Nunber of assets and kits per server AND per map
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Nunber of assets and kits per server AND per map
Yeah, the sugestion is quite simple, allow the server Adim do change how many vehicles and kits he whants,
I guess this new way of keping everboby happy, also allow Adim do chose what kits can be pick up from menu screen, this gonna help's alot to see the PR of alot diferent ways, giving valuable info about how the PR2 shall look.
I guess this new way of keping everboby happy, also allow Adim do chose what kits can be pick up from menu screen, this gonna help's alot to see the PR of alot diferent ways, giving valuable info about how the PR2 shall look.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: Nunber of assets and kits per server AND per map
I agree with Jonny the admins can choose between alternative modes already, the mapper should chose assets to ensure gameplay consistency as well as encouraging certain strategies. Also exploitation of admins being able to choose vehicles is clearly a danger.
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HAAN4
- Posts: 541
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Re: Nunber of assets and kits per server AND per map
it don't make sence also have 2 troops of the same armys, fighting in 2 servers, and the same map and don't be ablle to interact whicht one and other. it's like another dimesion son, (just joking)Jonny wrote:Vehicles can already be changed by choosing between 32 & 64 layers. Kits are not going to be changed like this becuase its a retarded thing to do, it doesn't make sense for the same army to have a certain kit on one server, but not another.
Admins will not be allowed to freely choose which vehicles spawn because its a horrifically bad idea to do that. Any kind of sanity will go right out the window on most of th public servers.
About insurgency the default kits works just amazing, but in AAS that is to simulated the convectinal war the tatics and the doutrins may have a varity to extreme, each general likes to work in one way, each regiment have he's own tatics, and they will embrace it using the equipement they wish, (of course sometimes they must act whicht what they have)
for exemple I, don't thick AR are necessary, if i able to trade my AR kit of my squad for some explosives, like one granadier and one Light AT, i will happy do so, but other don't. and is that what the sugestion is up for, having diferent tipes of arsenal in diferent areas will give a more costumized skin to all servers, and the game will have more varity at all, making ti less boring. if you understand.
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HAAN4
- Posts: 541
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Re: Nunber of assets and kits per server AND per map
Indeed if they don't kwon how to do this, but incopetece is not a varity in a decision made whicht fresh mind and provable server forum votes has well, so that don't scary me at all.[R-CON]Rudd wrote:I agree with Jonny the admins can choose between alternative modes already, the mapper should chose assets to ensure gameplay consistency as well as encouraging certain strategies. Also exploitation of admins being able to choose vehicles is clearly a danger.
if there is alot of suporters of default kits, we shall have of course alot of defauth maps has well, it is just a matter of well, democracy.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Nunber of assets and kits per server AND per map
the adminin can be stupid people and could very well destroy PR gameplay by being able to select the maps kits should be slected by devs. its not the admins decsion on how PR should be played or they would be devs
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Nunber of assets and kits per server AND per map
Well on certain aspects as how the gameplay should be the Community has no real democratic right more like a dictatorship in favor of the devs, but feedback with good backing is welcome and I dont see this as having good backing the limits in kits are there because it is the winner recipe to get the right gameplay.HAAN4 wrote:Indeed if they don't kwon how to do this, but incopetece is not a varity in a decision made whicht fresh mind and provable server forum votes has well, so that don't scary me at all.
if there is alot of suporters of default kits, we shall have of course alot of defauth maps has well, it is just a matter of well, democracy.
And I believe you will not see such a thing in the near future. Maybe you will see that certain maps have different load outs in the army, but I would believe that is up to the mapper and the devs then the server admins.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Nunber of assets and kits per server AND per map
Not insulting you guys at all, but you are undermarsting the competece of Admins in turning diferent ways of play PR whicht a good gameplay of course.
and by the way, each server have it's own capabilitys and skills, so if there is no decents crewmans puting extra tanks will not unbalace the game (that's is just a exemple) so it can be used also to balace the game acording to the skills of the server has well, not just making a new tipe of PR, not i going agaist the possibility of doing so.
because the actual style of PR is quite defensive if you see, because infantry is **** in atack, and you got litle or no assault vehicles to do a motorized atack at all. and i am not the one how like a defessive game at all, i mostly like a rusher in both RTS and shooter alike.
