the necessity of a spotter
Posted: 2010-08-06 16:24
https://www.realitymod.com/forum/f18-pr-bf2-suggestions/84981-compass-change-3.html#post1407721
truism has brought up a serious issue in my other thread, his scenario for the mortars is correct. IRL you have to correct for wind, temperature, and humidity with any long distance weapon. as well you can't pull up a map and find out a distance is exactly 852 meters. at best with an 8 figure grid you can plot within a 5 meter radius and your first shell could land anywhere outwards of 100ms or more depending on weather conditions.
if we are going to be getting mortars or other indirect fire weapons, people are just going to place a marker on it and get an immediately zeroed fire mission.
this can potentially be solved by fixing the holographic markers so that instead of giving an exact range, the last digit is always a zero. Although it will only give a possible 10 meters off target (which is nothing compared to the deviations you could get IRL) it should be enough to make having someone near by to spot necessary
necessity
truism has brought up a serious issue in my other thread, his scenario for the mortars is correct. IRL you have to correct for wind, temperature, and humidity with any long distance weapon. as well you can't pull up a map and find out a distance is exactly 852 meters. at best with an 8 figure grid you can plot within a 5 meter radius and your first shell could land anywhere outwards of 100ms or more depending on weather conditions.
if we are going to be getting mortars or other indirect fire weapons, people are just going to place a marker on it and get an immediately zeroed fire mission.
this can potentially be solved by fixing the holographic markers so that instead of giving an exact range, the last digit is always a zero. Although it will only give a possible 10 meters off target (which is nothing compared to the deviations you could get IRL) it should be enough to make having someone near by to spot necessary
necessity