Attack Helicopters in fact AA suggestion

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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Attack Helicopters in fact AA suggestion

Post by PatrickLA_CA »

I wanted to ask for ways how to encourage attack helicopters pilots fly low like in reality and not scavenge like an AC-130 gunship from the sky, and finally I got something that may work:

I've read the other post for radar and I think that for 32 players on team another ocupation like radar man is too much so that is why i came up with this idea.

What if the deloyable AAs were limited to 2 per team on map, and they cant lock on targets that are low lets say lower than 200m which will simulate radar.
How?
-This is how: Radars pick targets when flying high right? So that is why pilots fly below radar range in reality, well the deployable AAs will simulate both AA and Radar, like it needs radar to lock on target and can do it on higher than 200 m to 350 m because radars cant pick very high, and due to view distance very high in PR is above 500 m for helis and for handheld AA no need of radar.


So what you think?




And btw I didnt really want to start another thread in general discussion about this couple of questions and I know that is off-topic but sorry >

How do you know when you selected the bombs on the british bomber plane because on 2 is hellfire LG, on 3 is HF LT, and again same thing on 4 and 5?

Damnit I had another question but forgot it. LOL
In-game: Cobra-PR
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Attack Helicopters in fact AA suggestion

Post by gazzthompson »

Then they would just get shot down by HATs/Tanks/APCs/IFV ect . Also im no expert on helicopter tactics but im pretty sure , on PR map sizes, this wont be realistic behaviour of attack choppers.
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Attack Helicopters in fact AA suggestion

Post by Smiddey723 »

200m? thats a little high, on muttrah trans pilots never really fly more than 100m
.:2p:.Smiddey
Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Attack Helicopters in fact AA suggestion

Post by Narco »

Its not really due to AA that pilots fly high, like Gazz said, if on Kashan you fly low in an attack chopper you get insta-pwned by Tank/IFV/APC/HAT.

If these vehicles didnt have lazor cannons then it might be conceivable.
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PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Attack Helicopters in fact AA suggestion

Post by PuffNStuff »

The thing is, what are you taking reality flying from? its not like there is a major war between two countries that possess such technology (ex. Apache v Havok) to take reference. This has really been an issue about people saying it should fly realistically.... When was the last time a cobra or an apache was shot down by an AA missle anyways? If you think it is unrealistic that they should be used as bombardment platforms against a standing army (not insurgents of taliban) where is the reference?
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Attack Helicopters in fact AA suggestion

Post by Technoelite »

last time an apache was shot down was the 2003 invasion of Iraq i think flying low against the madina divison in a small town, feel free to correct me if i am wrong. I wont bit back
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Attack Helicopters in fact AA suggestion

Post by PatrickLA_CA »

Yeah and in PR they get shot down every 10 min.
In-game: Cobra-PR
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Attack Helicopters in fact AA suggestion

Post by PuffNStuff »

Then I think that the gunships should get more effective flares so that if it does get locked at least it stands a chance. Increasing the draw distance for flares would be nice too. The only people in gunships that deserve to be shot down are the ones who get shot by tanks.

Just cause its hard to fly it properly, just puts emphasis on the skill of the pilot and gunner! Its really hard in this game to attack BVR, but if you have a team that is willing to win then they must be willing to do what it takes to win. Get a spotter, talk and for the love of god, SL's PUT MARKERS ON THE MAP!!!!!!!!!!!!

Spotting sqds no longer need a sniper rifle, they need a SL kit.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Attack Helicopters in fact AA suggestion

Post by PatrickLA_CA »

And give 120 flares...
In-game: Cobra-PR
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Attack Helicopters in fact AA suggestion

Post by Drunkenup »

The life of an attack helicopter in PR is based on a few factors.
-The vehicles it'll be going against, APC's, MBT's, AAV's, other aircraft.
-The skill of the pilot of that attack helicopter, his/her judgment, their choices, etc.
-The helicopter itself, its amount of countermeasures, armor, speed, etc.

Right now, the factors are pretty disproportionate to real life, everyone knows that the AH-64, and the Mi-24 are practically flying tanks, the Apache rated to take in 23mm gunfire in some places, rendering 14.5 millimeter cannons on the BTR-60s nearly useless if not used to their finest extent. My suggestion is to revamp the whole process between aircraft. Even though stated before, that no helicopter or aircraft is armored as much as a MBT, or a AFV like the Bradley might be, some are armored in particular areas to increase survivability. The AH-64 being armored by the cockpit, areas around the fuel tanks, and around the tail assembly and engine. The Hind itself can take in 12.7mm all around, and up to 37mm at the cockpit. The point is after all of my ranting, is that to increase the survivability against certain weapon caliber's, although none are much resistant to MANPADs, and SAMs, they should be taken into consideration as most aircraft are mounted with IR jamming systems, the Apache, and Kiowa Warrior using jammers rendering the SA-7 and some similar less useful.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Attack Helicopters in fact AA suggestion

Post by Drunkenup »

PatrickLA_CA wrote:And give 120 flares...
Technically the Apache IRL can only mount 60, although the Cobra will get the full 120.... But yeah, the consistent lack of flares in all aircraft in PR is simply disappointing considering their real life counterparts carrying more than double.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Attack Helicopters in fact AA suggestion

Post by Dev1200 »

Give lots of flares, make AA only able to lock from altitudes of 150m - whatever the max is.

