[Help] Lots of Statics cause CTD?

Making or wanting help making your own asset? Check in here
Post Reply
dunem666
Posts: 559
Joined: 2009-06-02 13:04

[Help] Lots of Statics cause CTD?

Post by dunem666 »

Hi

Just been adding some new bits and bobs to Baghdad, however after adding a few more statics, consisting of sidewalks and a couple of buildings. The map now crashes on load at 14 percent.

Its easy enough to go back to an old save but im really interested to find out why and what causes this crash on 14 percent. Ive even removed the ones ive put in and still crashes.

I currently have

7803 statics
408 unique objects
207 destroyables


can anyone shed some light on this?

Also can someone tell me if GPO's are loaded during the objects load in game? this also could be a fault

thanks
dunem
ImageImage
ImageImage
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: [Help] Lots of Statics cause CTD?

Post by The Iron Dreamer »

dunem go and run the map in windowed mode to see the error that gives at 14% ... If you haven't done that allready....
Image
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Lots of Statics cause CTD?

Post by Rhino »

The Iron Dreamer wrote:dunem go and run the map in windowed mode to see the error that gives at 14% ...
Indeed.

Also you should check this topic. https://www.realitymod.com/forum/f189-m ... -maps.html

Doesn't include all the buggy objects and out of date etc but has a few in there.
Image
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Help] Lots of Statics cause CTD?

Post by dunem666 »

thanks guys

i have infact run it in window mode and still gives no error message. first time i seen this issue.

also check that thread rhino and have stuck with static guidelines thruout the making.

I have the destroyable barn included and working/tested for 4 months. it seems to be an issue with some static a placed the other day. I have had to remove them to fix the error, will have to rebuild tonight step by step testing. Ill see if i can get back with some sort of reason to why its doing this.

cheers
dunem
ImageImage
ImageImage
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Help] Lots of Statics cause CTD?

Post by AfterDune »

Run it with the debugger, see if you get a message then?
Image
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Help] Lots of Statics cause CTD?

Post by dunem666 »

Still no error with debug.


Ive fixed this error. I deleted just 1 destroyable object.

If i add any more destroyables to my map it wont load. I have 201 destroyables. shame i might have to miss out on the other 100 i planned ;(
dunem
ImageImage
ImageImage
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Help] Lots of Statics cause CTD?

Post by Amok@ndy »

destroyables + caches + 64 Players + vehicles < 1023
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Help] Lots of Statics cause CTD?

Post by DevilDog812 »

Image
feet above sea level + founded + 562 Players w/ vehicles < 4663


User Infracted for unhelpful posting.
Edit?: User Infracted blatantly disregarding a moderators warning.
Last edited by Saobh on 2010-09-18 18:38, edited 3 times in total.
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] Lots of Statics cause CTD?

Post by Rhino »

[R-CON]Amok@ndy wrote:destroyables + caches + 64 Players + vehicles < 1023
networkable limit only crashes on a dedicated server.
Image
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Help] Lots of Statics cause CTD?

Post by dunem666 »

does the player get included as destroyable object???
dunem
ImageImage
ImageImage
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Help] Lots of Statics cause CTD?

Post by Amok@ndy »

14% can also be your roads check them maybe the CompiledRoads.con is loading a not existing mesh file from the /roads/ folder
Image
Post Reply

Return to “PR:BF2 Community Modding”