[Help] Combat Area Management

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dunem666
Posts: 559
Joined: 2009-06-02 13:04

[Help] Combat Area Management

Post by dunem666 »

Hi, never came across this issue before with mapping new maps, Baghdad doesnt have a combat area unless you enter the Heightmap.

Ive built a very basic map in AAS layer with only a couple of spawners, map runs fine apart from when I spawn in, it have like 10 seconds before it kills me. this is using the
Combatareamanager = 0 settings in gameplayobjects.con, changing it to 1 doesnt change this issue. Going OOB into the heightmap doesnt show any "Time to live" timer warning.

Is there an invisible/pyton In AAS gamemode, for example 50 meters around a control point (unabletochangeteam) (uncap)? I have 2 uncapable flags, opposite teams within 10m of each other for test purpose. Could this pose the issue?

I have also had a lengthy thru forums to find a decent tut on placing combat areas manually by code or by means of bf2editor. Any wanna input?

Many thanks community
dunem
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Combat Area Management

Post by Rhino »

if its a 4km map you must have a combat zone round the outside of the map since the default combat zone is for 2km maps...
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