UAV

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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the_ganman
Posts: 151
Joined: 2009-07-27 21:00

UAV

Post by the_ganman »

Can we give the UAV ability to just keep turning around on a single area so that if i go to commanders screen then come back i dont have to wait another 2 mins to get my UAv back over target,

since its like vbf2 tv missile maybe give it a macro or something
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: UAV

Post by killonsight95 »

i like the idea, or maybe whne you go into commander screen it stops?
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: UAV

Post by Imchicken1 »

Hasn't this already been suggested?
It's a good idea though. Wern't there missle markers on the mini map for TV missles in vanilla BF2?
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I won't cluck for you
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: UAV

Post by goguapsy »

Imchicken1 wrote:Hasn't this already been suggested?
It's a good idea though. Wern't there missle markers on the mini map for TV missles in vanilla BF2?
You can be sure that every thread with "UAV" on its name is indeed a resuggestion.

However for some strange reason I can't find any thread - including this one - using the search function. (EDIT: Other than this one https://www.realitymod.com/forum/f18-pr ... r-uav.html).

This is hardcoded - for it's a missile, you can't make it spin around automatically, if I recall correctly from the other threads.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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the_ganman
Posts: 151
Joined: 2009-07-27 21:00

Re: UAV

Post by the_ganman »

thats why im thinking macro, list place ur pointer in the corner, engage macro so that it think ur constantly clicking even tho ur in command screen
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