[?] about the texture layers?

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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

[?] about the texture layers?

Post by sylent/shooter »

Probably been discussed but I'm a horrible searcher... so anyways. I've filled up the maximum texture allowance on my map, but it would be good if I could have more than the default. Anyway to get this? or is it impossible?

Killing the enemy sylently
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [?] Question about the texture layers

Post by Rhino »

BF2 can not support more than 6 detail textures.

You need to basically decide which detail textures you need the most and if say you have two concrete textures just turn them into one.
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [?] Question about the texture layers

Post by sylent/shooter »

okay thanks rhino.

Killing the enemy sylently
Rudd
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Re: [?] Question about the texture layers

Post by Rudd »

you can save texture selctions using tricks like roads, look at the village on qinling, the paths are done via roads rather than with detailtextures afaik
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Rhino
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Re: [?] Question about the texture layers

Post by Rhino »

[R-CON]Rudd wrote:you can save texture selctions using tricks like roads, look at the village on qinling, the paths are done via roads rather than with detailtextures afaik
Ye, you can also use roads to do explosion marks etc and you can use staticobjects too but if that's just for terrain most of the time it will look like **** :p
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Rudd
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Re: [?] Question about the texture layers

Post by Rudd »

^ I agree, I mean some people assign a cobble to their detail texture and apply it in their villages or whatever when a road could have done it :)
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Rhino
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Re: [?] Question about the texture layers

Post by Rhino »

The problem with road textures thou is you don't have the flexibility of just painting a road down like changing its width for a layby or something like that but you still get a much better finish.
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