Ammo depot/Rally points
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Ammo depot/Rally points
First I just wanna tell you how much I wanted to actually post this in the Gen. Discussion so I could get some feedback from the General community before I brought it to the suggestion thread. I do realize that this is not much of a needed asset and its priority is in fact pretty dang low. I didn't see this in your *** thread, or by searching the forums, but while I was in the *** thread I wondered what the black font meant because it didn't tell me.
I really didn't want to suggest this until I got some feedback, but what if it was possible to set up a fall back point that maybe had respawn possibilities but more importantly a spot for resupply and healing. Lets say one of these was set up, and it required 2 supply crates and an ammo box - for example (this is not exactly what I had in mind) and then once set up it could kinda work as a resupply/fall back point. Heres the scenario - Squad Alpha and Squad Bravo decided to join forces on the assault of ______. Half of Squad Bravo came to the meeting area in a transport chopper, carrying one of two supply crates (Chinook/Blackhawk). The other half came to the point with a Humvee that had two ammo crates and a supply truck carrying two supply crates. The Squad leader of Alpha set the area up as an ammo depot/rally point. These two squads could now use the point for resupplying and getting some spongebob bandaids.
Now for the action part, Squad Bravo comes in from South street, and Alpha comes in from West Street, the enemy is occupying the hotel at the corner of North and East Street, and are also scattered around the area occupying other buildings. The small skirmish turns into a large firefight, leaving medics from both squads dead and many of the troops hurt. Bravo and Alpha fall back to the ammo depot to regroup, rearm, and get fixed up. Now there are restored to clean, pristine troops with full magazines and no bullet holes.
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Problems that could possibly prohibit this that I have thought of are that if a firebase was built near it the firebase would possibly land of and crush the ammo depot, but I don't think this is possible. Also, why have this when there are FOB's (Addressing respawns)? Well because you can't get bullets from FOB's. Ammo depots might not even have to be respawn points, but still marked on the maps. That is one absolute piece of this that has to be - that it is marked on the map just like a outpost is so that people know where to go to get ammo instead of falling all the way back to wherever. At the same point, a FOB works just like this idea, it has two supply crates to give you ammo. But these supply crates run out pretty fast when you have a squad of men hungry for some bullets, beans, and bandages, and if you have ever had a FOB run out of ammo, you understand my argument on how hard it can be to have supply crates delivered.
An ammo depot could almost replace supply crates (Not really but listen). A FOB is made, and then instead of leaving those supply crates that could possibly run out of ammo (Or not be carrying much ammo at all) the supply crates are made into an ammo depot that has all kinds of ammo (Maybe an ammo depot could have multiple times the amount of ammo one or two supply crates carry, maybe an ammo depot would never run out of ammo). As I post this I vaguely remember resupplying from bunkers, and firebases? Excuse me if I'm wrong.
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I'll still stress how much I didn't want to suggest this yet - because the impression of the suggestions forum plays like when you go to give your girlfriend flowers and she beats you over the head with a baseball bat - but I'd rather post in the suggestions forum and have the idea thrown in the trash than get a ban or something. I'd just like people to see what passed through my mind while I was at the gym, and I just wanted to hear what people thought of this. If this does indeed become a popular idea, I would like to remind supporters that the developers job to create whatever is needed in the game, not to cater to what we want in the game (Though sometimes that might be the case).
_________________________________________________________________________
Post away and leave all your feedback on this idea, whether it be negative or positive, as long as it is something that concerns the idea.
_________________________________________________________________________
Thank you for reading the whole thread.
I really didn't want to suggest this until I got some feedback, but what if it was possible to set up a fall back point that maybe had respawn possibilities but more importantly a spot for resupply and healing. Lets say one of these was set up, and it required 2 supply crates and an ammo box - for example (this is not exactly what I had in mind) and then once set up it could kinda work as a resupply/fall back point. Heres the scenario - Squad Alpha and Squad Bravo decided to join forces on the assault of ______. Half of Squad Bravo came to the meeting area in a transport chopper, carrying one of two supply crates (Chinook/Blackhawk). The other half came to the point with a Humvee that had two ammo crates and a supply truck carrying two supply crates. The Squad leader of Alpha set the area up as an ammo depot/rally point. These two squads could now use the point for resupplying and getting some spongebob bandaids.
Now for the action part, Squad Bravo comes in from South street, and Alpha comes in from West Street, the enemy is occupying the hotel at the corner of North and East Street, and are also scattered around the area occupying other buildings. The small skirmish turns into a large firefight, leaving medics from both squads dead and many of the troops hurt. Bravo and Alpha fall back to the ammo depot to regroup, rearm, and get fixed up. Now there are restored to clean, pristine troops with full magazines and no bullet holes.
_________________________________________________________________________
Problems that could possibly prohibit this that I have thought of are that if a firebase was built near it the firebase would possibly land of and crush the ammo depot, but I don't think this is possible. Also, why have this when there are FOB's (Addressing respawns)? Well because you can't get bullets from FOB's. Ammo depots might not even have to be respawn points, but still marked on the maps. That is one absolute piece of this that has to be - that it is marked on the map just like a outpost is so that people know where to go to get ammo instead of falling all the way back to wherever. At the same point, a FOB works just like this idea, it has two supply crates to give you ammo. But these supply crates run out pretty fast when you have a squad of men hungry for some bullets, beans, and bandages, and if you have ever had a FOB run out of ammo, you understand my argument on how hard it can be to have supply crates delivered.
