hi,
normally i wouldnt do that and im sorry for it, but as the new release comes, i wanna play with my new graphics card.
as the thread title says i bought a gtx460 (gigabyte build, but shouldnt make a difference) and i have the following issue:
https://www.realitymod.com/forum/f26-pr ... ering.html
does anyone else with gtx460/4xx have any similar issue or any others with bf2?
again im sorry for double posting, but most people dont check the bugs forums and that way i might at least find out that it is prolly not because of the gtx460 after all.
thank you for your understanding.
regards,
skull
gtx460/4xx problem
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Skull
- Posts: 268
- Joined: 2010-02-05 19:25
gtx460/4xx problem

Pain is Temporary, Pride stays forever. - Unknown
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: gtx460/4xx problem
Moved to the proper forum. If it's a hardware problem, these guys can figure it out.
[R-CON]creepin - "because on the internet 0=1"
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
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Mchristenses
- Posts: 1
- Joined: 2009-02-27 19:22
Re: gtx460/4xx problem
I have the same problem - just found out... Its only PR.... vBF2 (+SF), Sandbox or even AIX2 mod dosent have this problem..
I have the EVGA GTX 470 with a Gigabyte motherboard - 8 GB ram and 2,83 Intel Quad. If anyone find a solution let me know
I have the EVGA GTX 470 with a Gigabyte motherboard - 8 GB ram and 2,83 Intel Quad. If anyone find a solution let me know
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SnipingCoward
- Posts: 2326
- Joined: 2007-12-31 22:40
Re: gtx460/4xx problem
I have checked, getting this with my SLI GTX 460s as well. However I do not believe it is limited to NVidia cards because I think it is engine related:
As far as I am concerned this has to do with "level of detail". The farther away you get from an object the less detailed it is rendered. This saves performance by reducing the complexity of the object. However in BF2 there is no generic transition for levels of details this is why some details appears to pop up or away.
You might not have noticed it before your 460 because you were playing on lower graphics settings which simply left out some object detail levels. Maybe you even have a bigger monitor, now - making it easier to see.
note: This following paragraph is entirely speculated and is merely based on my current understanding of game engines.
There is a chance that the choice when each lod is chosen is saved somewhere inside the object's properties. The modellers or mappers might be able to adjust those settings to have the lod switch earlier so it is more "in time". But this would effect all players since it would be an update of either the map or the object's file.
As far as I am concerned this has to do with "level of detail". The farther away you get from an object the less detailed it is rendered. This saves performance by reducing the complexity of the object. However in BF2 there is no generic transition for levels of details this is why some details appears to pop up or away.
You might not have noticed it before your 460 because you were playing on lower graphics settings which simply left out some object detail levels. Maybe you even have a bigger monitor, now - making it easier to see.
note: This following paragraph is entirely speculated and is merely based on my current understanding of game engines.
There is a chance that the choice when each lod is chosen is saved somewhere inside the object's properties. The modellers or mappers might be able to adjust those settings to have the lod switch earlier so it is more "in time". But this would effect all players since it would be an update of either the map or the object's file.
Got a PROBLEM? Check this: PR:BF2 Installation Guide
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
Got a common QUESTION? check here first: PR:BF2 FAQ, MUMBLE FAQ
"Hello, IT! ... Yes, have you tried turning it on and off again?"
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: gtx460/4xx problem
That is correct, at least for BF2. LODs are set on an object by object basis in their .tweak file.[R-COM]SnipingCoward wrote:There is a chance that the choice when each lod is chosen is saved somewhere inside the object's properties. The modellers or mappers might be able to adjust those settings to have the lod switch earlier so it is more "in time". But this would effect all players since it would be an update of either the map or the object's file.
Anyhow, I just went and tested this myself on Al-Basrah. I see exactly what your pics show, which means its simply badly done LODs. No matter what, there will be some LOD popping, I think you just spend too much time staring at buildings, so you've caught some of the worst offenders
Anyhow, it's not a bug, it's simply poorly optimized LODs
[R-CON]creepin - "because on the internet 0=1"
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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: gtx460/4xx problem
I can't even see what is wrong with the screenshots...
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: gtx460/4xx problem
Go to the post he linked (here)
Click on the first image
Now scroll through, looking at the hotel in the center of the images (you might want to scroll through once to load them all up before you try this)
What you will notice most is the shadows on the building changing, but if you replicate it ingame you'll definitely notice it. Just one of those things that comes from it being a game rather than real life
Click on the first image
Now scroll through, looking at the hotel in the center of the images (you might want to scroll through once to load them all up before you try this)
What you will notice most is the shadows on the building changing, but if you replicate it ingame you'll definitely notice it. Just one of those things that comes from it being a game rather than real life
[R-CON]creepin - "because on the internet 0=1"