but someone can be even more defessive that it is, and like to place more firebases defesses, and whichout many vehicles. some other will like some sweet infantry combat, how kwons, everone will like some kid of play, and diferent servers will pleases diferent people.
and by the way, each server have it's own capabilitys and skills, so if there is no decents crewmans puting extra tanks will not unbalace the game (that's is just a exemple) so it can be used also to balace the game acording to the skills of the server has well, not just making a new tipe of PR, not i going agaist the possibility of doing so.
because the actual style of PR is quite defensive if you see, because infantry is **** in atack, and you got litle or no assault vehicles to do a motorized atack at all. and i am not the one how like a defessive game at all, i mostly like a rusher in both RTS and shooter alike.
but someone can be even more defessive that it is, and like to place more firebases defesses, and whichout many vehicles. some other will like some sweet infantry combat, how kwons, everone will like some kid of play, and diferent servers will pleases diferent people.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Nunber of assets and kits per server AND per map
Even if you want it its not going to happen the DEVS already strikes hard on servers modding PR and I dont believe that will change until support of this mod is taken down.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Nunber of assets and kits per server AND per map
Yes maybe is time to raise the white flag at all, since what you say make i remenber the low grafic mod has terrible see by the adim. but when PR2 will be realse you will loose some important clues recived by this way, to every action there is a reaction right? how kwons how many important discoverys will we get about tatics and other stuff be the way.Zimmer wrote:Even if you want it its not going to happen the DEVS already strikes hard on servers modding PR and I dont believe that will change until support of this mod is taken down.
anyway get the topico closed.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Nunber of assets and kits per server AND per map
There has been some bashing about your english and as long as I know what you are writing I dont care, but I didnt understand quack of what you just said.HAAN4 wrote:Yes maybe is time to raise the white flag at all, since what you say make i remenber the low grafic mod has terrible see by the adim. but when PR2 will be realse you will loose some important clues recived by this way, to every action there is a reaction right? how kwons how many important discoverys will we get about tatics and other stuff be the way.
anyway get the topico closed.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Nunber of assets and kits per server AND per map
close the topic.Zimmer wrote:There has been some bashing about your english and as long as I know what you are writing I dont care, but I didnt understand quack of what you just said.
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xseeyax
- Posts: 228
- Joined: 2007-03-14 20:15
Re: Nunber of assets and kits per server AND per map
Just imagine 64 snipers....HAAN4 wrote:Yeah, the sugestion is quite simple, allow the server Adim do change how many vehicles and kits he whants,
I guess this new way of keping everboby happy, also allow Adim do chose what kits can be pick up from menu screen, this gonna help's alot to see the PR of alot diferent ways, giving valuable info about how the PR2 shall look.
If you believe in Jesus Christ , have accepted him as your lord and savior, and are 100% proud of it, put this in your sig .
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Tannhauser
- Posts: 1210
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Re: Nunber of assets and kits per server AND per map
Good lord.xseeyax wrote:Just imagine 64 snipers....
64 HAT kits ; ASADKHAL 24/7 ROCKET WARS!!!1!!1!11...
.....
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Nunber of assets and kits per server AND per map
nothing but AR's or Arty IED's..... that idea makes me tingle with excitment (even though i know it will and should never happen)
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HAAN4
- Posts: 541
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Re: Nunber of assets and kits per server AND per map
just imagine the face of the retard how make it.xseeyax wrote:Just imagine 64 snipers....
trust my, even if this sugestion is done, i don't belive if anyone whicht good sence will do that. sirius.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Nunber of assets and kits per server AND per map
the same of upTannhauser wrote:Good lord.
64 HAT kits ; ASADKHAL 24/7 ROCKET WARS!!!1!!1!11...
.....
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Nunber of assets and kits per server AND per map
HAAN4 wrote:just imagine the face of the retard how make it.
did you really have to post twice to say that?..HAAN4 wrote:the same of up

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alberto_di_gio
- Posts: 534
- Joined: 2009-12-11 09:47
Re: Nunber of assets and kits per server AND per map
Bad idea. Actually very bad idea. All maps already have their 3 or 4 different versions which admins can choose. They should not be interfere with game balance that much...not at all! Asset and vehicle balance of maps and number balance of kits available, due to number of players in server, are outcome of hours of work, test and hundreds of replies from online users.



