0.91 in general: feedback and some issues
Posted: 2010-08-07 15:04
1st: Russian HAT RPG 7 tandem kit
Russian HAT kit is the only without optics and guidance system(excluding from here insurgents factions). I understand the guidance issue, but at least some optics to help aiming? We are talking about a limited kit(2/team on a full server), wich is hard to aim in the middle of the batle at 200+ metters, 200 metters being the distance ment for a HEAVY AT.
Second: there a small,but annoying texture bug on Iron Ridge, inside central Village, to b more specific. Its about first floors on the houses: as soon as u walk in the room, on the first floor, u get "stuck"(u move very very slow, similar with swimming).Solution is to go prone, u fall back to ground floor and when u get on the second floor everything is fine. As i said, is minor, but ocasionally its becoming major, when you have enemies on the first floor.
3rd: Spawning on fob(minor) : Ocasionally, spawning at an FOB get u stuck between sandbags and roof. Spawning points on FOB should be revised.
4th: lack of explosive ammo for russian BTR's. Russians lack the ammo to clear buildings/rooms like LAV/Bradley/WSZ... they have only PKT and 14,5 MG(wall penetration hasn't the same effect as the splash damage on HE ammunition). Yes, they have BMP(clumsy to drive, jump literally like crazy on rough terrain).
I think instead of introducing BTR80 AND BMP3, we should stick to BTR90 and his dual AP/HE automatic cannon.
5th. Tow sniping on infantry has become an art on 0.91 increased loading times/decreasing ammo count would make players more careful on who are they shooting.
6th Ammo bag: 1 ammo bag isn't enough to give you another field dressing, but two ammo bags reloads the HAT kit....something is wrong here.
That would be it
Russian HAT kit is the only without optics and guidance system(excluding from here insurgents factions). I understand the guidance issue, but at least some optics to help aiming? We are talking about a limited kit(2/team on a full server), wich is hard to aim in the middle of the batle at 200+ metters, 200 metters being the distance ment for a HEAVY AT.
Second: there a small,but annoying texture bug on Iron Ridge, inside central Village, to b more specific. Its about first floors on the houses: as soon as u walk in the room, on the first floor, u get "stuck"(u move very very slow, similar with swimming).Solution is to go prone, u fall back to ground floor and when u get on the second floor everything is fine. As i said, is minor, but ocasionally its becoming major, when you have enemies on the first floor.
3rd: Spawning on fob(minor) : Ocasionally, spawning at an FOB get u stuck between sandbags and roof. Spawning points on FOB should be revised.
4th: lack of explosive ammo for russian BTR's. Russians lack the ammo to clear buildings/rooms like LAV/Bradley/WSZ... they have only PKT and 14,5 MG(wall penetration hasn't the same effect as the splash damage on HE ammunition). Yes, they have BMP(clumsy to drive, jump literally like crazy on rough terrain).
I think instead of introducing BTR80 AND BMP3, we should stick to BTR90 and his dual AP/HE automatic cannon.
5th. Tow sniping on infantry has become an art on 0.91 increased loading times/decreasing ammo count would make players more careful on who are they shooting.
6th Ammo bag: 1 ammo bag isn't enough to give you another field dressing, but two ammo bags reloads the HAT kit....something is wrong here.
That would be it
