Deployable caches

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Deployable caches

Post by badmojo420 »

The idea is to give insurgents the ability to 'build' some minor caches around the main cache.

Maybe, 1 or 2 can be built within a 150m radius from the main cache. This would give the insurgents some other areas to get ammo and another place for defending forces to group up. I know the insurgents get ammo trucks, but they're a limited and unreliable source of ammo. Especially around the cache area that sees lots of action. And also the ammo crates are limited to places where vehicles can access.

They would be built just like everything, using shovels. Perhaps having a dirt base(or something) on the cache model could differentiate between the normal cache, and the backups.

Destroying a backup cache would do nothing, only destroying the main cache counts. If a main cache is destroyed, the backup caches should stay alive, encouraging the coalition to clear the whole area, even after the (main) cache has been destroyed.(But, still leaving it optional) And to support the counter-attack by the insurgents.

Opinions?
Last edited by badmojo420 on 2010-05-18 00:42, edited 1 time in total.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Deployable caches

Post by badmojo420 »

Well, when a cache is destroyed, the built caches would stay. Just like destroying a FOB doesn't destroy the HMGs, Foxholes, etc.

I'm not too sure about the numbers, I haven't really had much time to think about that part. But, just off the top of my head I would say 2 can be built within 150m of a cache. But, If there is already a built cache within 150m of the cache, it counts. So if a new cache spawns right next to the old, you can't build 2 more. And perhaps the built caches need to be 50m minimum from each other. To prevent 2 cache from being built beside each other to exploit the ammo system.

Not sure if there should be a limit on total number of built caches. I don't see it being a problem to have them unlimited, if there are other constraints.

It does give the insurgents a bit of a leg up. But, my personal reason for wanting it is more for the benefit to the real cache. It would make the real cache more of a protected objective, rather then being the only ammo source for miles around.

Edit: I thought of a couple disadvantages for the built caches. Have them accessible by both teams. So, if the coalition team finds one, they can reload off it. And possibly have the built caches take damage from area attacks.
Last edited by badmojo420 on 2010-05-18 00:55, edited 1 time in total.
EgoTrippin
Posts: 35
Joined: 2009-01-27 14:53

Re: Deployable caches

Post by EgoTrippin »

generally the idea is interesting.

but to make it more realistic and difficult:

the deployable caches should only be deployable when blufor has discovered the main cache - not when it is still hidden for them.

thus it would simulate the insurgents transporting away weapons and preparing a defense

carrying weapons is a lot of work so only a 4 or maybe even a five-man squad should be able to deploy those mini caches.

destroying a mini-cache either gets Blufor some intel-points or some additional "lives"

maybe those mini-caches should also be shown on the minimap (only the rough area - not exactly. just like the real cashe) => this would kind of show a visible line of defense and might force Blufor to choose another path. if done right the insurgents might be able to force blufor into a choke point.. if done wrong blufor could just fall in their back...
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Deployable caches

Post by Pronck »

It's actually just more like an ammobox, let's say attached to the FOB. Great Idea! +1
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Deployable caches

Post by snooggums »

Wouldn't it be simpler to just have more ammo vehicles added to the map, or have Hideouts dispense ammo very slowly? How about giving the clown cars a single light box of ammo?
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Deployable caches

Post by Jigsaw »

This has been suggested before, please use the existing thread.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: Deployable caches

Post by PuffNStuff »

Why not just give the insurgent fob the ability to resupply?
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Deployable caches

Post by Thermis »

Locked for ressugestion.
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