What settings in either the .con file or .TWEAK file do I have to change to make the object non-destroyable? I assume the process is exactly the same for all destroyable objects, I just don't want to stuff anything up through trial and error. Cheers in advance!
.con File:
Code: Select all
GeometryTemplate.create StaticMesh bunker_large_destroyable
CollisionManager.createTemplate bunker_large_destroyable
ObjectTemplate.create DestroyableObject bunker_large_destroyable
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator MB03:mb
ObjectTemplate.collisionMesh bunker_large_destroyable
ObjectTemplate.mapMaterial 0 concrete 0
ObjectTemplate.mapMaterial 1 Gravel 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.geometry bunker_large_destroyable
include bunker_large_destroyable.tweakCode: Select all
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52]
GeometryTemplate.setSubGeometryLodDistance 0 0 30
GeometryTemplate.setSubGeometryLodDistance 0 1 120
GeometryTemplate.setSubGeometryLodDistance 1 0 30
GeometryTemplate.setSubGeometryLodDistance 1 1 120
GeometryTemplate.doNotGenerateLightmaps 0
GeometryTemplate.lightmapOverride 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.glowing 0
GeometryTemplate.noLighting 0
ObjectTemplate.activeSafe DestroyableObject bunker_large_destroyable
ObjectTemplate.creator MB03:mb
ObjectTemplate.modifiedByUser "mb"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.isDestructable 1
ObjectTemplate.cullRadiusScale 5
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 100
ObjectTemplate.armor.hitPoints 100
ObjectTemplate.armor.defaultMaterial 78
ObjectTemplate.armor.waterLevel -0.3
ObjectTemplate.armor.explosionDamage 1
ObjectTemplate.armor.explosionMaterial 78
ObjectTemplate.armor.wreckExplosionMaterial 78
ObjectTemplate.armor.wreckHitPoints 100
ObjectTemplate.armor.timeToStayAsWreck -1
ObjectTemplate.armor.timeToStayAfterDestroyed -1
ObjectTemplate.armor.wreckDelay 0.05
ObjectTemplate.armor.canBeDestroyed 0
ObjectTemplate.armor.showDamageAsDirt 500
ObjectTemplate.armor.addArmorEffect 0 e_mexp_m_prbuilding -0.046982/1.36782/0.058744 0/0/0
rem ---EndComp ---
ObjectTemplate.geometry bunker_large_destroyable
ObjectTemplate.setCollisionMesh bunker_large_destroyable
ObjectTemplate.mapMaterial 0 concrete 78
ObjectTemplate.mapMaterial 1 Gravel 3
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
