Fools road Fail transport

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myles
Posts: 1614
Joined: 2008-11-09 14:34

Fools road Fail transport

Post by myles »

I think it would imporve the transport a little bit if u added in 4 britsh land rover jeeps and 1 infantary truck. As travelling in apcs can be annoying as driver not going an exact location that you want and not being able to deploy fast enough on to the field to set up quick FOBs

I find its hard for the brits some times as they only have APCs and some times the APCS want to be killing more than transporting
Last edited by myles on 2010-07-22 15:30, edited 1 time in total.
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Major_Eric
Posts: 7
Joined: 2010-05-26 10:32

Re: Fools road Fail transport

Post by Major_Eric »

I think the Vehicles which are currently on the map also show the big differences of the 2 armies.
The fast,unarmored militia and the heavy,slow british army which can mainly operate on the roads.

I think the transport problem depends on the players on the server, at nearly every new round I see the APCs rushing out of the main without transporting any inf inside, even if they drive to the first flag. But sometimes you have a nice team which actually plays together and in this case you shouldnt have transporting problems! They have enough APCs and other transport posibilitys to transport 32 men!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Fools road Fail transport

Post by Rudd »

the trick is to stop thinking about the infantry and APCs are 2 separate entities, you are on the same team. Takes two to tango.
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