enabling support on CO-OP

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

enabling support on CO-OP

Post by usmcguy »

Hey guys can we get CAS,Mortar and artillary or is it hardcoded for SP?
Last edited by usmcguy on 2010-09-02 16:43, edited 1 time in total.
Reason: I suck at spelling..
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: enabling support on CO-OP

Post by strima »

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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: enabling support on CO-OP

Post by usmcguy »

im asking if the devs think it is a good idea to make it compatible..im not asking how to do it because it isnt possible and i think it should be possible in the next PR release.
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: enabling support on CO-OP

Post by CCCode »

It is possible, you just need a commander

EDIT:
frank_beans wrote:The 1.50 patch screwed up the commander assets, therefore an AI commander and you as a squad leader cannot request artillery or vehicle drops. You would need a human commander and a human squad leader to do it correctly.
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IHarryXx
Posts: 76
Joined: 2010-06-05 21:42

Re: enabling support on CO-OP

Post by IHarryXx »

CCCode wrote:It is possible, you just need a commander

EDIT:
Yeah, If it wasn't for that patch I would be calling in JDAM's on the Cluster of tanks and South Bunker!
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: enabling support on CO-OP

Post by Drunkenup »

CAS cannot be added because the interactive-ness of the AI does not extend far after a man giving commander given orders to a squad. AI will engage whatever it wants, and what it should or shouldn't fire at cannot be dictated by a human player.

Arty (which can be mortars depending on the map) can only be called in by a commander and I doubt it could be done without a human commander without alot of changes.
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