Civilian AI

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Civilian AI

Post by Vision_16 »

I searched as standard, found nothing.

Is there a way to maybe implement AI (Bot) civilians (Really civilians, with no guns, possibly women/old men and the such) maybe running around or walking through insurgent maps? It would really add a realistic atmosphere to the "ghost towns" that we play on.

Sorry if been suggested before.
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|TG| MagnumPI : "Well that was a fun march of pwnage."
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Civilian AI

Post by boilerrat »

Resuggestion.
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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Civilian AI

Post by Excavus »

Resuggestion. It's not possible.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Civilian AI

Post by goguapsy »

Yeah I believe its a resuggestion.

But I believe it is also hardcoded. I mean, if you wanted to have AI on the server, the AI would take up one slot from either team (there can't be a third faction playing), thus decreasing the number of human players per server.

If you were to add AIs (ie. make a server coop) it would simply not be the same...

I don't know about PR ARMA 2, though... Pretty doable, but some say it causes heavy PC usage --> lag...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Civilian AI

Post by Excavus »

It's definetly going to be possible in PR Arma 2. Why? I've done it before.
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Civilian AI

Post by Vision_16 »

Ah, thanks, must have missed it on the search. Request for admin lock.
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|TG| MagnumPI : "Well that was a fun march of pwnage."
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Civilian AI

Post by PatrickLA_CA »

What if you make a civilian static model and add functions to shake or move like the trees or flags?
In-game: Cobra-PR
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Civilian AI

Post by Dev1200 »

Shaking civilians would sure add to realism :D
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Civilian AI

Post by OkitaMakoto »

Ohais wrote:Ah, thanks, must have missed it on the search. Request for admin lock.
Done ;)
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