APCs to vulnerable Ins mode
-
Uthric
- Posts: 57
- Joined: 2010-05-14 00:37
APCs to vulnerable Ins mode
I'm just saying this because i have seen a hummer eat a RPG and drive away and then seen and APC hit by a RPG and die.
The LAV 1 RPG tracks them 100% of the time and about 98% of the time shuts down the turret to.
The Bradly APC is a joke 1 RPG and its dead.
Its just not fun to drive or gun an APC, and playing on the Ins side its a joke to see an APC in the city's because if you have an RPG and half a brain that APCs as good as dead.
I don't use the Russian APCs enough to comment on them someone else will have to fill in on that one.
The LAV 1 RPG tracks them 100% of the time and about 98% of the time shuts down the turret to.
The Bradly APC is a joke 1 RPG and its dead.
Its just not fun to drive or gun an APC, and playing on the Ins side its a joke to see an APC in the city's because if you have an RPG and half a brain that APCs as good as dead.
I don't use the Russian APCs enough to comment on them someone else will have to fill in on that one.
-
Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: APCs to vulnerable Ins mode
It requires 2 - 3 RPG 7s, to take down a LAV - 1 RPG Tandem = Russian HAT, Bradley = 2 - 3 RPG 7s to take down - 1 RPG tandem = Russian HAT.
If you get hit in the back of your APC, then your screwed. Protect the back as its vulnerable, and think before you drive into a hot zone - 20 - 32 people are waiting for you, and are prioritising you as a main target, play smart dont just drive into RPG zones without clearing them first.
If you get hit in the back of your APC, then your screwed. Protect the back as its vulnerable, and think before you drive into a hot zone - 20 - 32 people are waiting for you, and are prioritising you as a main target, play smart dont just drive into RPG zones without clearing them first.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: APCs to vulnerable Ins mode
I've been destroyed by single RPGs in both teh Bradley and LAV, could be a problem, not sure whats up.
though I'm pretty good at keeping them alive myself
though I'm pretty good at keeping them alive myself
-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: APCs to vulnerable Ins mode
So, how many should it take then?Uthric wrote:Its just not fun to drive or gun an APC, and playing on the Ins side its a joke to see an APC in the city's because if you have an RPG and half a brain that APCs as good as dead.
-
Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: APCs to vulnerable Ins mode
Bth, the RPG-7's accuracy is a bit questionable, even with settled, theres no guarantee thats its gonna be on target, accuracy starts to go downwards at 300 meters. It really goes down to tactics, the trick with APCs is to stick around for only a little bit, and always stay a distance away from the action. But to be honest, I don't think a single PG-7V warhead is going to destroy a LAV-25, let alone the heavily armored M2 Bradley. That needs nerf.
-
Uthric
- Posts: 57
- Joined: 2010-05-14 00:37
Re: APCs to vulnerable Ins mode
i was playing last night after my post and took a RPG to the front of the Bradly and it insta died, Im thinking there's something really wrong with Bradlys.
im thinking a LAV should at least take 2 RPGs to kill first one your smoking 2nd one your ether dead or tracked with no turret working so if your lucky you might get repairs if there's inf around to guard you till the truck gets there.
Just a question while im here is there some way to stop GARY killing armor threw a solid building?
I have had it happen a few times, this is the most resent i was in a warrior on albrash droping off some inf by the building line by the construction site north of the city and gary blew on the other side of the buildings killing me but the inf lived bleeding but still alive.
im thinking a LAV should at least take 2 RPGs to kill first one your smoking 2nd one your ether dead or tracked with no turret working so if your lucky you might get repairs if there's inf around to guard you till the truck gets there.
Just a question while im here is there some way to stop GARY killing armor threw a solid building?
I have had it happen a few times, this is the most resent i was in a warrior on albrash droping off some inf by the building line by the construction site north of the city and gary blew on the other side of the buildings killing me but the inf lived bleeding but still alive.
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: APCs to vulnerable Ins mode
My LAV took around 2 Full RPG Hits, 1 RKG Close and a near-miss from an RPG and we survived it, so I think you jsut got bad luck.
We are staying up!
-
Uthric
- Posts: 57
- Joined: 2010-05-14 00:37
Re: APCs to vulnerable Ins mode
RKGs are not the same as an RPG, in less that RKG hit you right in the back door it did all most no damage.
I have hit hummers with RKGs and only killed the gunner and made it smoke, but hit a logi with one and its as good as dead.
But hitting an APCs with one i feel is about as good as throwing normal nades at one.
I have hit hummers with RKGs and only killed the gunner and made it smoke, but hit a logi with one and its as good as dead.
But hitting an APCs with one i feel is about as good as throwing normal nades at one.
-
boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: APCs to vulnerable Ins mode
Do not nerf insurgents anymore.
RPGs are impossible to hit past 200m and your 30mm cannon has awesome accuracy no matter how far.
There's your problem. Just don't go in the cities, use your range to your advantage.From OP
Its a joke to see an APC in the city's
RPGs are impossible to hit past 200m and your 30mm cannon has awesome accuracy no matter how far.

