Explosions

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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Explosions

Post by Vision_16 »

I searched and didn't find anything about this.

I was watching explosions of real vehicles and the such and was thinking about how explosions could be a little better quality in PR. I don't know if this is a issue about lag or anything about high quality big explosions but here it goes.

Here's a real plane explosion: (Sorry for the ad if it shows)

YouTube - Deadly Plane Explosion on Tape

Here's a PR helicopter explosion:

YouTube - How to Pilot effectively - PROJECT REALITY


Sorry if resuggestion, just say "Resuggestion" and lock if it is, please don't make a big deal about it like (OMGZ resuggestion!resuggestion! b@n h1m!)
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Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Explosions

Post by Infantry1242 »

I would love it so now that i got X-Fire i can record massive battles,but back on topic,i can agree the explosion is weak,and i needs to be upped up.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Explosions

Post by Thermis »

So can you elaborate on what you are suggesting exactly. Two videos aren't enough for a suggestion, spell out what you think we should do to make explosions better.

Believe it or not we are not stupid and understand what real life explosions look like already, and have done out best to emulate them in PR.
Mariospeedwagen
Posts: 51
Joined: 2008-01-14 06:38

Re: Explosions

Post by Mariospeedwagen »

I think explosions look damn good at the moment, especially with video settings cranked up. Anything more I think would be excessive.
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Explosions

Post by sniperrocks »

Major difference is the magnitude, size of "fireball" and the real one has a lot more smoke
Is it possible to do on bf2 engine?
If so, that would be pretty cool
Hitperson
Retired PR Developer
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Re: Explosions

Post by Hitperson »

IRL explosions are less fireball and more dust.

you are referencing an aircraft explosion which naturally has allot of flame in it.
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Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: Explosions

Post by Looy »

The size of explosions caused by cars etc should be greatly reduced too.
Vision_16
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Re: Explosions

Post by Vision_16 »

I'm saying possibly explosions that involve fuel, i.e, planes and helicopters, could be upped so that they involve a fireball due to the fuel and large black smoke plumes from the fire. Also, this is kind of another suggestion, but is there any way so that helicopters don't explode on contact with the ground? Because as long as the pilot at least has one percent of control when crashing, the helicopter will just smash the ground, possibly spin, and the rotors will fly off. Most helicopter crashes from a relatively low altitude I think would not explode, merely smash the ground and demolish the helicopter.
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Spec
Retired PR Developer
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Re: Explosions

Post by Spec »

You can't have two destruction effects though, as far as I know. Either it explodes, or it stays intact, sadly.

That's especially annoying with cars, it's one of the worse problems with PR that cars have to blow up when shot at instead of just stopping to work. But ya... Either it breaks and everyone in it dies (which, i guess, would look strange without explosion effect), or it doesn't break at all.
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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Explosions

Post by Amir »

I think the DEV's aren't stupid though, ofcourse they know the explosios aren't that good and if it woud be possible they would have already done ( I think ). And I think it is a bit difficult too.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Explosions

Post by alberto_di_gio »

I agree explosions can be increased in variety or even exaggerated a little bit.

Variety can break the monotony of the outcomes. Even different explosions can have different effect range. For example while first type of a humwee explosion effects 5 m. range second one can have 15 m. (just throwing) That would enrich the fun. Also I guess it would be logical. I guess an explosion of a tank with full of ammo should be much more shiny than a tank without ammo.

Exaggeration on the other hand is only for some fun. Of course the aim of PR is to bring reality but again this is a game and a little exaggerated explosions wouldn't hurt anyone :)
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Rudd
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Re: Explosions

Post by Rudd »

I'm quite happy with most of the vehicle explosions tbh, they do the job ok in telling you "this vehicle is now deaded" without affecting performance. the aircraft stuff has problems e.g. the wreck model doesn't have physics so its not like you can make it crash and burn.
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Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Explosions

Post by Infantry1242 »

Here's a video on the link of a Mi-8 crash,did you see a fireball EXPLODE? I didn't
YouTube - Aircraft Russian MI8 Helicopter Crash
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Drunkenup
Posts: 786
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Re: Explosions

Post by Drunkenup »

I not exactly happy with the explosions in PR. You see a BTR-60 explode after getting hit by a SRAW or TOW and it smokes up and like magic goes straight to its wreak model. Pretty boring if you ask me. The same with choppers, they hit the ground and all they do is dust up and go to their wreak model. Theres no real transition from the vehicle to its wreak model and I think thats a real aesthetic Achilles heel for PR. Although its not priority, post-PR 1.0, it should be well considered. As ridiculous as it seems, BFBC2 could be used as a reference for explosions, it's are terrific, the best I've seen in a video game.
Rudd
Retired PR Developer
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Re: Explosions

Post by Rudd »

^ thats the point drunken, you have alive - damgaed - burning - wreck, I don't see a way of doing a smooth transition
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Vision_16
Posts: 210
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Re: Explosions

Post by Vision_16 »

Infantry1242 wrote:Here's a video on the link of a Mi-8 crash,did you see a fireball EXPLODE? I didn't
YouTube - Aircraft Russian MI8 Helicopter Crash
I'm almost positive, as in 100% sure that something exploded and there was a fire, because in case you missed it, and the end of the video there is a large black smoke plume.
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USMCMIDN
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Re: Explosions

Post by USMCMIDN »

Ohais wrote:I'm saying possibly explosions that involve fuel, i.e, planes and helicopters, could be upped so that they involve a fireball due to the fuel and large black smoke plumes from the fire. Also, this is kind of another suggestion, but is there any way so that helicopters don't explode on contact with the ground? Because as long as the pilot at least has one percent of control when crashing, the helicopter will just smash the ground, possibly spin, and the rotors will fly off. Most helicopter crashes from a relatively low altitude I think would not explode, merely smash the ground and demolish the helicopter.
Someone correct me if im wrong but US military aircraft ( I would assume similar to other countries military aircraft) are made so large explosions will not occur when crashing (when they crash mostly smoke and dust arise not a big fireball due to safety systems) something to do with the fuel tanks. Some pilot explained it to us but it did not take for me (I want ground pounder not pilot)
Thermis
Retired PR Developer
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Re: Explosions

Post by Thermis »

USMCMIDN wrote:Someone correct me if im wrong but US military aircraft ( I would assume similar to other countries military aircraft) are made so large explosions will not occur when crashing (when they crash mostly smoke and dust arise not a big fireball due to safety systems) something to do with the fuel tanks. Some pilot explained it to us but it did not take for me (I want ground pounder not pilot)
I know for a fact that UH-60 fuel tanks are designed to prevent explosions upon impact with the ground. With all the aviation fuel in combat chances are that it could catch on fire but most US military aircraft are designed to allow the crew to survive and get out alive.
Hitperson
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Re: Explosions

Post by Hitperson »

most aviation fuel tanks are self sealing, though what this does to crash survivability i do not know.
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Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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Drunkenup
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Re: Explosions

Post by Drunkenup »

[R-CON]Rudd wrote:^ thats the point drunken, you have alive - damgaed - burning - wreck, I don't see a way of doing a smooth transition
What I suggesting is to have a like.. a make up, exaggerated smoke+fire effect to hide the alive > wreck mode. Just a little make up.
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