https://www.realitymod.com/forum/f18-pr-bf2-suggestions/84981-compass-change-3.html#post1407721
truism has brought up a serious issue in my other thread, his scenario for the mortars is correct. IRL you have to correct for wind, temperature, and humidity with any long distance weapon. as well you can't pull up a map and find out a distance is exactly 852 meters. at best with an 8 figure grid you can plot within a 5 meter radius and your first shell could land anywhere outwards of 100ms or more depending on weather conditions.
if we are going to be getting mortars or other indirect fire weapons, people are just going to place a marker on it and get an immediately zeroed fire mission.
this can potentially be solved by fixing the holographic markers so that instead of giving an exact range, the last digit is always a zero. Although it will only give a possible 10 meters off target (which is nothing compared to the deviations you could get IRL) it should be enough to make having someone near by to spot necessary
necessity
the necessity of a spotter
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
the necessity of a spotter
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Darknecron
- Posts: 40
- Joined: 2009-12-21 00:48
Re: the necessity of a spotter
I like this idea. It would add a touch more difficulty to the new mortar systems.Bringerof_D wrote:https://www.realitymod.com/forum/f18-pr-bf2-suggestions/84981-compass-change-3.html#post1407721
truism has brought up a serious issue in my other thread, his scenario for the mortars is correct. IRL you have to correct for wind, temperature, and humidity with any long distance weapon. as well you can't pull up a map and find out a distance is exactly 852 meters. at best with an 8 figure grid you can plot within a 5 meter radius and your first shell could land anywhere outwards of 100ms or more depending on weather conditions.
if we are going to be getting mortars or other indirect fire weapons, people are just going to place a marker on it and get an immediately zeroed fire mission.
this can potentially be solved by fixing the holographic markers so that instead of giving an exact range, the last digit is always a zero. Although it will only give a possible 10 meters off target (which is nothing compared to the deviations you could get IRL) it should be enough to make having someone near by to spot necessary
necessity
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: the necessity of a spotter
I remember after patch 0.9 came out they locked the suggestions forum for like 3 weeks so that people could "get a feel for things" before making any suggestions.
And in this case, we haven't tried the mortars yet... maybe this idea was already planned?
And in this case, we haven't tried the mortars yet... maybe this idea was already planned?

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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: the necessity of a spotter
^^correct
Wait and see how it plays out ingame - then give feedback
locked
Wait and see how it plays out ingame - then give feedback
locked
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
