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Lazing from Choppers/UAVs

Posted: 2010-10-05 22:48
by Expatriate Gamer
I've heard its fixed in the new patch but I haven't seen any videos or anything that shows the new system....

Is it true that Lazing from a chopper is now practical?

Also does that impact distance lazing from a GLTD on moving vehicles? Because right now you have to lead them depending on distance for the Laze to Stick.

Re: Lazing from Choppers/UAVs

Posted: 2010-10-05 22:57
by Hotrod525
Expatriate Gamer wrote:I've heard its fixed in the new patch but I haven't seen any videos or anything that shows the new system....

Is it true that Lazing from a chopper is now practical?

Also does that impact distance lazing from a GLTD on moving vehicles? Because right now you have to lead them depending on distance for the Laze to Stick.

Well actualy if you look at the trailer, you see the UAV lase the BTR's in Muttrah, then i pass to other scene and a couple of seconds later you see the 3.2.1 and then the cobra just own 1 btr + couple of inf and the second one is rolling away :P

Re: Lazing from Choppers/UAVs

Posted: 2010-10-05 23:14
by Predator.v2
And chopper lasers?
Currently they are pretty ... useless.
But maybe things gonna improve with TI. ^^

Re: Lazing from Choppers/UAVs

Posted: 2010-10-05 23:15
by Hotrod525
Predator.v2 wrote:And chopper lasers?
Currently they are pretty ... useless.
But maybe things gonna improve with TI. ^^

i dont think TI has anything to see with the laser system, but i guess they fix it :P

Re: Lazing from Choppers/UAVs

Posted: 2010-10-05 23:52
by Sniperdog
Lazing anything you want with accuracy from scout helicopters and the UAV is extremely easy now (you no longer need to lead your target unless ofcourse the target itself is moving; the laze will go where you clicked no matter what your velocity).

There will be more details in the changelog.

Re: Lazing from Choppers/UAVs

Posted: 2010-10-06 00:29
by Hotrod525
[R-DEV]Sniperdog wrote:Lazing anything you want with accuracy from scout helicopters and the UAV is extremely easy now (you no longer need to lead your target unless ofcourse the target itself is moving; the laze will go where you clicked no matter what your velocity).

There will be more details in the changelog.

yeah i cant wait for that 10kb text doc :evil: :evil: :evil:

Re: Lazing from Choppers/UAVs

Posted: 2010-10-06 00:53
by WhatMan
[R-DEV]Sniperdog wrote:Lazing anything you want with accuracy from scout helicopters and the UAV is extremely easy now (you no longer need to lead your target unless ofcourse the target itself is moving; the laze will go where you clicked no matter what your velocity).

There will be more details in the changelog.
wait what?

Then how would you balance "air force"?

Re: Lazing from Choppers/UAVs

Posted: 2010-10-06 01:47
by gaurd502
What do you mean? You still need people who can fly and live, and that's the hard part.

Re: Lazing from Choppers/UAVs

Posted: 2010-10-06 01:53
by Hunt3r
WhatMan wrote:wait what?

Then how would you balance "air force"?
It's not like the air assets suddenly are great at being able to take out whatever it sees. The A-10 still will lack FLIR, the attack helos will still require nerves of steel to take out armor with LG missiles.

Re: Lazing from Choppers/UAVs

Posted: 2010-10-06 04:12
by Dev1200
Expatriate Gamer wrote:I've heard its fixed in the new patch but I haven't seen any videos or anything that shows the new system....

Is it true that Lazing from a chopper is now practical?

Also does that impact distance lazing from a GLTD on moving vehicles? Because right now you have to lead them depending on distance for the Laze to Stick.
Not practical, because the lase follows your reticle until it hits the marker, which makes it inaccurate.

Re: Lazing from Choppers/UAVs

Posted: 2010-10-06 04:59
by Hunt3r
Dev1200 wrote:Not practical, because the lase follows your reticle until it hits the marker, which makes it inaccurate.
Apparently now the lase homes onto where you last clicked it.

Now just to make the LG mode do that... :p