Page 1 of 11

Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 00:59
by Sniperdog
Image


After nearly two years of work by a long list of developers, Project Reality will be introducing Deployable Mortars with the next update.

Conventional and Unconventional factions alike will all be able to deploy mortar pits, and all will use the M252 81mm mortar as a placeholder until more assets are created. Specifically for the insurgents, we have created a version of the mortar which provides cover in a bit more... interesting way.
Image

The mortar uses a ballistic and player computed aiming system that will allow players to provide indirect fire support for their team. Once you receive a location from a spotter on your team, you are able to calculate the barrel angle required to hit that mark. The targeting screen then allows you to see what angle you have the gun slewed to so you can aim the mortar properly.
Image




Although the mechanics may change in the future the following tutorial will serve as a guide for using the mortar as it will be in v0.95.


Credits

Model: Wybl
Deployable Models: [R-DEV]Rhino
Texture: [R-DEV]Matrox
Export: [R-DEV]Guedoe & [R-DEV]Rhino
Coding: [R-DEV]Sniperdog & [R-DEV]Mosquill
Gameplay: [R-DEV]dbzao
Animations: [R-DEV]Chuc

Enjoy and keep it classy Project Reality. 8)

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 10:54
by bosco_
Pew pew pew :mrgreen:

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 10:58
by usmcguy
AWESOME!!!!!!!! this is going to be EPIC I notice one of our new Marines is up there aswell?

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:09
by Tim270
Will Mortars hurt caches?

Is the range unlimited?

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:13
by Tarranauha200
OMG, now you gotta really keep moving or the mortar will hit you. This is awesome. Does the mortal round really fly in the air or only appear above target?
AWESOME JOB!

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:17
by Jigsaw
Tim270 wrote:Will Mortars hurt caches?

Is the range unlimited?

No and no.

Draakon wrote:Why this kind of system? IMO, the first video where the player was able to do point and click was much better.
In a word: teamwork. The previous system required none, this does. These are very very powerful assets when used correctly so to be able to do it accurately with one man and no coordination would be neither realistic nor appropriate.

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:24
by WelshManDan
Hurray! The Germans on Lashkar! And Hurray! Mortars

Cant wait to co-ordinate these kinda attacks on TG

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:28
by Brainlaag
EPIC! But how is this gonna work without the 3D markers??

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:32
by -.-Maverick-.-
The sniper gets a radio too. :p

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:47
by Elektro
Image

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:48
by BloodyDeed
really nice, i enjoy teamwork assets like this one.

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:55
by evya
Germen British base :O
looks pretty good, how long is the loading though?

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 11:58
by Staker
Phatcap wrote:EPIC! But how is this gonna work without the 3D markers??
Is there any particular reason why it wouldn't work with a 2D marker? And are the 3D markers even going to be replaced for the upcoming patch?

I'm really looking forward to using and calling mortar support whenever it's needed. The current area attack is getting a tad annoying. However, this system looks brilliant, I must say.

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 12:00
by alroar
im excited to see epic mortar action :)
looks like a good system, not too easy to handle.


how many mortars can be placed at a time?

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 12:08
by D33PS1X
Phatcap wrote:EPIC! But how is this gonna work without the 3D markers??
Do we no longer have 3D Markers?
Nice Mortars too, what is their maximum range?

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 12:17
by TheAssProtectors.Nr1
Yeah! I've really looked forward to seeing this update. Looks like a great launch system!

Can't wait till I get my hands on the mofo! :P

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 12:18
by Web_cole
WelshManDan wrote:Hurray! The Germans on Lashkar! And Hurray! Mortars

Cant wait to co-ordinate these kinda attacks on TG
-.-Maverick-.- wrote:The sniper gets a radio too. :p
And the GTLD is fixed, and AAVs, and omg .95 is gonna kick some serious *** :D

Fingers crossed the engineer gets some lovin' this patch!

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 12:23
by Elektro
Web_cole wrote: and AAVs,
Wait what? Whats happend to AAVs ? :shock:

Re: Deployable Mortars - Update / Tutorial

Posted: 2010-09-06 12:27
by Reach[UA]
Dear God! It's absolutely amazing!