An ammo depot could almost replace supply crates (Not really but listen). A FOB is made, and then instead of leaving those supply crates that could possibly run out of ammo (Or not be carrying much ammo at all) the supply crates are made into an ammo depot that has all kinds of ammo (Maybe an ammo depot could have multiple times the amount of ammo one or two supply crates carry, maybe an ammo depot would never run out of ammo). As I post this I vaguely remember resupplying from bunkers, and firebases? Excuse me if I'm wrong.
________________________________________________________________________
I'll still stress how much I didn't want to suggest this yet - because the impression of the suggestions forum plays like when you go to give your girlfriend flowers and she beats you over the head with a baseball bat - but I'd rather post in the suggestions forum and have the idea thrown in the trash than get a ban or something. I'd just like people to see what passed through my mind while I was at the gym, and I just wanted to hear what people thought of this. If this does indeed become a popular idea, I would like to remind supporters that the developers job to create whatever is needed in the game, not to cater to what we want in the game (Though sometimes that might be the case).
_________________________________________________________________________
Post away and leave all your feedback on this idea, whether it be negative or positive, as long as it is something that concerns the idea.
_________________________________________________________________________
Thank you for reading the whole thread.
Last edited by Indistinct0 on 2010-08-22 06:38, edited 3 times in total.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Ammo depot/Rally points
You are suggesting an intermitent ammo depot, right?
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: Ammo depot/Rally points
Its a good idea, but (correct me if i am wrong) what i got from it is more or less, its like the repo station in the main base of most any team? The ones cars can get supplies from, but it only works on people?
I think Though this would be best only if it was AWAY from any FOBS, (100 meters or so) and did not have a resupply, but did re-arm rally points, to give you a reason to keep your squad leader alive.
But i also think it should be easy to destroy, and easy to die at, to prevent camping at it to kill the other team while at it.
Really, i think it would be a good for version 1.X, not something i would expect this year, or next year.
I think Though this would be best only if it was AWAY from any FOBS, (100 meters or so) and did not have a resupply, but did re-arm rally points, to give you a reason to keep your squad leader alive.
But i also think it should be easy to destroy, and easy to die at, to prevent camping at it to kill the other team while at it.
Really, i think it would be a good for version 1.X, not something i would expect this year, or next year.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Ammo depot/Rally points
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Re: Ammo depot/Rally points
That is my point, I don't see it as much of a high priority feature, but it would be decent as an experiment or something that could be created in the future. Also, yes it would be exactly like the repo station but could be placed nearly anywhere, maybe it even could repair vehicles / rearm them, could be placed closer to the frontline so maybe that logistics trucker did not have to retreat all the way to the main base. As I recall the healing you get from these as a soldier is unintended, I forgot where I read that it was not supposed to happen.bloodthirsty_viking wrote:Its a good idea, but (correct me if i am wrong) what i got from it is more or less, its like the repo station in the main base of most any team? The ones cars can get supplies from, but it only works on people?
I think Though this would be best only if it was AWAY from any FOBS, (100 meters or so) and did not have a resupply, but did re-arm rally points, to give you a reason to keep your squad leader alive.
But i also think it should be easy to destroy, and easy to die at, to prevent camping at it to kill the other team while at it.
Really, i think it would be a good for version 1.X, not something i would expect this year, or next year.
An ammo depot that is mobile, it can be placed in an other spot different than the main base.goguapsy wrote:You are suggesting an intermitent ammo depot, right?
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Ammo depot/Rally points
I disagree with this idea.
One thing that the current layout promotes is keeping a line of supply. Having a rearm/supply station at FOs will less the significance of Logistics vehicles and make front lines fighting too easy. By having supply lines a valid strategy of ambush is available.
One thing that the current layout promotes is keeping a line of supply. Having a rearm/supply station at FOs will less the significance of Logistics vehicles and make front lines fighting too easy. By having supply lines a valid strategy of ambush is available.
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Re: Ammo depot/Rally points
If the amount of supply crates / ammo crates (Requiring both would be good, in my honest opinion) was enough that it required a temporary supply line to be connected to the outpost, that would help the logistics vehicles from fading away, but they will never fade away, because you need the Logistics truck for supply crates, the same for the transport choppers. At the same time, I've yet to see a supply line be made, because there is never a point of battle that is eating up enough ammo to make a supply line important, but there is plenty of battles that leave you at a fork where you can either keep going and risk death from no ammo, or fall back a small bit to your deployment spot (The FOB) and resupply and then continue foward. In my experience, supply lines are too much for this game at the moment, and if you don't understand what I'm getting at with the supply lines, look at some of the Field Hospital ideas (Dragging a soldier to a helicopter, the helicopter flying 500m away, where a surgery is conducted in a covered tent). Similiar to the idea of two logistics trucks being protected by two armed humvees as they travel 500m to a radio surrounded by sandbags and then scattered troops.ytman wrote:I disagree with this idea.
