usmc co-op m1a1 abrams

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

usmc co-op m1a1 abrams

Post by usmcguy »

hey guys! can the devs take the fallujah abrams and transfer it to co-op and put an m240 on it? I think it is more realistic to have a driver and gunner but when your playing with just bots it can be very annoying so i think it would be cool to have a co-op version of the m1a1 from fallujah with a m240 i know all i have to do is edit the gameplay objects to get the multiplayer abrams (awesome model!) but bots are very annoying and the marines dont use m1a2s'..thanks ;-)
Hotrod525
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Joined: 2006-12-10 13:28

Re: usmc co-op m1a1 abrams

Post by Hotrod525 »

usmcguy wrote:hey guys! can the devs take the fallujah abrams and transfer it to co-op and put an m240 on it? I think it is more realistic to have a driver and gunner but when your playing with just bots it can be very annoying so i think it would be cool to have a co-op version of the m1a1 from fallujah with a m240 i know all i have to do is edit the gameplay objects to get the multiplayer abrams (awesome model!) but bots are very annoying and the marines dont use m1a2s'..thanks ;-)
Marines do not have the M1A2 in MP, they have the M1A1, its easy to see the difference between the 2, the A1 do not have CITV, and the A2 does.

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usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

yes i know im asking that they get an m1a1 and plus the a2 is a little heavier and higher m240 rate of fire and the camera is on the other side of the gun...
Hotrod525
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Joined: 2006-12-10 13:28

Re: usmc co-op m1a1 abrams

Post by Hotrod525 »

usmcguy wrote:yes i know im asking that they get an m1a1 and plus the a2 is a little heavier and higher m240 rate of fire and the camera is on the other side of the gun...
Heavier ? i dont know honestly, i'm not an expert on M1A...

The firing rate of the M240, can be change with the gas regulator, you just pop it or turn it ( depend on the model of GR you got ), and the sighting optics are both on the ( when lookin at the tank from the front ) left upper corner of the turret. From the exterior they are pretty much the same, i guess thats the electronics inside that change :P

We all known USAr got the lastest tech., while the USMC still use the crappiest :D
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usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

come on lol i wish the devs would fix that sight and turn it red like in rl and have HEAT and SABOT instead of this other stuff..
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: usmc co-op m1a1 abrams

Post by Excavus »

usmcguy wrote:come on lol i wish the devs would fix that sight and turn it red like in rl and have HEAT and SABOT instead of this other stuff..
The Abrams does have HEAT and SABOT rounds ingame.
usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

no they call them mpat or something like that..
killonsight95
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Re: usmc co-op m1a1 abrams

Post by killonsight95 »

usmcguy wrote:no they call them mpat or something like that..
thats what they're called irl....
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dtacs
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Re: usmc co-op m1a1 abrams

Post by dtacs »

usmcguy wrote:come on lol i wish the devs would fix that sight and turn it red like in rl and have HEAT and SABOT instead of this other stuff..
HEAT and SABOT instead of Multi-Purpose Anti Tank and Armor-piercing fin-stabilized discarding SABOT tracer? (APFSDS-T)

Quote your sources that the the M1A1/M1A2 don't use those rounds, or stop making statements that the dev's have clear knowledge over.
Tim270
PR:BF2 Developer
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Re: usmc co-op m1a1 abrams

Post by Tim270 »

There is no m240 model ingame also.
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usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

dtacs wrote:HEAT and SABOT instead of Multi-Purpose Anti Tank and Armor-piercing fin-stabilized discarding SABOT tracer? (APFSDS-T)

Quote your sources that the the M1A1/M1A2 don't use those rounds, or stop making statements that the dev's have clear knowledge over.
ok well everywhere ive read about abrams they say HEATand SABOT ok if they want mpat and stuff thats fine to im not a huge abrams specialist..
gazzthompson
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Re: usmc co-op m1a1 abrams

Post by gazzthompson »

You should know by now that if you are going to make a claim like "blah blah military uses this" you need to posts sources.
usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

from wikipedia.. M256 smoothbore gun

The main armament of the M1A1 and M1A2 is the M256A1 120 mm smoothbore gun, designed by Rheinmetall AG of Germany, manufactured under license in the United States by Watervliet Arsenal, New York. The M256A1 is a variant of the Rheinmetall 120 mm L/44 gun carried on the German Leopard 2 on all variants up to the Leopard 2A5. Leopard 2A6 replaced the L/44 barrel with a longer L/55.

