1st: Russian HAT RPG 7 tandem kit
Russian HAT kit is the only without optics and guidance system(excluding from here insurgents factions). I understand the guidance issue, but at least some optics to help aiming? We are talking about a limited kit(2/team on a full server), wich is hard to aim in the middle of the batle at 200+ metters, 200 metters being the distance ment for a HEAVY AT.
Second: there a small,but annoying texture bug on Iron Ridge, inside central Village, to b more specific. Its about first floors on the houses: as soon as u walk in the room, on the first floor, u get "stuck"(u move very very slow, similar with swimming).Solution is to go prone, u fall back to ground floor and when u get on the second floor everything is fine. As i said, is minor, but ocasionally its becoming major, when you have enemies on the first floor.
3rd: Spawning on fob(minor) : Ocasionally, spawning at an FOB get u stuck between sandbags and roof. Spawning points on FOB should be revised.
4th: lack of explosive ammo for russian BTR's. Russians lack the ammo to clear buildings/rooms like LAV/Bradley/WSZ... they have only PKT and 14,5 MG(wall penetration hasn't the same effect as the splash damage on HE ammunition). Yes, they have BMP(clumsy to drive, jump literally like crazy on rough terrain).
I think instead of introducing BTR80 AND BMP3, we should stick to BTR90 and his dual AP/HE automatic cannon.
5th. Tow sniping on infantry has become an art on 0.91 increased loading times/decreasing ammo count would make players more careful on who are they shooting.
6th Ammo bag: 1 ammo bag isn't enough to give you another field dressing, but two ammo bags reloads the HAT kit....something is wrong here.
That would be it
0.91 in general: feedback and some issues
-
Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: 0.91 in general: feedback and some issues
Optics are on the way. Don't forget, you get 2 tandem rounds.Payne wrote:1st: Russian HAT RPG 7 tandem kit
Russian HAT kit is the only without optics and guidance system(excluding from here insurgents factions). I understand the guidance issue, but at least some optics to help aiming? We are talking about a limited kit(2/team on a full server), wich is hard to aim in the middle of the batle at 200+ metters, 200 metters being the distance ment for a HEAVY AT.
Have you not used the BTR-80A yet?Payne wrote: 4th: lack of explosive ammo for russian BTR's. Russians lack the ammo to clear buildings/rooms like LAV/Bradley/WSZ... they have only PKT and 14,5 MG(wall penetration hasn't the same effect as the splash damage on HE ammunition). Yes, they have BMP(clumsy to drive, jump literally like crazy on rough terrain).
I think instead of introducing BTR80 AND BMP3, we should stick to BTR90 and his dual AP/HE automatic cannon.

It's got 30mm dual-feed AP and HE-I sauce and a fairly high RoF.
Several changes are in place for 0.92. You've named one of them (longer reload times)Payne wrote: 5th. Tow sniping on infantry has become an art on 0.91 increased loading times/decreasing ammo count would make players more careful on who are they shooting.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
-
killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: 0.91 in general: feedback and some issues
1. I aggree it should have some type of zoom sight of about x2 ish
2. go to the bugs section and use this template and report this there
3. i agree someitme i get stuck in the radio, minor though
4.on which maps do the russians have the BTR 80 anymore? also BTR 90???? i didn't even know we had one of those... u mean BTR 60?
5.many threads and posts about this use the search function, i'll link the search function at the bottem of this post
6.one ammo bag reloads the H-AT kit anyway
Search function:
Project Reality Forums - Search Forums
EDIT:
for extra information please scroll up one post ^^^^^
2. go to the bugs section and use this template and report this there
3. i agree someitme i get stuck in the radio, minor though
4.on which maps do the russians have the BTR 80 anymore? also BTR 90???? i didn't even know we had one of those... u mean BTR 60?
5.many threads and posts about this use the search function, i'll link the search function at the bottem of this post
6.one ammo bag reloads the H-AT kit anyway
Search function:
Project Reality Forums - Search Forums
EDIT:
for extra information please scroll up one post ^^^^^
-
pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: 0.91 in general: feedback and some issues
Guess its not worthed to open 3 new threads for some minor bugs.
