Civilian and Armor

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USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Civilian and Armor

Post by USMCMIDN »

I searched this but if it is a repeat sorry.

Anyway it seems like I am always surrounded by civis in the stryker, APC, tank etc... When I shoot the main weapons on this they jump up and I kill them accidentally and I get the punishment. 3/4 times when the driver gets out he is immediately shot at by a sniper or w.e the civi is working with. Same goes for infantry around the armor trying to arrest they get owned too or just dont feel like doing it. It is highly unrealistic to have civis jumping in front of your gun trying to die for the punishment or hoping all over your armor. All Coalition soldiers would be cleared to engage them. If civis/unarmed people IRL were engaged in Iraq for aiding the Insurgents; this is the same concept.

So I suggest a cap radius nothing major maybe 10 meters and a time limit such as 30 seconds until you can engage civis on all armor and vehicles to combat this unrealism.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Civilian and Armor

Post by Dev1200 »

Your suggestion is a little foggy, so I'll assume your saying:

If A civi is within ~15m of your vehicle for ~30 seconds, you can engage?

This gets a little risky.. a civi could just say within 15m of the vehicle, then after 25 seconds, move just out of in and back in. People would shoot the civi, thinking its ok.


If this isn't code-able, then what I do is just leave the AO. Run away from the civis. Or get a specialist. He can shoot civis with his shotgun.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Civilian and Armor

Post by CodeRedFox »

Sounds like a bit of civilian crowd control issues

https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/80829-civi-mob-viable.html

Its annoying and slows you way down, but thats sorta of the point of civilians.
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"apcs, like dogs can't look up" - Dr2B Rudd
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Civilian and Armor

Post by USMCMIDN »

Dev1200 wrote:Your suggestion is a little foggy, so I'll assume your saying:

If A civi is within ~15m of your vehicle for ~30 seconds, you can engage?

This gets a little risky.. a civi could just say within 15m of the vehicle, then after 25 seconds, move just out of in and back in. People would shoot the civi, thinking its ok.


If this isn't code-able, then what I do is just leave the AO. Run away from the civis. Or get a specialist. He can shoot civis with his shotgun.
Yes but maybe a timer for jumping out too of the cap?
Last edited by USMCMIDN on 2010-05-04 04:16, edited 2 times in total.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Civilian and Armor

Post by Dev1200 »

Give tanks CQB grenade launchers. Like the smoke grenades, but fire HE grenades! That'll deal with those pesky civis :)
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RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Civilian and Armor

Post by RHYS4190 »

fiddle with the values of the smoke and make it do damage, be a bit like tear gas.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Civilian and Armor

Post by PLODDITHANLEY »

For balance give the civi's a potato to shove up the exhaust? :lol:

Seriously with the alarming popularity of civi's at the moment tear gas would be useful...Or lots of specialist kits. Imagine their surprise when a shotgun toting specialist hops out of the APC.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civilian and Armor

Post by Rudd »

Seriously with the alarming popularity of civi's at the moment tear gas would be useful...Or lots of specialist kits. Imagine their surprise when a shotgun toting specialist hops out of the APC.
haha :D would be like left for dead or something :P
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Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: Civilian and Armor

Post by Pirate »

What map are you talking about? Armour should usually be far enough from the city so they don't get bombcar'ed by a car coming from behind a corner, or should have close infantry support working with them (Including a specialist who is a musthave in Insurgency maps aside from Archer).
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Civilian and Armor

Post by TheOldBreed »

TEAR GAS!!!!! *deranged, maniacal smile* haha

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5izT7mBvE8U&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5izT7mBvE8U&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

imagine doing something like at 2:20
Last edited by TheOldBreed on 2010-05-04 12:18, edited 1 time in total.
Hresvelgr
Posts: 248
Joined: 2008-04-30 15:16

Re: Civilian and Armor

Post by Hresvelgr »

Geez, I'm not sure why armor players have a problem with this. When I played civi I'd do stuff like what the OP said and the tank crew will be confounded to hell for some bizarre reason, but when I played tanker on INS maps it was the simplest thing in the world to pop out of the tank and arrest the civis jumping on the hood. Don't know why you can't.
"I'm not crazy, I'm the only one who's not crazy!"
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Re: Civilian and Armor

