Paratroopers
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sammya
- Posts: 86
- Joined: 2007-08-07 23:35
Paratroopers
Been experimenting with this tactic for a couple of matches now and so far it has turned out quite well.
What I do is create a squad and get everyone to spawn as a rifleman and head over to a designated chopper. I assign one pilot to fly the chopper and give him a location fly over (300 metres is perfect) and get everyone (except for the actual pilot) to jump and pull out their parachute.
Why the paratroopers are still airborne the pilot in the chopper turns around and drops a crate roughly where the marker is and returns to base to reload a crate while the paratroopers glide to where the crate is and request new kits and start to build a FOB.
As I said, this tactic works pretty damn well. It takes out the chance of a whole squad being wiped out if a stray HAT kit takes out the chopper as it lands and drops a crate for a squad by dropping us off at a certain height then coming back around and dropping the crate off at high speed.
People have been criticizing this tactic saying that I am risking valuable assets.. but when in theory this is a lot safer then randomly getting dropped in a hot zone in a chopper with a full squad like sitting ducks with a higher chance of being hit by a HAT, AA or even a TOW.
Just wanted feedback in your own opinion of what you think of this tactic.
What I do is create a squad and get everyone to spawn as a rifleman and head over to a designated chopper. I assign one pilot to fly the chopper and give him a location fly over (300 metres is perfect) and get everyone (except for the actual pilot) to jump and pull out their parachute.
Why the paratroopers are still airborne the pilot in the chopper turns around and drops a crate roughly where the marker is and returns to base to reload a crate while the paratroopers glide to where the crate is and request new kits and start to build a FOB.
As I said, this tactic works pretty damn well. It takes out the chance of a whole squad being wiped out if a stray HAT kit takes out the chopper as it lands and drops a crate for a squad by dropping us off at a certain height then coming back around and dropping the crate off at high speed.
People have been criticizing this tactic saying that I am risking valuable assets.. but when in theory this is a lot safer then randomly getting dropped in a hot zone in a chopper with a full squad like sitting ducks with a higher chance of being hit by a HAT, AA or even a TOW.
Just wanted feedback in your own opinion of what you think of this tactic.
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lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: Paratroopers
Uh, only pilots get parachuttes. This logically doesn't make sense.What I do is create a squad and get everyone to spawn as a rifleman and head over to a designated chopper. I assign one pilot to fly the chopper and give him a location fly over (300 metres is perfect) and get everyone (except for the actual pilot) to jump and pull out their parachute.
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Freelance_Commando
- Posts: 130
- Joined: 2007-06-05 08:03
Re: Paratroopers
I think ye olde cannadians get parachutes on their spawn, but these continue in game too as I've been ordered to jump out of a helicopter to parachute down to hook up with my squad.
Too bad I died after coming into contact with the Chintook
But with a little reread of Sammya's post, seems this tactic is already in use. Care to tell us the details Sam?
Too bad I died after coming into contact with the Chintook
But with a little reread of Sammya's post, seems this tactic is already in use. Care to tell us the details Sam?
Time to rise to the occasion.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Paratroopers
ehh no the kid makes sense hes talking about maps like silent eagle and yamilia riflemans medic saw officer gunners all get parachutes i hvae done this aswell and its very effectivelucky14 wrote:Uh, only pilots get parachuttes. This logically doesn't make sense.
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CastleBravo
- Posts: 577
- Joined: 2009-02-01 00:48
Re: Paratroopers
It would work for blufor on yamalia or silent eagle only. Otherwise you don't have a chute and you are dropping inert meat munitions on the enemy.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Paratroopers
it does work people do it all the timeCastleBravo wrote:It would work for blufor on yamalia or silent eagle only. Otherwise you don't have a chute and you are dropping inert meat munitions on the enemy.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Paratroopers
No, read his post. hes saying it only works on maps in which BLUFOR actually get parachutes.myles wrote:it does work people do it all the time
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Paratroopers
The OP just a copy and paste from the bigD forums, unfortunately, I see absolutely no benefit from this and just landing the chopper.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Paratroopers
If you land the chopper you have to put it in audio and visual range of the enemy.ChiefRyza wrote:The OP just a copy and paste from the bigD forums, unfortunately, I see absolutely no benefit from this and just landing the chopper.
On Ymalia, you can fly above the view distance with no ill effects, meaning the enemy either hears the chopper high overhead or not at all. That means, so long as you're far enough behind enemy lines, that when your parachute troops land, they are absolutely and totally unknown. That is to say, barring hacking the game or accidental discovery by a supply truck, those troops have complete tactical freedom to attack from whereever they so choose, whenever they so choose.
Silent eagle is a little more tricky, jets and whatnot, but is the same concept.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Paratroopers
It's late, so, quote from my other post:
Let's run this though. You spend a couple minutes getting the choppers up to a height where the guys inside can bail out and float down to the ground. You then fly the chopper DOWN to the ground to drop a crate (directly below the troops), if it doesn't die at this point, it goes back and gets another, only to drop it in the same spot where five guys with big green parachutes are floating into. After this, assuming the poor paratroopers havn't been minced into a thousand pieces, you have a achieved a fairly simple task which could have been done by doing what Bahlye says. Why complicate such a simple task?
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
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Chimpanzeeee
- Posts: 102
- Joined: 2008-04-05 17:48
Re: Paratroopers
lucky14 wrote:Uh, only pilots get parachuttes. This logically doesn't make sense.
myles wrote:ehh no the kid makes sense hes talking about maps like silent eagle and yamilia riflemans medic saw officer gunners all get parachutes i hvae done this aswell and its very effective
CastleBravo wrote:It would work for blufor on yamalia or silent eagle only. Otherwise you don't have a chute and you are dropping inert meat munitions on the enemy.
