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Game play mode suggestion: Bluefor Checkpoints

Posted: 2010-05-31 16:15
by =]H[=CubCadet1972
Didn't see this idea in the *** list, so here it is:

As an alternative to insurgency mode, how about a game mode where Bluefor is required to defend checkpoints from Insurgent forces.
  • The checkpoints must spawn on roads.
  • Each checkpoint spawns with 2 M-249's on concrete road blocks, pointing opposite directions, or 2 HMMV's with .50 cals spawn on the road block. Only Transport HMMV's and other allowed assets spawn at main.
  • The spawn point would potentially be a rucksack type spawn inside a foxhole.
  • Only 2 roadblocks active/exist at one time.
  • Increase bomb car count, but not drastically. Maybe 2 more at spawn.
  • INS gets static caches around the map, all 10 upon start might be a bit much, maybe 4 or 5 at a time. Bluefor gets little or no benefit from destroying these caches to avoid game devolving into a standard INS round.
  • The Bluefor could potentially gain intel points to destroy static hideouts and spawn points in a predetermined radius. This will add to the sappers benefit on this type of map.
If anyone else has some ideas to help flesh out this idea, feel free.

I do not know how feasible this idea is to code.

Re: Game play mode suggestion: Bluefor Checkpoints

Posted: 2010-05-31 16:23
by Jigsaw
You should have a look at the PSC community faction forums, they have been thinking something very similar for some time.

Re: Game play mode suggestion: Bluefor Checkpoints

Posted: 2010-05-31 16:26
by =]H[=CubCadet1972
Jigsaw wrote:You should have a look at the PSC community faction forums, they have been thinking something very similar for some time.
Thank you Jigsaw. I never saw that before.

Re: Game play mode suggestion: Bluefor Checkpoints

Posted: 2010-05-31 16:41
by Thermis
Locked for Re-Suggestion/On-going project already.