Post by Sneak Attack »

use the immense weight of your vehicle and crush them
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Civilian and Armor

Post by Rudd »

seriously people need to deal with civilians intelligently, whenever people see a civi ingame they just get instant tunnel vision, all they see is the civilian, just leave the civis alone, they can't hurt you, worry about the dude with the long huge weapon pointed right at you - he's the one who's going to hurt you.
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Civilian and Armor

Post by mosinmatt »

I love doing this to tanks.
Stand in front of them so they cant move forward. Wait till they get out, then shoot the guy.
Or RPG it....or "push" it into a mine.

THIS is what the civilian is meant for!
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Civilian and Armor

Post by Elektro »

USMCMIDN wrote: It is highly unrealistic to have civis jumping in front of your gun
Who says it's unrealistic :-P ?

<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/qV-tk8CrqCQ&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qV-tk8CrqCQ&hl ... 1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>[/youtube]
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Civilian and Armor

Post by killonsight95 »

Sneak Attack wrote:use the immense weight of your vehicle and crush them
no cuz then you loose intel points
USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Civilian and Armor

Post by USMCMIDN »

Pirate wrote:What map are you talking about? Armour should usually be far enough from the city so they don't get bombcar'ed by a car coming from behind a corner, or should have close infantry support working with them (Including a specialist who is a musthave in Insurgency maps aside from Archer).
Al Basra, Fallujah, Ramiel, and Karbala. All of those w.e I gun I always have 3 or 4 civis jumping in front of my main gun and if you kill them accidently you get a punish. IRL you would be cleared to engage.

And that guy stopping the tank was not in a war time scenario. If you were engaging insurgents and a civi was hoping around in front of the main gun of your armor and you killed him....

And civis can hurt you, if you do accidentally shoot them going for a bomb car, RPGs which they stand in front off, Gary, etc... then you have a huge wait time even though you did follow the ROEs IRL, if your defending yourself or others and kill a civilian lets say jumping in front of your weapon or one who is acting as a human shield and could mean the deaths of others you would shoot.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Civilian and Armor

Post by Pronck »

9 of 10 times I always stay outside of the "big" city/city centre, as most mines and IEDs are laid there. And you stay most of time then out of "RPG"range, of course they can still hit you but they're less accurate then. And you see the civilians approaching you, giving you some time to retake positions. If possible make sure you got infantry close by to support you. As in the most wars, armored units were taken-out because of the lack of infantry support.
We are staying up!
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Civilian and Armor

Post by RHYS4190 »

TheOldBreed wrote:TEAR GAS!!!!! *deranged, maniacal smile* haha

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5izT7mBvE8U&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5izT7mBvE8U&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

imagine doing something like at 2:20

What movie is that, looks pretty cool,
Hresvelgr
Posts: 248
Joined: 2008-04-30 15:16

Re: Civilian and Armor

Post by Hresvelgr »

USMCMIDN wrote:Al Basra, Fallujah, Ramiel, and Karbala. All of those w.e I gun I always have 3 or 4 civis jumping in front of my main gun and if you kill them accidently you get a punish. IRL you would be cleared to engage.

And that guy stopping the tank was not in a war time scenario. If you were engaging insurgents and a civi was hoping around in front of the main gun of your armor and you killed him....

And civis can hurt you, if you do accidentally shoot them going for a bomb car, RPGs which they stand in front off, Gary, etc... then you have a huge wait time even though you did follow the ROEs IRL, if your defending yourself or others and kill a civilian lets say jumping in front of your weapon or one who is acting as a human shield and could mean the deaths of others you would shoot.
Uh, then climb out and punch the dude. Really simple. If you don't want the driver or gunner to leave in case of emergency, then make sure you at least bring a .50 gunner who can do this quickly. I did all the time. Not sure why so many people have a problem with that. As I've said, this is the easiest way yet often the least thought of. Whenever I go civ I pull off what you said, which quite frankly should not be possible because it is so easy to get arrested. I mean, what is this? Forgotten Hope where 50% of players can't figure out which button is "fire"?
"I'm not crazy, I'm the only one who's not crazy!"
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