[General]

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

[General] Holiday map pack ideas

Post by Redamare »

[General] Holiday map pack ideas (please insert into title )

For some reason this morning i woke up singing christmas songs . . . . very very weird experience and i couldnt tell you why then it got me remembering last years holiday map special :) Operation snow storm.

So i was thinking that it would be fun to have some sort of three part event map pack..
Halloween , (USA) Thanks giving and Chrismas ( like last year )

possibly having a temporary dedicated 3 map rotation holiday special server.
so to make it easy have 1km map size of the specific theme.

so for Halloween Map maby make some sort of zombie theme, Night/Dawn Use the orange leaf colored trees, Deadwood Trees, Grave yards+Church areas. Borded up village huts Fire :D . . . maby model one or two pumpkin and scarecrow objects for fun :)

and if you realy feel like it give players either a zombie skin or costume skin/hockey mask etc..

Yes i know its already october so mabey its not the best plan :) next year? ;)

ENOUGH Of me giving ideas .. at first i was thinking putting this under gernal discussion but .. its more of an idea thread..

*Give some ideas on what you might want in a holiday map pack. keeping operation snow storm in mind and how somthing like that could be improved upon.

*if there are any already created maps that could be converted over to PR mapping standards?? just for the event.
Last edited by Redamare on 2010-10-05 03:47, edited 1 time in total.
Reason: TITLE
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: [General] Holiday map pack

Post by Imchicken1 »

I wouldn't mind seeing another holiday map pack. Ive never played the snow storm map, and I'd personally like to see it back
Image

I won't cluck for you
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: [General]

Post by drs79 »

Thanksgiving -

Have lots of civilians and insurgents with knives out walking around and then going to the center of West Fallujah where they meet up with Soldiers and their weapons and upon walking hand and hand to the Mosque, they each hand each other field dressings, or rocks and then the Soldiers open fire.

Those who survived are now hunted and have 50 minutes to elude the soldiers or in the process kill them before being killed or captured themselves.

The Civilians/Insurgents get one re-spawn (those who were killed during Thanksgiving Dinner can respawn).
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
Image[/CENTER]
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: [General]

Post by Johncro »

Veterans day<<<<<<old men talking about war stories and such
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: [General]

Post by Tarranauha200 »

Lets make zombie INS mode whic is all about killing zombie civis. And zombie civis would be carrying pistol and knife.
Blufor would have like 50 tickets and zombies 300 or something. Would be awesome to see zombies running in from everywhere and guns blazing and zombies going down.
Yeah, and it would be night map ofcource.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [General]

Post by boilerrat »

There was an event for that, I ended up starting it one hour early even though I didn't organize it because everyone messed up on the time.
Image
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: [General]

Post by Smiddey723 »

Maybe we dont need a specific map, just a zombie/haloween night again ;)
.:2p:.Smiddey
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [General]

Post by killonsight95 »

zombie night would be awesome :)
Image
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [General]

Post by Bringerof_D »

screw reskins, just get a dusk map and give insurgents knives, pistols, maybe grenades only. and make them super powerful. running up to around 20-30% faster than blufor. and have 400% of the current health. (headshots remain 1 hit KO)

there a simple zombie mode which only requires a few code changes
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [General]

Post by Rhino »

killonsight95 wrote:zombie night would be awesome :)
lol that is what I was going to say for a halloween map :p

Would be a shit load of work to do it well mind you, or you could just play L4D2 :p
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [General]

Post by Tim270 »

Image
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: [General]

Post by Imchicken1 »

[R-DEV]Rhino wrote:lol that is what I was going to say for a halloween map :p

Would be a shit load of work to do it well mind you, or you could just play L4D2 :p
pft, I know you can do it Rhino :grin:


You COULD just re-arrange kits for both sides. One flag is a mansion, and blufor has to hold it while zombie civi's try to take it =P

Blufor gets no respawns, insurgents get infinate 8)
Image

I won't cluck for you
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [General]

Post by Elektro »

Night map with stars + zombies + armor with thermal + Big zombie mutant boss than can kill tanks with his hands + attack helicopters + suicide zombie cars ( lol wut ) + night vision + blackhawks + fastropes.'

Just my ideas
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [General]

Post by Redamare »

Elektro wrote:Night map with stars + zombies + armor with thermal + Big zombie mutant boss than can kill tanks with his hands + attack helicopters + suicide zombie cars ( lol wut ) + night vision + blackhawks + fastropes.'

Just my ideas
I second Fast ropes ;) lolol ... But for real ... isnt there like an Apocalypse mod or somthing bacialy mutant chaos for Bf2? ahaha that sounds exactly what he just said lolol ...

YouTube - Battlefield Apocalypse
Post Reply

Return to “PR:BF2 Suggestions”