[MAP IDEA] Objective style map

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

[MAP IDEA] Objective style map

Post by Zeno »

im making a map for a possible event:

it will be an objective map

(2)km
big forest or hilly desert
night
foggy

The Bluefor paratroopers are going to spawn in the air 3 different places on the map. their objective: to capture important documents from a hidden radarstation and take the documents to a hidden LZ for evac with a transportheli.

the opfor team will spawn at a cabin/stronghold and need to defend the documents and eliminate all resistance.

after the reconplane is airborne the mission is complete and the bluefor win.
if the paratroopers fail to capture the documents either because they loose to many tickets or the heli dont survive to get airborne.

important:

- blufor get limited tickets so they must stay alive at all cost!
- there will be several landingzones for the heli
- each landingzone spawns 1 heli
- the plane spawns 30 seconds after the first bluefor soldier have arrived at the zone

there will be no flag visible on the minimap so there is no telling where the landingzones and document is hidden.


the reason im posting this is that i want to know if people would like to play this.

i have all the tecnical things ready to go through with this idea but i want to make sure people are going to play it if i make it :-)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [MAP IDEA] Objective style map

Post by Wilkinson »

if you do it. I'll download it.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP IDEA] Objective style map

Post by Zeno »

the factions i will use is Norwegian Fallskjermjegere and taliban.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
CobraHumvee
Posts: 33
Joined: 2009-12-20 22:22

Re: [MAP IDEA] Objective style map

Post by CobraHumvee »

as wilkinson said if u make this map i will glady play it
Everybody wants to fly,but nobody can.

[R-DEV]AfterDune
Please send complaints to /dev/null. Thank you.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP IDEA] Objective style map

Post by Zeno »

after about 1 hour of work:

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [MAP IDEA] Objective style map

Post by Wakain »

idea sounds interesting, would like to see if it'll work in the pub servers though ;)
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [MAP IDEA] Objective style map

Post by Zeno »

Wakain wrote:idea sounds interesting, would like to see if it'll work in the pub servers though ;)
it is meant to be a event map but it could be cool to see it on public :-P
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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