Deployable caches
Posted: 2010-05-17 23:41
The idea is to give insurgents the ability to 'build' some minor caches around the main cache.
Maybe, 1 or 2 can be built within a 150m radius from the main cache. This would give the insurgents some other areas to get ammo and another place for defending forces to group up. I know the insurgents get ammo trucks, but they're a limited and unreliable source of ammo. Especially around the cache area that sees lots of action. And also the ammo crates are limited to places where vehicles can access.
They would be built just like everything, using shovels. Perhaps having a dirt base(or something) on the cache model could differentiate between the normal cache, and the backups.
Destroying a backup cache would do nothing, only destroying the main cache counts. If a main cache is destroyed, the backup caches should stay alive, encouraging the coalition to clear the whole area, even after the (main) cache has been destroyed.(But, still leaving it optional) And to support the counter-attack by the insurgents.
Opinions?
Maybe, 1 or 2 can be built within a 150m radius from the main cache. This would give the insurgents some other areas to get ammo and another place for defending forces to group up. I know the insurgents get ammo trucks, but they're a limited and unreliable source of ammo. Especially around the cache area that sees lots of action. And also the ammo crates are limited to places where vehicles can access.
They would be built just like everything, using shovels. Perhaps having a dirt base(or something) on the cache model could differentiate between the normal cache, and the backups.
Destroying a backup cache would do nothing, only destroying the main cache counts. If a main cache is destroyed, the backup caches should stay alive, encouraging the coalition to clear the whole area, even after the (main) cache has been destroyed.(But, still leaving it optional) And to support the counter-attack by the insurgents.
Opinions?