One thing that the current layout promotes is keeping a line of supply. Having a rearm/supply station at FOs will less the significance of Logistics vehicles and make front lines fighting too easy. By having supply lines a valid strategy of ambush is available.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Ammo depot/Rally points
If im right...
What i got out of most of the posts (i did not read all of them thouroly, frogive me if im wrong), is that its a resupply station/vehicle that can only resupply rally points.
If im wrong...
How about we make it so that this "resupply station/vehicle" only resupplies the Rally points for SL's
What i got out of most of the posts (i did not read all of them thouroly, frogive me if im wrong), is that its a resupply station/vehicle that can only resupply rally points.
If im wrong...
How about we make it so that this "resupply station/vehicle" only resupplies the Rally points for SL's
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Ammo depot/Rally points
Imchicken1 wrote:If im right...
What i got out of most of the posts (i did not read all of them thouroly, frogive me if im wrong), is that its a resupply station/vehicle that can only resupply rally points.
If im wrong...
How about we make it so that this "resupply station/vehicle" only resupplies the Rally points for SL's
LOL!
Well, if I understood correctly, he's talking about ammo.
As I said before, and as ytman echoed, it's all about logistics and teamwork. Not ARMA 2 Ammo Box that is no bigger than 3x3x3ft and carries 100 rifles of each model, countless mags and huge rocket launchers.
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Indistinct0
- Posts: 94
- Joined: 2010-07-27 21:27
Re: Ammo depot/Rally points
Buddy, I think you should really think about taking the time to read the whole thread on this one.Imchicken1 wrote:If im right...
What i got out of most of the posts (i did not read all of them thouroly, frogive me if im wrong), is that its a resupply station/vehicle that can only resupply rally points.
If im wrong...
How about we make it so that this "resupply station/vehicle" only resupplies the Rally points for SL's
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Ammo depot/Rally points
Read it completley now. Sorry about the laziness earlier...
I totally agree with ytman and Goguapsy. Adding this "ammo depot" would basically render logistics and supplies pointless. Rather than depending on logistics trucks/transport helicopters to be used by "teamwork" guys to keep FB's and front line troops supplied, this "ammo depot" would be used.
Possibly if the logistics truck crates were needed to keep this ammo depot going (don't know how it'd work..) but if the crates needed to keep on comin like they would usually need to sans ammo depot, then im all for it
I totally agree with ytman and Goguapsy. Adding this "ammo depot" would basically render logistics and supplies pointless. Rather than depending on logistics trucks/transport helicopters to be used by "teamwork" guys to keep FB's and front line troops supplied, this "ammo depot" would be used.
Possibly if the logistics truck crates were needed to keep this ammo depot going (don't know how it'd work..) but if the crates needed to keep on comin like they would usually need to sans ammo depot, then im all for it
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: Ammo depot/Rally points
Bringing this thread back to life to perhaps throw in another idea.
On maps such as Kashan or even Silent, its a bizniatch to try and reload. Since we have the capability of getting a repair station from logistics trucks, why not be able to have the vehicles get rearmed as well? Either a drop box for vehicle rearming only dropped by supply trucks, OR, be able to construct a major FOB, one per side, that acts as a FOB with a rearm and repair station. I would not preffer the second choice, but the first sounds better. Less input work, AND it keeps the vitality of supply trucks, and actually doubles its importance. We would then have actual supply runs, and be able to create strongholds for armor in certain maps.
On maps such as Kashan or even Silent, its a bizniatch to try and reload. Since we have the capability of getting a repair station from logistics trucks, why not be able to have the vehicles get rearmed as well? Either a drop box for vehicle rearming only dropped by supply trucks, OR, be able to construct a major FOB, one per side, that acts as a FOB with a rearm and repair station. I would not preffer the second choice, but the first sounds better. Less input work, AND it keeps the vitality of supply trucks, and actually doubles its importance. We would then have actual supply runs, and be able to create strongholds for armor in certain maps.

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Haji with a Handgun
- Posts: 443
- Joined: 2010-05-09 06:18
Re: Ammo depot/Rally points
The ammo depot would have to run out of supplies periodically for me to support this. I play logistics regularly and I would hate to see this replace my beloved ammo techie.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Ammo depot/Rally points
What about long-time planning? And safe time-spam?ralfidude wrote:Bringing this thread back to life to perhaps throw in another idea.
On maps such as Kashan or even Silent, its a bizniatch to try and reload. Since we have the capability of getting a repair station from logistics trucks, why not be able to have the vehicles get rearmed as well? Either a drop box for vehicle rearming only dropped by supply trucks, OR, be able to construct a major FOB, one per side, that acts as a FOB with a rearm and repair station. I would not preffer the second choice, but the first sounds better. Less input work, AND it keeps the vitality of supply trucks, and actually doubles its importance. We would then have actual supply runs, and be able to create strongholds for armor in certain maps.
As in, suppose you are infantry locked down in the bunkers, or perhaps a mobile infantry squad. Tanks keep shelling you... they RTB! LET'S GO! Know what I'm saying?






