Suggestions, loooong read

Post your feedback on the current Project Reality release (including SinglePlayer).
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a0jer
Posts: 80
Joined: 2010-05-17 23:51

Suggestions, loooong read

Post by a0jer »

I can't post in the suggestions forum yet, so sorry for wrong forum.

Okay here are some suggestions posted in the feedback forum. Note that these are suggestions, not demands or anything, if even just one of them was implemented I would be very surprised. Regardless of my suggestions the good times usually out weigh the bad times and from what I've heard 0.91 has come a long way from its origins, so kudos to the dev team for sticking it out and creating a mod that has out lasted so many others.

Anyway, suggestions:


More powerful guns to compensate for 'wounded' state.

When you hit someone 10m away four times with 7.62FMJ they are not dead in this game, they are 'wounded'. IRL just one bullet wound could mean months or years of rehabilitation and the end of a soldier's career. I'm not saying reduce it to one shot one wounded, I'm saying reduce it to 2 or 3 (if one of your shots hit an arm or leg) at the most. Nobody in real life plans or expects to get shot, but in PR it's just, "meh i got shot, looking for shooter, spotted him, marked on map now, damn i got hit again, taking cover... using bandage, okay i'm back up, is he down? sweet, where's medic?" it should be: "AHHH FUCK I GOT SHOT WHERE'S MEDIC?! I WANT HIS MAGIC SACK"

Bandages would have to heal slightly more so every engagement wouldn't end in people bleeding to death after the fighting.

I see 'Real Damage To Soldiers' in red on the already suggested list, but I don't think it means the same as this suggestion.


Less 'wounded' time. (90 seconds)

The most abused class in the game is the medic, especially during an insurgency map. Killing an entire squad does not guarantee the SL won't respawn at main and take a jeep to where they all died thus saving them 5 tickets. Guarding corpses or hiding the medic kit solves this, but it shouldn't be considered a solution.

I am guilty of this whenever I play BLUFOR.


No map icons or chat text for wounded people

When you go black and white after being shot your map icons, chat text and compass disappear. You kind of stumble around helplessly looking for a medic. But after you fall down everything reappears. Why? Suddenly you can check your map again, and work out exactly where the shots came from and relay that info to the squad. It would be harder to relay accurate info if you didn't have a compass and your map screen didn't have you or your squad on it.


Much less max deviation. Slightly less recoil deviation (more recoil sight movement)

There are some amazing 'wtf' moments at ranges less than 50m in this game. If you've been playing for long enough you would have encountered a few. Sure they make you and your squad laugh sometimes, but I have never read a news report about soldiers charging each other with knives, or strafing circles round each other whilst reloading. Making soldiers somewhat accurate to 50m with would eliminate this.

I think settle time is fine.


Less stamina needed for jumping or the ability to step over shin high objects.

Self explanatory really, sometimes you waste a lot of stamina jumping a gutter. Even "tap space for tiny jump, hold space for regular jump" would be better. Adding an invisible step to every shin high object would be even better, but far too much work.


Fall damage.

As it is now, a one storey drop does too much damage and a three storey drop does too little damage. No idea how this could be fixed. Slightly less fall acceleration but more damage for hitting the ground at speed? Minor thing really, the only time you have to jump off a one story building is when a FOB is blocking a stairway, or if you're an insurgent and the cache is on an inaccessible roof.


Ragdolls

Is there anyway to stop a crouching guy from springing into the air when he dies? Where does bf2 handle ragdolls?


Shotgun.

Not sure how BF2 works out pellet spread so I'm not going to say much about that, other than if it works the way I think it does, it should use slugs.

In Insurgency it should only count as an arrest on collaborators. Again, I am guilty of abusing the shotgun when I play BLUFOR.


Minigun with underbarrel Chainsaw

I want a minigun with underbarrel chainsaw. Make it not a limited kit and spawnable without having to be in a squad. It should also have some kind of hover or rocket attachment for vertical engagements like in the game 'Tribes' It should have an alternate firemode that shoots molotovs that have green fire that burn tanks and aircraft carriers.

I'm not sure if it should have AA lock ability, it might make it too good. It should definitely have a scope and bipod tho.

Voltron

On silent eagle there should be a secret Voltron vehicle that needs 5 pilots to activate. Instead of being destroyed when it takes too much damage it should split into 5 robot lions. This would even the teams a bit on this map I think.


Thank you thank you thank you for bothering to read all this, if you agree with them then we can party hard, if you don't agree with them you can still party, but tell me why you don't.

Sorry again for wrong forum.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Suggestions, loooong read

Post by Hitperson »

ok first things first.

the suggestions forum requires 25 post for a reason, (this is to stop resuggestions and frankly stupid ones from comming up)

read some of them, dear god...

http://www.youtube.com/watch?v=iwGFalTR ... re=related
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Suggestions, loooong read

Post by a0jer »

i read them all before posting, but after skimming through again i see that i missed

Weapons - Bullet Caliber Damage.
Weapons - Unrealistic Damage

apologies for the oversight
TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: Suggestions, loooong read

Post by TmanEd »

a0jer wrote: WHERE'S MEDIC?! I WANT HIS MAGIC SACK
At first I was like :neutral: , but then I was like :lol:
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Suggestions, loooong read

Post by Hitman.2.5 »

a0jer wrote: I WANT HIS MAGIC SACK"
...WHAT? :P
a0jer wrote:

Minigun with underbarrel Chainsaw

I want a minigun with underbarrel chainsaw. Make it not a limited kit and spawnable without having to be in a squad. It should also have some kind of hover or rocket attachment for vertical engagements like in the game 'Tribes' It should have an alternate firemode that shoots molotovs that have green fire that burn tanks and aircraft carriers.

I'm not sure if it should have AA lock ability, it might make it too good. It should definitely have a scope and bipod tho.
realism mod...
(does your country's army have these?)
a0jer wrote:
Voltron

On silent eagle there should be a secret Voltron vehicle that needs 5 pilots to activate. Instead of being destroyed when it takes too much damage it should split into 5 robot lions. This would even the teams a bit on this map I think.
again this IS a REALISM mod

your suggegtion post was actually ok even though it was in the wrong section until those suggestions were suggested
Last edited by Hitman.2.5 on 2010-06-24 12:03, edited 3 times in total.
Derpist
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Suggestions, loooong read

Post by Dunehunter »

There's a reason for the post requirement.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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