1st. That would be good. And having 2 tandem rounds is not the point, the point is the way u shoot them
2nd its not really a bug(well...a minor one)
3rd as i said...minor
4th afaik... btr 80 is the one equipped with a 14.5 mg and 7.62 coax (like on muttrah and jabal)...so we still have them.BTR90 was on older PR releases (i guess btr 80 was introduced in 0.7..dunno 4 sure)
5th I know that...was trying to make a point
6th U missed my point... if it reloads hat, why not the field dressing(ammo box is the one tossed by the rifleman, not the apc/jeep one)
1st. That would be good. And having 2 tandem rounds is not the point, the point is the way u shoot them
2nd its not really a bug(well...a minor one)
3rd as i said...minor
4th afaik... btr 80 is the one equipped with a 14.5 mg and 7.62 coax (like on muttrah and jabal)...so we still have them.BTR90 was on older PR releases (i guess btr 80 was introduced in 0.7..dunno 4 sure)
5th I know that...was trying to make a point
6th U missed my point... if it reloads hat, why not the field dressing(ammo box is the one tossed by the rifleman, not the apc/jeep one)

-
Nebsif
- Posts: 1512
- Joined: 2009-08-22 07:57
Re: 0.91 in general: feedback and some issues
Payne dude, it seems u havent got to use the best (imo) APC in PR, THE BTR-80A. There are two types of BTR-80, just like on that image above, one with a useless 14mm cannon, and another one with a 30mm shooting AP and HEI rounds, w/ atleast 2x more rate of fire than all other APCs.
U have it on Silent Eagle, Yamalia and Kozelsk (wish it was on Iron Ridge too..).
U have it on Silent Eagle, Yamalia and Kozelsk (wish it was on Iron Ridge too..).
-
Scheintot887
- Posts: 104
- Joined: 2009-01-23 16:36
Re: 0.91 in general: feedback and some issues
Project Reality NEED the old rallypoints, they required 2 mens.
The Teamplay in europa is very very very bad since you remove the Rallypoints. I know, in US Servers the teamplay is 50% ok (TG etc) but I see some Server too where the teamplay is bad... Squadmembers running away from squadleader 500 meters, no Medics, no Squadleaders.... etc. Its not the same like in 0.87.
sry for my english, but I think you know what I mean. Hope you will think about it, because its a very very high point.
The Teamplay in europa is very very very bad since you remove the Rallypoints. I know, in US Servers the teamplay is 50% ok (TG etc) but I see some Server too where the teamplay is bad... Squadmembers running away from squadleader 500 meters, no Medics, no Squadleaders.... etc. Its not the same like in 0.87.
sry for my english, but I think you know what I mean. Hope you will think about it, because its a very very high point.
Last edited by Scheintot887 on 2010-08-07 20:46, edited 1 time in total.
-
DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: 0.91 in general: feedback and some issues
In the same circumstances if it reloads HAT, it will reload the field dressing, they suck up same amount of ammo points.Payne wrote: 6th U missed my point... if it reloads hat, why not the field dressing(ammo box is the one tossed by the rifleman, not the apc/jeep one)
It was introduced in 0.9 and you wont see BTR-90 coming back in foreseeable future for realism reasons.4th afaik... btr 80 is the one equipped with a 14.5 mg and 7.62 coax (like on muttrah and jabal)...so we still have them.BTR90 was on older PR releases (i guess btr 80 was introduced in 0.7..dunno 4 sure)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: 0.91 in general: feedback and some issues
nope, the current system is just more challenging. Squadleaders have to pay more attention to leading their squads than before and that's fine imo.Scheintot887 wrote:Project Reality NEED the old rallypoints, they required 2 mens.
The Teamplay in europa is very very very bad since you remove the Rallypoints. I know, in US Servers the teamplay is 50% ok (TG etc) but I see some Server too where the teamplay is bad... Squadmembers running away from squadleader 500 meters, no Medics, no Squadleaders.... etc. Its not the same like in 0.87.