Point in question:
I guess he didn't make it completely clear but I think the gist of the idea is:sammya wrote:What I do is create a squad and get everyone to spawn as a rifleman and head over to a designated chopper. I assign one pilot to fly the chopper....
.......the paratroopers glide to where the crate is and request new kits and start to build a FOB.
1. All spawn as a rifleman (ie. non-specialist kits) which leaves you able to....
2. ...have everyone request a pilot kit, giving everyone a parachute regardless of the map.
3. Then have one pilot fly the aircraft
4. Parachute out and change out kits once you find the crate on the ground.
Risky part being - you can't find the crate, in which case you might as well have dropped meat on the enemy.
Last edited by Chimpanzeeee on 2010-05-23 14:43, edited 2 times in total.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Paratroopers
Ah, using that strategy, you are correct. It is inefficient to fly high.ChiefRyza wrote:It's late, so, quote from my other post:
See, when I envision this tactic, it's either
A) Straight drop, directly into combat.
This works well if you need to open a second front rapidly to assault an objective but do not have the time or other resources to drive them over land. They will either assault and secure or die. They do not need supplies immediately, and any supplies they do end up needing if the survive will be provided when the outpost is fortified.
B) Set up an interdiction site/area.
If you're setting them up far beyond enemy lines, then have them bail out. Wait 5-10 minutes then make an extremely high speed, low altitude pass over their general area. Don't slow down at all to drop crates, don't change course. The idea here is to keep the engine noise constant. The enemy simply hears the chopper passing through, not stopping to drop anyone off. Without a specific point to go and search, it's pointless to assign guys to go look for you.
Edit:
You sir, and all who share this idea should beChimpanzeeee wrote:
I guess he didn't make it completely clear but I think the gist of the idea is:
1. All spawn as a rifleman (ie. non-specialist kits) which leaves you able to....
2. ...have everyone request a pilot kit, giving everyone a parachute regardless of the map.
3. Then have one pilot fly the aircraft
4. Parachute out and change out kits once you find the crate on the ground.
Risky part being - you can't find the crate, in which case you might as well have dropped meat on the enemy.
Ashamed of yourselves.
This !&#@#^ is exactly why pistols and knives were removed from the pilot kit. The ONLY function of the kit is to pilot aircraft.
Kits on Ymalia and Silent Eagle are the only ones with parachutes, meaning they are the only ones intended for combat drops. Don't continue to force the devs to take things away because you think it's clever to abuse the kit.
Last edited by epoch on 2010-05-24 16:59, edited 3 times in total.
Reason: If you want to write in big letters, find a billboard.
Reason: If you want to write in big letters, find a billboard.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Paratroopers
he means the paratrooppers are dropping to a fiendly crate where they can get kitslucky14 wrote:Uh, only pilots get parachuttes. This logically doesn't make sense.
edit: i epicly fail by not seeing a whole page of new posts...

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Paratroopers
I have thought about this tactic before .9 - but it consisted in everyone getting a pilot kit and glide down (and now I see I would waste a lot of limited kits).
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Chimpanzeeee
- Posts: 102
- Joined: 2008-04-05 17:48
Re: Paratroopers
@ mat552
Chill out. PR community is small enough already without having you stroke out on us. There are more subtle ways of putting more emphasis on your opinion than hiking up the font size and setting it to a colour that verbally stabs people in the eyes.
After all sammya has posted this asking for feedback in the hope of returning some constructive suggestions. Tearing him another one for use of a tactic that - for all he's aware of is legitimate and not currently utilised, isn't very fair, especially given the possibility that they are a recent convert to PR and unaware of the previous pilot kit changes and the reasoning behind them.
Take a step back and remember that we're all here to enjoy the game. No one is intentionally attempting to attack or defeat the game itself.
Chill out. PR community is small enough already without having you stroke out on us. There are more subtle ways of putting more emphasis on your opinion than hiking up the font size and setting it to a colour that verbally stabs people in the eyes.
After all sammya has posted this asking for feedback in the hope of returning some constructive suggestions. Tearing him another one for use of a tactic that - for all he's aware of is legitimate and not currently utilised, isn't very fair, especially given the possibility that they are a recent convert to PR and unaware of the previous pilot kit changes and the reasoning behind them.
Take a step back and remember that we're all here to enjoy the game. No one is intentionally attempting to attack or defeat the game itself.
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mistryx
- Posts: 62
- Joined: 2007-04-28 07:37
Re: Paratroopers
I like the idea of taking 6 pilot kits and do this on a regular map like iron ridge or something
paratrooper dropoff on g4 or something
*getting ashamed*
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Paratroopers
it kind of works, but I much prefer just using the paratrooper spawn thats on Silent eagle when I do this.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Paratroopers
Chimpanzeeee, the last time I stepped back and held my tongue against a tactic, that tactic was forcibly removed, thoroughly screwing over actual pilots in the process. I'll never make that mistake again.
If you're using it as intended, we don't have any problems. I'm becoming less and less able to keep my fury in check for people who are abusing the fact that as a game, there are things that are technically and practically feasible, but go against any pretext or concept of realism.
If you're using it as intended, we don't have any problems. I'm becoming less and less able to keep my fury in check for people who are abusing the fact that as a game, there are things that are technically and practically feasible, but go against any pretext or concept of realism.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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TheOldBreed
- Posts: 637
- Joined: 2009-05-08 23:03
Re: Paratroopers
you know, i was playing with this method in my head for a while. glad to hear it's actually pretty decent