Also, maybe if shot with an AP round of a tank, the round goes right through and will only critically wound the heli, to a point where it's white smoke. If shot by heat, obviously, it would die instantly.


Also, have "Zeroing" of vehicles. This way, the rounds will go in an arc instead of flying perfectly straight. Would be less like a laser beam o doom and more realistic =)
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PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Attack Helicopters in fact AA suggestion

Post by PuffNStuff »

Well dont make it so powerfull that noobs can grab it without ANY training and do well....

I think that AA can't lock on below 150m is ridiculous. As well as the armor peircing go through it and damage it to white smoke. If a 102mm shell hits a chopper.... If the shell itself doesn't destroy it, then it certainly isn't going to be controllable.

I'd compromise and say that is a kenetic/AP shell pierces it then it should be like it lost its engine and rear rotor. So that the pilots can eject... Still after that, are their virtual lives worth it then? They still have to make it back to a friendly position.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Attack Helicopters in fact AA suggestion

Post by PatrickLA_CA »

Jonny wrote:Its definately not realistic. A lot of AA systems contain their own targeting systems, so dont rely on any external radar coverage at all. Those that use thermal targeting dont rely on radar of any kind. Radar picks up everything that it reflects off, not just targets, not just things that are high up.
Yes I know but in reality the helis can fly away far and in PR max map size so far is 4 km, and an Apache IRL can shoot a hellfire from 8km and hit your cigarette.
Dev1200 wrote:Give lots of flares, make AA only able to lock from altitudes of 150m - whatever the max is.

Also, maybe if shot with an AP round of a tank, the round goes right through and will only critically wound the heli, to a point where it's white smoke. If shot by heat, obviously, it would die instantly.


Also, have "Zeroing" of vehicles. This way, the rounds will go in an arc instead of flying perfectly straight. Would be less like a laser beam o doom and more realistic =)
Yes that could work.



Oh I remembered the question I wanted to ask:
Why you cant laze from attack huey and you can from transport huey and LB?

And can maps be bigger in PR? ( I mean is it possible )
In-game: Cobra-PR
Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: Attack Helicopters in fact AA suggestion

Post by Operator009 »

How about make the Co-pilot this ability; that is to detect a 'locking' (not alrdy locked) AA and be able to deploy 1 round of emergency flares.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Attack Helicopters in fact AA suggestion

Post by Rudd »

How about make the Co-pilot this ability; that is to detect a 'locking' (not alrdy locked) AA and be able to deploy 1 round of emergency flares.
giving the co pilot some flare control is an interesting idea.
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hornedviper
Posts: 36
Joined: 2009-08-19 18:20

Re: Attack Helicopters in fact AA suggestion

Post by hornedviper »

i think this idea of more effective flares is good. its too easy 4 aa to hit. many times i realease flares imediatley but still get hit. and besides the apache has infa red dampers to reduce its heat signiture so the flares would deter a heatseeking missile
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Attack Helicopters in fact AA suggestion

Post by Elektro »

If an AA can lock on to a chopper and plane, it would be fair for the air vehicles to atleast see a square on the AA if they fly over it - You dont lock onto it, but you see where it is. Would also be interresting to add the suggestion of AAs being able to switch on and off - so if they dont want to be detected they switch their radar off - AAVs in general, and when they are in a good possition they switch back on
Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: Attack Helicopters in fact AA suggestion

Post by Operator009 »

[R-CON]Rudd wrote:giving the co pilot some flare control is an interesting idea.
You could make it a different weapon for the co-pilot (1cockpit, 2cannon, 3dumbmissle, 4Laserguided, 5Flir AA deployable mode). That way the chopper can be in "Anti Aircraft" mode, where the pilot has control of weapons (AA missles and hydra) and the co-pilot can deploy flares / FLIR laze. Would be AWSOME for a map like Kashan, where the Havoc's and Apache's always end up killing eachother. Air to Air combat and Air to Ground combat will finally be seperated as far as tactics are concerned.


+Teamwork=Win
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