-
Dougalachi
- Posts: 346
- Joined: 2008-03-24 18:34
Re: APCs to vulnerable Ins mode
A highly experienced RPGer like myself can hit APC/truck-sized targets at ranges of 300m and more given around 10 seconds time. If you are (heaven forbid) going to take your APC inside the city, at least try and stay with an infantry squad for added protection. Otherwise, the RPG gunners/IED layers are more than likely going to take you down, and there goes the team's long distance fire support.boilerrat wrote:Do not nerf insurgents anymore.
There's your problem. Just don't go in the cities, use your range to your advantage.
RPGs are impossible to hit past 200m and your 30mm cannon has awesome accuracy no matter how far.
There is a reason why you see lots of armored vehicles toting RPG cages inside cities when possible. The RPGer should be feared by the APC in close quarters. The RPG class has no side arm if I remember correctly, so the infantry have an easier time taking him out than you do. Use it to your advantage.
Last edited by Dougalachi on 2010-05-31 17:43, edited 1 time in total.
-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: APCs to vulnerable Ins mode
Just to put an end to the speculation, here is how the US armour at full health fares against RPGs (the regular kind that you can pick up from the Fallujah Insurgent main) in 0.917, recorded last night:
No matter where you hit an APC, a second shot will finish it off. I was surprised that hitting the front of the LAV seemingly did more damage to it, but that could be some random modifier that led to black smoke coming out [I made sure not to hit any obstacles on the way to the ins main, so no terrain damage was suffered].
Thus, if your APC is killed in one hit, you've either not noticed that you have been damaged previously be some explosion, or you've taken a fair amount of terrain damage (which is very plausible).
No matter where you hit an APC, a second shot will finish it off. I was surprised that hitting the front of the LAV seemingly did more damage to it, but that could be some random modifier that led to black smoke coming out [I made sure not to hit any obstacles on the way to the ins main, so no terrain damage was suffered].
Thus, if your APC is killed in one hit, you've either not noticed that you have been damaged previously be some explosion, or you've taken a fair amount of terrain damage (which is very plausible).
-
Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: APCs to vulnerable Ins mode
yea it must be something with terrain damage as have been shot once in LAV and got tracked but been shot while in humvee and drove off, however when driving off in humve i had hit numerous bumps and never caught on fire either
-
GrimSoldier
- Posts: 169
- Joined: 2009-01-09 21:59
Re: APCs to vulnerable Ins mode
I drive the Bradley and LAV all the time, I don't really seem to get hit with RPG's at all. If you stick with fellow armor or infantry (which your suppose to do) then you should be fine. Keep your back away from the enemies. Pretty simple NOT to die unless you are an idiot like 98% of the other people who use vehicles in PR.
In Game Name - Gr1mSoldier
-
Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: APCs to vulnerable Ins mode
The rocket motor sustains propulsion for 500m then after cutting out it will continue to "Soft Detonate" at 900mDrunkenup wrote:Bth, the RPG-7's accuracy is a bit questionable, even with settled, theres no guarantee thats its gonna be on target, accuracy starts to go downwards at 300 meters.
the bushmaster on the Bradley and the LAV is a M242 Bushmaster 25mmboilerrat wrote:and your 30mm cannon has awesome accuracy no matter how far.
(only the warrior, scimitar and the BMP 3 have 30mm)
but still awesome accuracy
Derpist
-
Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: APCs to vulnerable Ins mode
This thread is clearly written with the misunderstanding that armoured vehicles don't require support and are something other than a base for extremely accurate and powerful fire at very long range.
When the OP corrects that misunderstanding he will identify that APCs are fine in INS.
When the OP corrects that misunderstanding he will identify that APCs are fine in INS.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
-
sabwarfare
- Posts: 88
- Joined: 2009-09-05 07:51
Re: APCs to vulnerable Ins mode
If a humvee with NO armor takes 2 RPGs to die then an LAV or bradley should take 4. why would all the vehicles take only 2 regardless of armor?
-
ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: APCs to vulnerable Ins mode
I haven't read the thread but my thoughts on this:-
An RPG into the rear doors of an LAV will not even immobilise the gun or track vehicle (I've got it on fraps... I was 10 metres away).
If you die it's the drivers/SLs fault.
Normally, anyway.
An RPG into the rear doors of an LAV will not even immobilise the gun or track vehicle (I've got it on fraps... I was 10 metres away).
If you die it's the drivers/SLs fault.
Normally, anyway.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
Over 8 years and still not banned
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Indy Media
-
Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: APCs to vulnerable Ins mode
It's really rare to see humvee survive a hit with rpg it should not happen at all though. ;]sabwarfare wrote:If a humvee with NO armor takes 2 RPGs to die then an LAV or bradley should take 4. why would all the vehicles take only 2 regardless of armor?
-
Teh0
- Posts: 54
- Joined: 2008-06-12 08:00
Re: APCs to vulnerable Ins mode
Like said keep away from enemies with your apc. Russian tandem RPG should have scope like other hat kits. MAKE IT!

