The Project Reality Drinking Game
Posted: 2010-08-08 17:11
Many of you enjoy social activities such as alcohol, women and video games. The Project Reality Drinking Game allows you to combine all of these into a night of drunken fun with friends!
Instructions.
To play the game, you will need:
Project Reality
1-5 friends
A Pint Glass
Copious amounts of Beer/Cider/Lager/JD+Coke (Spirits are too much)
(Headset is advisable)
To play the game, load up Project Reality with your designated mates and form a squad with an apt title, so other players know to stay away from your squad as you get drunker during the round.
Whilst playing, certain actions will cause either you or your squad mates to drink a designated amount of "fingers". (1 finger is usually counted as half an inch.) When the forfeit is committed drink your punishment immediately. Don't start saying "ill save mine for later" or "I'm too busy running away and not getting shot". Stop what your doing and savour the punishment. These rules are inflexible, and it is not your friends job to point out your punishment. Take it like a man and get on with it.
Pre match deployment:
1 finger for being a squad member and not Squad Leader
2 fingers for asking to be Automatic Rifleman
1 finger for team switching
During the Round:
-1 finger for spawning at the wrong place
-1 finger for being critically wounded
-3 fingers for giving up when your medic is trying to make his way to you
-2 fingers for being killed
-2 fingers for spotting a friend as an enemy contact
-4 fingers for spotting a friend and shooting him - use the map son!
-3 fingers for a TK
-2 fingers for every person you run over - this isn't Mario kart
-2 fingers for rolling a vehicle
-4 fingers for rolling a vehicle with someone else inside with you
-Killing a neutral civilian earns you 4 fingers
-If you kill a light asset (jeep/truck/logi truck) - your fellow squad mates drink 2 fingers
-If you kill a heavy asset (APC/Tank/Attack Helo) - your fellow squad mates drink 3 fingers
-If you take down a jet your fellow squad mates drink 5 fingers
Special rules
-If you are sublime enough to take down 6 or more opponents on foot without being killed, dish out 3 fingers to your stunned pals.
-Any "mate" who suggests playing vanilla "for a laugh" is either shot or finishes his pint.
-Filling a civilian with buckshot does not count as arresting him. Consume 2 fingers for your foolishness.
-Being the last person to shovel a firebase gets you 2 fingers. I don't care if your the medic, grab your self a crewman kit!
-Finding an enemy cache earns your squadmates 3 fingers.
-Project Reality doesn't account for dissent - we do. 3 fingers every time you start getting your Roy Keane on and cursing.
-Any AFK period earns you the right to have 2 fingers for the trip.
EVERYONE drinks 1 finger when:
-Map change
-Squad leader dies
-A member of your squad jumps in an asset
-Someone from your squad types in RTFM! or Go check the forums!
-You fail to comply with a commander order
-Your squad is completly wiped out
-Every time someone talks about "the good old days". The deviation in 0.5 was not better than the current release!
There are a lot of rules, and granted you will forget some. So consume an extra finger every time you forget one you amateur!
As always, we are on the lookout for more rules. Feel free to comment and wrtie any you think could be included in the official rules list.
Instructions.
To play the game, you will need:
Project Reality
1-5 friends
A Pint Glass
Copious amounts of Beer/Cider/Lager/JD+Coke (Spirits are too much)
(Headset is advisable)
To play the game, load up Project Reality with your designated mates and form a squad with an apt title, so other players know to stay away from your squad as you get drunker during the round.
Whilst playing, certain actions will cause either you or your squad mates to drink a designated amount of "fingers". (1 finger is usually counted as half an inch.) When the forfeit is committed drink your punishment immediately. Don't start saying "ill save mine for later" or "I'm too busy running away and not getting shot". Stop what your doing and savour the punishment. These rules are inflexible, and it is not your friends job to point out your punishment. Take it like a man and get on with it.
Pre match deployment:
1 finger for being a squad member and not Squad Leader
2 fingers for asking to be Automatic Rifleman
1 finger for team switching
During the Round:
-1 finger for spawning at the wrong place
-1 finger for being critically wounded
-3 fingers for giving up when your medic is trying to make his way to you
-2 fingers for being killed
-2 fingers for spotting a friend as an enemy contact
-4 fingers for spotting a friend and shooting him - use the map son!
-3 fingers for a TK
-2 fingers for every person you run over - this isn't Mario kart
-2 fingers for rolling a vehicle
-4 fingers for rolling a vehicle with someone else inside with you
-Killing a neutral civilian earns you 4 fingers
-If you kill a light asset (jeep/truck/logi truck) - your fellow squad mates drink 2 fingers
-If you kill a heavy asset (APC/Tank/Attack Helo) - your fellow squad mates drink 3 fingers
-If you take down a jet your fellow squad mates drink 5 fingers
Special rules
-If you are sublime enough to take down 6 or more opponents on foot without being killed, dish out 3 fingers to your stunned pals.
-Any "mate" who suggests playing vanilla "for a laugh" is either shot or finishes his pint.
-Filling a civilian with buckshot does not count as arresting him. Consume 2 fingers for your foolishness.
-Being the last person to shovel a firebase gets you 2 fingers. I don't care if your the medic, grab your self a crewman kit!
-Finding an enemy cache earns your squadmates 3 fingers.
-Project Reality doesn't account for dissent - we do. 3 fingers every time you start getting your Roy Keane on and cursing.
-Any AFK period earns you the right to have 2 fingers for the trip.
EVERYONE drinks 1 finger when:
-Map change
-Squad leader dies
-A member of your squad jumps in an asset
-Someone from your squad types in RTFM! or Go check the forums!
-You fail to comply with a commander order
-Your squad is completly wiped out
-Every time someone talks about "the good old days". The deviation in 0.5 was not better than the current release!
There are a lot of rules, and granted you will forget some. So consume an extra finger every time you forget one you amateur!
As always, we are on the lookout for more rules. Feel free to comment and wrtie any you think could be included in the official rules list.