so my main idea isnt OH lets give the game bunker busters blah blah ... its more along the lines on How could a bunker buster work in PR?..
My first idea was is it possible to make the "bunkerbuster" bomb a mesh?? have the Mesh bomb fall through the air just like a normal bomb and when it hits an object it passes right through.. suchas a bunker on kashan or missle silo on silent eagle.
....... If you have ever glitched into a building on VBF2 (not saying i cheat but i have before) You can walk right out from the inside of the wall no problem and any explosinns inside the building effect objects outside the building suchas a car,person,supplycrate.
is it possible to give the bomb that sort of ability? OR would it have to act Just like a Jdam that passes right through walls objects etc...
That would be my second idea...
Give a Bunkerbuster the explosion physics of a jdam (Not damage radius)
give the bunker buster a Slightly larger radius than a normal dumb bomb and allow the explosion to pass through the walls of any object for the entire radius of the explosion.
IF that makes sense.....
so my 2 main points. EITHER
1.(Top image) allow bomb to pass through walls ( if possible )
2.(Bottom image) Give bomb new explosion physics to reach farther into a static object. AKA Bunker





