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Civilian AI
Posted: 2010-06-25 03:05
by Vision_16
I searched as standard, found nothing.
Is there a way to maybe implement AI (Bot) civilians (Really civilians, with no guns, possibly women/old men and the such) maybe running around or walking through insurgent maps? It would really add a realistic atmosphere to the "ghost towns" that we play on.
Sorry if been suggested before.
Re: Civilian AI
Posted: 2010-06-25 03:07
by boilerrat
Resuggestion.
Re: Civilian AI
Posted: 2010-06-25 03:10
by Excavus
Resuggestion. It's not possible.
Re: Civilian AI
Posted: 2010-06-25 03:10
by goguapsy
Yeah I believe its a resuggestion.
But I believe it is also hardcoded. I mean, if you wanted to have AI on the server, the AI would take up one slot from either team (there can't be a third faction playing), thus decreasing the number of human players per server.
If you were to add AIs (ie. make a server coop) it would simply not be the same...
I don't know about PR ARMA 2, though... Pretty doable, but some say it causes heavy PC usage --> lag...
Re: Civilian AI
Posted: 2010-06-25 03:32
by Excavus
It's definetly going to be possible in PR Arma 2. Why? I've done it before.
Re: Civilian AI
Posted: 2010-06-25 04:00
by Vision_16
Ah, thanks, must have missed it on the search. Request for admin lock.
Re: Civilian AI
Posted: 2010-06-25 08:39
by PatrickLA_CA
What if you make a civilian static model and add functions to shake or move like the trees or flags?
Re: Civilian AI
Posted: 2010-06-25 08:53
by Dev1200
Shaking civilians would sure add to realism

Re: Civilian AI
Posted: 2010-06-25 09:22
by OkitaMakoto
Ohais wrote:Ah, thanks, must have missed it on the search. Request for admin lock.
Done