The M256A1 fires a variety of rounds. The M829A2 was developed specifically to address the threats posed by a Russian T-90 or T-80U tank equipped with Kontakt-5 Explosive Reactive Armor. It also fires HEAT shaped charge rounds such as the M830, the latest version of which (M830A1) incorporates a sophisticated multi-mode electronic sensing fuse and more fragmentation which allows it to be used effectively against armored vehicles, personnel, and low-flying aircraft. The Abrams uses a manual loader, due to the belief that having a crewman reload the gun is faster and more reliable.[citation needed] and because autoloaders do not allow for separate ammunition storage in the turret.[citation needed] The fourth tank crewman on the Abrams also provides additional support for maintenance, observation post/listening post (LP/OP) operations, and other tasks.

The new M1028 120 mm anti-personnel canister cartridge was brought into service early for use in the aftermath of the 2003 invasion of Iraq. It contains 1,098 3⁄8-inch (9.5 mm) tungsten balls which spread from the muzzle to produce a shotgun effect lethal out to 600 meters (2,000 ft). The tungsten balls can be used to clear enemy dismounts, break up hasty ambush sites in urban areas, clear defiles, stop infantry attacks and counter-attacks and support friendly infantry assaults by providing covering fire. The canister round is also a highly effective breaching round and can level cinder block walls and knock man-sized holes in reinforced concrete walls for infantry raids at distances up to 75 meters (246 ft).[24]

In addition to this, the new XM1111 (Mid-Range-Munition Kinetic Energy) is also in development. Essentially a cannon-fired guided round, it has a range of roughly 12 km[citation needed] and uses a KE warhead which is rocket assisted in its final phase of flight. This is intended to be the best penetrator yet, an improvement over the US 3rd generation DU penetrator (estimated penetration 790 mm (31 in)).[citation needed] ok so the apfdst is a sabot its just i wasn't precise..
Last edited by usmcguy on 2010-08-12 14:02, edited 1 time in total.
usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

is that a good enough source? APFSDST and the SABOT are the same thing..
gazzthompson
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Re: usmc co-op m1a1 abrams

Post by gazzthompson »

usmcguy wrote:is that a good enough source? APFSDST and the SABOT are the same thing..
im fully aware of this.
usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

ok sorry im not big on tank knowledge.. back on topic: is it possible or no? and can we fix the sight and stuff?
Drunkenup
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Re: usmc co-op m1a1 abrams

Post by Drunkenup »

usmcguy wrote:ok sorry im not big on tank knowledge.. back on topic: is it possible or no? and can we fix the sight and stuff?
1. The reason why the M240 for the loader isn't added is because it would take too many people off the ground

2. Someone else mentioned the sight being on the right side and you can't expect these things to be corrected immediately. Its not urgent and the dev's have tons of other things to do. Yes possible to do, but not possible right now.
Bob_Marley
Retired PR Developer
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Re: usmc co-op m1a1 abrams

Post by Bob_Marley »

usmcguy wrote:is that a good enough source?
No.

The rules for sourcing are clear.
'[R-DEV wrote:Masaq;573968']Dear "Military Technology" Reader,

The moderating team have had a little discussion, and have struck upon the following brilliant idea, first suggested by Guns Guru(tm) Bob Marley.


Due to several discussions in recent months where forum members have made claims about "this calibre" or "that weapon", we will now be adding a need for reputable sources to any claims made in the MilTech section of the forum.

Posts made that give any kind of statistic or factual evidence (as opposed to opinion or personal experience) i.e.: "No, the maximum range for a SA-7 is THIS far..." should be backed up by evidence.

Wikipedia in itself does not consitute reputable.

Where this is need is completely overlooked, posts may be deleted without warning. Repeat offenders may be slapped with wet fish, or possibly warned depending just how bad a mood the moderators are in that day ;)

In short, no more e-penis waving contests about your favourite piece of hardware without some proof that your e-penis really is that large, please.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
usmcguy
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Re: usmc co-op m1a1 abrams

Post by usmcguy »

sources:
M1A1 / M1A2 Abrams - Main Battle Tank - Army Technology
Main Battle Tank - M1, M1A1, and M1A2 Abrams
M1A1 Abrams Main Battle Tank | Military-Today.com
I hope thats enough sauce..lol

@Drunkenup:I wasnt implying that it be done right away..
Im not talking about the multiplayer abrams im talking about a needed single player one, here are the crew positions
1.driver/gunner
2.m2 .50
3.m240

this tank is ment for when playing with bots..
Double Doppler
Posts: 74
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Re: usmc co-op m1a1 abrams

Post by Double Doppler »

PR has some secret hatred against the M240 (you never see it ingame exept for the poor representation on the land rovers).

M240 is good all round weapon and does more damage than the 249 in sacrifice for ammo capacity.
I2oubleI2oppler
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