA system is not possible, otherwise I would have done that instead of making the overgrowth fields....