[Help] minimap_cp missing
Posted: 2010-10-08 13:15
Dear community modders,
I'm really stuck with missing flag image. Read dozens of threads here and BF2Editor.com without solution.
I had the same problem earlier, but resolved it somehow. Funny
Because I messed something with my version control, I have no idea how it was fixed. All I remember it concerned Atlases.
Gonna put up some SVN or CVS server for the project asap. So please do not beat the beaten. BTW does Community use CVS or SVN? Just curious...
Mean while here's the error:
In what file does this actually point?
I made new flags (1k DDS) and they are in:
and
I've edited PR_MemeAtlas.tai:
ATM PR_memeAtlas.tai entrys point to placeholder flag (cf).
and PR_MemeAtlas.tac (regardless of the impression i've got that it's unnecessary):
Would highly appreciate some help here... We have some material ready and at this point it is crusial to be able to test "in action". And moreover set up a code repository.
Or do You suggest it would be wiser to wait for 0.95, as it brings lot's of changes (as i have understood) to coding. In positive way naturally
W/best regs,
I'm really stuck with missing flag image. Read dozens of threads here and BF2Editor.com without solution.
I had the same problem earlier, but resolved it somehow. Funny
Gonna put up some SVN or CVS server for the project asap. So please do not beat the beaten. BTW does Community use CVS or SVN? Just curious...
Mean while here's the error:
Code: Select all
Texture not found:
menu/hud/texture/ingame/flags/icons/minimap/fi/minimap_cp
I made new flags (1k DDS) and they are in:
Code: Select all
menu_client.zip \HUD\Texture\Ingame\flags\icons\minimap\FI\miniMap_Flag.dds
Code: Select all
\nametag\FI\miniMap_CP.dds
\nametag\FI\miniMap_CPBase.dds
Code: Select all
Menu/HUD/Texture/Ingame/flags/icons/minimap/fi/miniMap_CP.tga Menu\Atlas\MemeAtlas_0.dds, 0, 0.374512, 0.973633, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/flags/icons/minimap/fi/miniMap_CPBase.tga Menu\Atlas\MemeAtlas_0.dds, 0, 0.979004, 0.801758, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/flags/icons/hud/score/fi/scoreBoard_Flag.tga Menu\Atlas\MemeAtlas_2.dds, 2, 0.0639648, 0.0625000, 0.00927734, 0.00732422
and PR_MemeAtlas.tac (regardless of the impression i've got that it's unnecessary):
Code: Select all
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\fi\scoreBoard_Flag.tga border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\fi\miniMap_CP.tga border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\fi\miniMap_CPBase.tga border
Or do You suggest it would be wiser to wait for 0.95, as it brings lot's of changes (as i have understood) to coding. In positive way naturally
W/best regs,
