[?] PR init.con questions

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DHope129
Posts: 27
Joined: 2010-05-26 21:10

[?] PR init.con questions

Post by DHope129 »

hey guys,

I'm helping a friend of mine map a map and hes has a few questions about the init.con in 0.91....

How does the new PR init.con for the maps work?

How would i edit the init.con to load with PR and have the right factions

can u make another game mode thats the same as aas but with differnt factions?


Hope you guys can give some good answers :D



DHope.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR init.con questions

Post by Rhino »

Hi.

1. well really you've just got to look at anouther map's init.con with notpad or anouther text editor to see what's required, also this is a good thread on it but slightly out of date now: https://www.realitymod.com/forum/f388-p ... oblem.html

2. simplest way is to edit it with notepad and copy and paste the factions from anouther map's init.con that has the same faction setup as you want into your init.con

3. yes and no. Yes in the way its possible but no in the way its first of all quite buggy with things like not being able to change the team's voices from the init.con etc.
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