deconsturcting assets
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
deconsturcting assets
very simple and useful idea for both teams
i find it unrealistic how an incindiary grenade can destroy a mound of dirt (foxhole/wire), it is also frutrating not being able to take down said assets when u run out of said device. would it be possible to "deconstruct" friendly or even enemy assets by simply right clicking with the shovel instead of left clicking to build? how hard would it be to reverse the animation of the shovel, i dont know how that is why im asking
comments on good idea or bad would be swell
i find it unrealistic how an incindiary grenade can destroy a mound of dirt (foxhole/wire), it is also frutrating not being able to take down said assets when u run out of said device. would it be possible to "deconstruct" friendly or even enemy assets by simply right clicking with the shovel instead of left clicking to build? how hard would it be to reverse the animation of the shovel, i dont know how that is why im asking
comments on good idea or bad would be swell
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: deconsturcting assets
Should be actually possible, in earlier version the commander had the ability to destroy FOBs just by using his map. Would be very useful IMO, I would appreciate such an idea
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: deconsturcting assets
If I am not wrong, the shovel is uses the same principle as the medics healing bag. But instead of healing a bleeding soldier it heals deployable assests.
I dont think its possible for it to *unheal* enemy assests just like you cant use the medic bag to drain life. The problem with a tool to destroy enemy assests would be the weapons slot as there are very few of them.
The current system works for me.
I dont think its possible for it to *unheal* enemy assests just like you cant use the medic bag to drain life. The problem with a tool to destroy enemy assests would be the weapons slot as there are very few of them.
The current system works for me.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: deconsturcting assets
Elektro wrote:If I am not wrong, the shovel is uses the same principle as the medics healing bag. But instead of healing a bleeding soldier it heals deployable assests.
I dont think its possible for it to *unheal* enemy assests just like you cant use the medic bag to drain life. The problem with a tool to destroy enemy assests would be the weapons slot as there are very few of them.
The current system works for me.
I think you misunderstood what he said, or you think it's impossible for an item to have a negative effect ^_^ Basically it would be like a gun that destroys emplacements, similarly to the incendiary but right click on the shovel would make it destroy.
However, Current system works well. Don't think literally with PR. Although incendiary doesn't destroy dirt in real life, (or maybe it does, but find a video for me

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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: deconsturcting assets
the main reason i made this suggestion is because insurgents need to capture an enemy kit to destroy an asset, sure you can take out the fob with the knife but u cant destroy it completely and if there are well placed assets around you then need to call mortars on it
gets built with a shovel, should be able to take it down with a shovel
gets built with a shovel, should be able to take it down with a shovel
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: deconsturcting assets
and yes i realize we have ied's but u need like 5 to take out an asset it doesnt work anymore
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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: deconsturcting assets
Scared, plz dont double post..
Anyway, I have read somewhere that shovel cant be used to kill people in game, not sure if it answers the question though. Yes i know that a phosphor grenade shouldnt destroy a foxhole, but its not so bad imho.
And for that argument about insurgents not capable of destroying a fob, you nearly always find some kits near a fob, and these are your friends
Anyway, I have read somewhere that shovel cant be used to kill people in game, not sure if it answers the question though. Yes i know that a phosphor grenade shouldnt destroy a foxhole, but its not so bad imho.
And for that argument about insurgents not capable of destroying a fob, you nearly always find some kits near a fob, and these are your friends
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: deconsturcting assets
No I'm pretty sure he's right, this is a GREAT suggestion but I don't think it's possible for a repair tool (ie. Healing bag or shovel alike) to "unheal". Shovelling = healing the asset.Dev1200 wrote:I think you misunderstood what he said, or you think it's impossible for an item to have a negative effect ^_^ Basically it would be like a gun that destroys emplacements, similarly to the incendiary but right click on the shovel would make it destroy.
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Bazul14
- Posts: 671
- Joined: 2009-06-01 22:23
Re: deconsturcting assets
NO, because if you could unshovel an asset it would mean that the blast radius of the asset being destroyed would have to be 0. A small blast radius, wound people near the asset when it goes down is realistic and fairly cool.
, just my 2 cents.
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: deconsturcting assets
In v0.95 there will be a "remove" option for SLs using the radio that will delete deployable assets that are WRECKED. Think of it as an "undo" if it got deployed badly.
As for this suggestion, there are technical issues.
As for this suggestion, there are technical issues.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: deconsturcting assets
[R-DEV]dbzao wrote:In v0.95 there will be a "remove" option for SLs using the radio that will delete deployable assets that are WRECKED. Think of it as an "undo" if it got deployed badly.
As for this suggestion, there are technical issues.
THANK YOU

You're standing up there on top of that.
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Bufl4x
- Posts: 252
- Joined: 2009-05-05 03:37
Re: deconsturcting assets
I love you guys so much, i had to go CO way to many times just to delete a firebase that accidentally got deployed inside a building.[R-DEV]dbzao wrote: Think of it as an "undo" if it got deployed badly.
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Slightchance
- Posts: 49
- Joined: 2007-12-12 12:14
Re: deconsturcting assets
Horray, an "undo" button. Does this work on enemy wrecked deployables or only on friendly wrecks?
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: deconsturcting assets
Only friendly assets.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: deconsturcting assets
if i do recall the shovel idea is not possible due to the fact that a BF2 weapon cannot fire more than one type of projectile
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Bazul14
- Posts: 671
- Joined: 2009-06-01 22:23
Re: deconsturcting assets
Bringerof_D wrote:if i do recall the shovel idea is not possible due to the fact that a BF2 weapon cannot fire more than one type of projectile
Like the M16/M4 with the M203 'nade launcher?
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: deconsturcting assets
no, like the bayonet and rifle. the M203 is a separate weapon to the rifle, it simple shares the same model is how it's setup in game. it uses a separate weapon slot. what i mean is you cant left click and fire one thing then right click and fire another, while using the same weapon slot. vehicles dont have this restriction however.Bazul14 wrote:Like the M16/M4 with the M203 'nade launcher?![]()
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Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Bazul14
- Posts: 671
- Joined: 2009-06-01 22:23
Re: deconsturcting assets
Oh, I see what you mean. Well, in that case, just make an additional slot, for the deconstructing shovel/radio. But wait a sec.
THE RADIO CAN DO A LOT OF SHIT, so does that qualify as a weapon? I guess, the deconstructing radio can be the best compromise.
THE RADIO CAN DO A LOT OF SHIT, so does that qualify as a weapon? I guess, the deconstructing radio can be the best compromise.

