Night-vision Switch

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Night-vision Switch

Post by Unit3d_Kill3r »

Now, with the Allied forces or maybe just some kits of the allied forces, I.E. Sniper/Marksman/Medic. There should be a night vision mode, not constant or that would give them too much of an advantage but maybe a selection on the Binos or a totally separate Binos. This would allow them to observe their target areas and then switch to their weapon/epi-pens and perform their objective out.

OR

You could have constant Night vision modes but accuracy is dropped as many may know that it can be very putting off and brings in a tunnel vision. There has even been cases where users has been sick after long use and obtain temporary blurred vision.

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What do you all think?
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Night-vision Switch

Post by Tarantula »

there are no night maps, why would night vision be useful, ressugestion
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Night-vision Switch

Post by Unit3d_Kill3r »

I am just working on 2 other suggestions as I speak, and one of them is night maps. :) Sorry I mis-timed them. :/

Sorry for the re-suggestion.

Just lock. :/ :D
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: Night-vision Switch

Post by strima »

Before making any suggestions please check out the following thread:

Already suggested suggestions.
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Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Night-vision Switch

Post by Unit3d_Kill3r »

Sorry, :S I honestly did a "Ctrl+F" search for "Night" and it's only come up with Night maps not Night-Vision. :S

I was going to make a new post with Night Maps but the main title was going to be about more caved and hilly maps, where I would say "Sorry for the re-suggestion but, please think more about Night Maps." :)
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Night-vision Switch

Post by Dev1200 »

IIRC, night maps look like shit in BF2 engine. Early morning/ evening is the best they can do =\


Wait for PRA2 :P
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Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Night-vision Switch

Post by Unit3d_Kill3r »

I don't own AA2, I think it looks kind of... Mediocre? :S Haha.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Night-vision Switch

Post by Tarantula »

PR2 and Arma 2-Pr are two different things, have a look around the forums including the already suggested suggestions thread like, now
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
Unit3d_Kill3r
Posts: 52
Joined: 2010-01-28 22:30

Re: Night-vision Switch

Post by Unit3d_Kill3r »

I know it is... I meant, I don't own ArmA2 because I don't think it look like my game.

Like I said in my other thread... The "Already Suggested" thread needs to be sorted out... Badly.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Night-vision Switch

Post by Brainlaag »

Unit3d mate, we already had night maps, which were awesome to play but, looked like shit and crashed every 10secs. They removed them because some Nvidia-cards couldn't handle the NV at all.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Night-vision Switch

Post by Imchicken1 »

He understands its a resuggestion, and he's made a different thread for night maps. Just leave the thread until it's locked as he requested
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I won't cluck for you
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Night-vision Switch

Post by BloodBane611 »

Feel free to use the report button located under "Moderation Options" in the top right of every post for threads like this.

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[R-CON]creepin - "because on the internet 0=1"
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