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Insurgent Technical
Posted: 2010-07-12 15:25
by drs79
Has anyone else noticed that the armor on the Insurgent Technical/ability to destroy it is more so than the Canadian Mercedes SUV on Archer?
I understand that the hit boxes also for the Technical machine gunner are all over the place, however the technical has become a overpowering gun truck.
- LAT has no real effect on it, the amount of bullets it takes to make it smoke is off the charts, when in comparison one grenade trap placed next to the driver side door of a Logistics truck is usually all it takes to destroy said truck.
I am purely just typing out loud, but am I the only one who would rather have less technicals on insurgent maps and more ammo trucks/the sapper kit ied physics go back to the original?
Re: Insurgent Technical
Posted: 2010-07-12 15:28
by Arnoldio
Thing needs to be nerfed. Its strong as hell for some reason.
Re: Insurgent Technical
Posted: 2010-07-12 15:36
by boilerrat
Why nerf the insurgents over and over?
You guys have tanks and APCs and helicopters.
Re: Insurgent Technical
Posted: 2010-07-12 16:33
by 0331SgtSpyUSMC
drs79 wrote:
- LAT has no real effect on it, the amount of bullets it takes to make it smoke is off the charts, when in comparison one grenade trap placed next to the driver side door of a Logistics truck is usually all it takes to destroy said truck.
The ability to destroy techie with a LAT depends solidly on ability to hit it

I have never seen the techie not go down alter a single direct hit with any LAT (blue for or opfor) You just have to find a way to successfully engage it that's all. Even the .50 cal can take it out fairly quickly.
Re: Insurgent Technical
Posted: 2010-07-12 16:51
by CobraHumvee
The techy is not overpowered in my opnion in fact its one of the few decent things the insurgents can use, so lets not go nerfing the insurgents yet again.
Re: Insurgent Technical
Posted: 2010-07-15 20:53
by FunkDoctorSpot
But the hillclimbig-abilities of the technical are realy out of this world
It can almost climb vertical hills when you use the boost, while tanks and sh*t sometimes are stuck in a freaking roadside-ditch ..
Re: Insurgent Technical
Posted: 2010-07-15 21:04
by Amir
Had the some problem once on Muttrah when I shot a LAT at a MEC Transport truck. It was just smoking

Re: Insurgent Technical
Posted: 2010-07-15 21:36
by Coolio
You know the tech guy in the back can be killed with small arms easily right...?
Re: Insurgent Technical
Posted: 2010-07-15 21:41
by FunkDoctorSpot
Amir wrote:Had the some problem once on Muttrah when I shot a LAT at a MEC Transport truck. It was just smoking
Dude, the other day i shot a HAT at a standing (!) blackhawk, it exploded right in his face and he just flew away, like nothin happend
He didnt even smoke

Re: Insurgent Technical
Posted: 2010-07-15 22:08
by sylent/shooter
I think the issue being here is that the warheads of LATs and HAT's are said, "not dependable" It may have something to do with the physics of the warheads, but yes... sometimes it doesn't do a thing :S I've occasionally hit a truck with a LAT and frankly, that should destroy it ONE shot. not the 5 it takes :S
Re: Insurgent Technical
Posted: 2010-07-15 22:15
by Ome99
I think the insrugents are already way too under-powered, nerfing their truck, would just make the insurgents a punching bag.
Re: Insurgent Technical
Posted: 2010-07-15 22:19
by sylent/shooter
but thats what they're there for! Seriously, technicals should be considered civilian trucks. Because thats what they actually are. I think the mentallity of the people against this is that if you reduce the amount of damage it can take, they will be completely and utterly stepped upon. Not true, I think it will make people think a bit more than just driving into a field with one, leaving it there. Or driving head on into a squad of enemy soldiers, because as of now, thats what I see alot of
Re: Insurgent Technical
Posted: 2010-07-16 01:46
by a0jer
every factions' jeeps have some weird resistance to LATs or HATs sometimes. can't really complain about that because i bet it's happened to you and i a few times and we didn't even notice.
In terms of health and armor, I think the canadian jeep has the same as the techie. However, the techie has very little protection for the crew and you should aim for them. Just like real life, the biggest weakness of any vehicle is the squishy meatbags inside.
Re: Insurgent Technical
Posted: 2010-07-16 12:41
by Drunkenup
I think its fine, as long as it can take in a decent amount of .50 Caliber rounds and still be destroyed by one LAT rocket, than I think its balanced. I have not ever seen a Technical take in a LAT round that has struck it dead on, but if it is now, that needs to be rectified.
Re: Insurgent Technical
Posted: 2010-07-16 18:12
by goguapsy
FunkDoctorSpot wrote:But the hillclimbig-abilities of the technical are realy out of this world
It can almost climb vertical hills when you use the boost, while tanks and sh*t sometimes are stuck in a freaking roadside-ditch ..
The Canadian's Mercedes is just... OMG I want that car. It can climb vertical walls in Op. Archer.
Re: Insurgent Technical
Posted: 2010-07-16 20:21
by Meza82
nerf a technical? too many suggestions to nerf insurgent/taliban/hamas on this forum, imo
Re: Insurgent Technical
Posted: 2010-07-16 21:03
by sylent/shooter
But it wouldn't be nerfing them, Like i've said it's just a civilian truck, so It's not made the withstand bullets. The Mercedes G-Wagon on the other hand is made as a military vehicle so therefore, it probably has some sort of armour thats made into it. My point being, the technical and the G-Wagon are two completely different vehicles. A civilian truck and a military truck. The Technical shouldn't have the same armour value as the G-Wagon. Unless we are assuming the insurgents know how to weld and added bullet protection.
As for anyone talking about nerfing it. It wouldn't. Maybe they'd get a little less power, but the insurgents are very easy to beat IRL, their main power is numbers and guerilla tactics, not running around and parading trucks with guns. It would mean people need to play smarter and develop some tactics of their own
Re: Insurgent Technical
Posted: 2010-07-17 00:12
by boilerrat
PR is not all about reality actually.
It goes Gameplay -> Realism.
So in fact, technicals need to be how they are.
Re: Insurgent Technical
Posted: 2010-07-17 00:18
by Rudd
the boost power of the vehicle could be decreased, but I believe that about most vehicles in PR, I don't really see the point in a limited boost feature in terms of realism, nor in gameplay, I'd actually rather have a function to slow teh vehicle, or maybe even a handbrake - however the handbrake idea has yet to find a viable method.
Re: Insurgent Technical
Posted: 2010-07-17 01:16
by ZephyrDark
Coolio wrote:You know the tech guy in the back can be killed with small arms easily right...?
ACtually, thats wrong. Get behind him and its near impossible to kill him. His hitbox is FUBAR. I once unloaded a clip into a technical .50 gunner's back and nothing happened. Oh, and mind you every bullet hit the gunner dead on.
That is all I ask to be fixed is the .50 cal gunner's hitbox..